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1. Make sure you can actually risk flying planes and that your enemies do not have an overwhelming AAA and SAM presence.
2. Build various types of recon planes, bombers and transport aircraft, with their sizes, range and armaments depending on how much fuel you have to spend and whether your enemies are infantry or armor.
3. Build no fighters whatsoever.
4. Also build no AAA or SAM or MANPAD.
5. Realize that the AI never uses planes.
I have often heard point number 5. disputed by others, but for myself I'm forced to report that I never even once saw an AI regime use air vehicles.
#5 lol well thats disappointing....
Thanks for the reply.
You only see them in action on their turn, orange icon that looks like a Stuka, and i think only Major regimes use aircraft? i might be wrong.
It would be nice if in the planet setup you could specify what mbar pressure you want and the planet will be generated around that, so you always will get a map where you can properly use aircraft. Thopters are the best for low mbar planets, i dont know if the Ai make use of those, it would be great if the Ai used those more.
First turn of a new war I took all my level bombers again a stack of 30 light tanks and encircled it with mobile troops to kill it off. That was about a third of the majors armor at the time gone first turn and by my second option.
Dont get me wrong though as all is not rosey. That metal usage for ammo. Ouch.
Perhaps trying for a low grav thick atmosphere world might be fun to try to max out their range.
I usually wait until i get Thopters before having fighter/bombers they have a great range opposed to the other aircraft. I haven't had much luck in using Jets, as soon as you add a bigger Jet engine, more fuel etc, it ends up being a waste of time. But you can research air design, lighter airframe and more efficient fuel/jet engine etc- but i haven't really gone that far to see if they become viable. Again if you have a really good atmosphere perhaps Jets are good. But yeah Thopters are great as you can use them in most atmospheres i think. Even if your range is 14-20 you can fly them to any place and land them- without an airport.
For range factor, Lightweight Alloys appears to be one of the most important (of course, Fuel Efficiency reduces size of Fuel Tanks & Aerodynamic reduces consumption).
As far as their effectiveness, it depends on the atmosphere and gravity. If you get a great planet for it planes are busted. Hydra-class worlds are incredible because they always have low gravity and you can generate them with thick atmospheres for incredibly long plane ranges. Outside of those specific planets, they're mostly useful defensively. You can place a central airbase near clusters of cities to instantly get very large anti-tank punch anywhere you need them around all of your cities. Beyond that, it's mostly bombers that you want to build for killing infantry, and Rockets once you unlock those for killing tanks. Both of these absolutely shred their respective units, with Rockets being a lot more ammo-efficient than the latter option but doing very little but damage the readiness of properly-equipped infantry.
That's where it was, my mistake
Still doesnt matter until the AI bothers to use some air power against me as well, but good enough.