Shadow Empire

Shadow Empire

ElanaAhova Mar 22, 2022 @ 3:48pm
Faction moves to take voting rights away.
Big majority / favored faction = Merchant Knights / Mind+++ Meritocracy++ Commerce+ (no - ) faction happy = over 90. Great until they want take away voting rights. First, Soldiers, I agree = raise soldier salary fixes.

THEN Merchant Knights want to take votes from workers. Agree = Happiness worker/citizen happiness nose dive, badly. And all the ripple effects crashes economy ...

Reload game: oppose Merchant Knights motion = all the Merchant Knights nose dive like 50 points.
Now I have enough cards to do conventions, maybe get them back up t 70-80. But if they repeat this motion - dead in water.

Question: Does this Merchant Knights thingy - always happen because its based on the faction name? Or derived from the mind/meritocracy/commerce?

In this game, Opposing the Merchant Knights (not taking voting away) hit all the Merchant Knights members with -50. And the Merchant Knights are big majority (and favored) party.

EDIT guess I'm concerned the Merchant Knights will keep repeating the disenfranchising of soldiers / then workers - I'll have to keep saying no - and they all take a -50 hit each time. If this is true -then it's game over, again.
Last edited by ElanaAhova; Mar 22, 2022 @ 7:26pm
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Showing 1-12 of 12 comments
vr·aa·nuh·kuh Mar 22, 2022 @ 8:13pm 
been a while since i played regularly or more than quick skirmishes but...
Pretty sure its the faction name. In my experience the requisite for those is they start with +Commerce & +Fist and the rest is based on; who get into high positions within the faction and what their profile preferences are, and/or cult/crim/corp interactions (I play with those less often so have less to input). I thought that merchant knights needed both +commerce +fist to spawn and thought that factions had to keep their spawn conditions met. Seeing as fist suppresses mind and that you have +++mind in you MK-faction kind of confirms how i thought it was working under the hood but also more variable than id worked out.
Pretty sure that Faction-Name=Entity and therefor is what drives what they demand of you. I have seen starting factions end up with [x]--- compared to what they started, but not noticed it going against the spawn type, and they kept demanding the same stuff. I'm not so sure id say that they don't also roll demands on the content of their profile as well. as i recall the factions all make demands in spawn order and they tend to vary it but that's not to say i have not seen the same demand a few times in a row or even two factions demanding the same thing on the same turn its just not common.
if your profile is so different from your cabinet that you cant keep them happy you should not be accepting the hero demand ever and you should be trying to retire as many of them as you can, that said towards the latter part of the mid game when you go from tech/industry focused to get your war machine prepared to all-the-war-crimes-all-the-time can be a pretty trying time in terms of your profile changing and the factions not being very happy about that. I find that mobile forces are the best for handling the inevitable stabs in the back.
Last edited by vr·aa·nuh·kuh; Mar 22, 2022 @ 8:15pm
ElanaAhova Mar 22, 2022 @ 10:35pm 
Thanks call me... I've retired all the key leaders from other factions. The merchant knights fit really well with
my profile. And their faction happiness is over 90. According to the rule book - they should not be making any demands - partly why I favored them.

Happy gaming.
maerchen Mar 22, 2022 @ 10:57pm 
5.6.12.3. manual for reference
corisai Mar 23, 2022 @ 1:27am 
Originally posted by ElanaAhova:
Thanks call me... I've retired all the key leaders from other factions. The merchant knights fit really well with
my profile.

You're NOT started as Meritocracy. That's why you're suffering from major change of political course.
ElanaAhova Mar 23, 2022 @ 4:08am 
Originally posted by corisai:
Originally posted by ElanaAhova:
Thanks call me... I've retired all the key leaders from other factions. The merchant knights fit really well with
my profile.

You're NOT started as Meritocracy. That's why you're suffering from major change of political course.
Don't understand "... NOT started...." You referring to my choice in the the very first speech?
ElanaAhova Mar 23, 2022 @ 4:31am 
@Maerchen
govt 63, commerce 36, enforce 38.
merit 52, democracy 22, auto 37.
mind 61, heart 30, fist 43.
"Merchant Knights has 69% happiness = 100% " And autocracy condition NOT met as auto 37 is not ">= 50" so 'change proposed' should not happen.
happiness = 100%
cf. 5.6.12.3. manual v1.09 ... after every election, most powerful faction make (who votes) demands ( even if 100% happy).
Note: >> regime autocracy condition NOT met. <<
Manual doesn't say 2 out of 3 conditions. Manual lies? Game install bugged?
whiskey tango...
Last edited by ElanaAhova; Mar 23, 2022 @ 4:57am
corisai Mar 23, 2022 @ 5:09am 
Originally posted by ElanaAhova:
Don't understand "... NOT started...." You referring to my choice in the the very first speech?
No, your game start choice determine what political system you would get:

Democracy - Parlament
Meritocracy - Senate
Autocracy - Politburo

You can change political system via decisions about allowing / prohibiting vote rights - but it's costly by design.

You'd started with Democracy choice at beginning = get Parlament. Now your current profile pushing you into Meriocracy. So you have two options:
a) deal with it. Eat one-time happiness penalties and transform into Senate political system.
b) reduce Meritocracy ASAP and return back to Democracy.
corisai Mar 23, 2022 @ 5:12am 
Originally posted by ElanaAhova:
cf. 5.6.12.3. manual v1.09 ... after every election, most powerful faction make (who votes) demands ( even if 100% happy).
Note: >> regime autocracy condition NOT met. <<
Manual doesn't say 2 out of 3 conditions. Manual lies? Game install bugged?

You're reading manual wrongly :)

Taking away vote rights from pop/workers/soldiers require:
  1. Demo < 30. Check.
  2. EITHER Meritocracy > 50 OR Autocracy >50. Check!
So you're fulfilling both requirements and your political system slowly changing into Senate (Meriocracy one).
ElanaAhova Mar 23, 2022 @ 5:15am 
@corisai the straight, vertical line preceding "... auto >= 50..." is meant to mean "or?" OK - that is clear (now). Thank you. :) greatly.
Last edited by ElanaAhova; Mar 23, 2022 @ 5:25am
ElanaAhova Mar 23, 2022 @ 5:36am 
Commentary; Every time I finally master part of the game - another aspect strikes from the shadows... guess the mythical Shadow of GR lore is still hanging around...
maerchen Mar 23, 2022 @ 7:44am 
Long answer: You started as a democracy with voting rights for everyone, but now you strongest faction demands to switch over to a leader-only senate, taking away voting rights of plebs and soldiers.

Corisals analysis is correct. Check your feats and bonus report.
ElanaAhova Mar 23, 2022 @ 9:46pm 
Originally posted by maerchen:
... Check your feats and bonus report.
Already did - reloaded game about 20 rounds ago - and made decisions- move back toward founding profile. And ignoring the rule of thumb....
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Date Posted: Mar 22, 2022 @ 3:48pm
Posts: 12