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Pretty sure its the faction name. In my experience the requisite for those is they start with +Commerce & +Fist and the rest is based on; who get into high positions within the faction and what their profile preferences are, and/or cult/crim/corp interactions (I play with those less often so have less to input). I thought that merchant knights needed both +commerce +fist to spawn and thought that factions had to keep their spawn conditions met. Seeing as fist suppresses mind and that you have +++mind in you MK-faction kind of confirms how i thought it was working under the hood but also more variable than id worked out.
Pretty sure that Faction-Name=Entity and therefor is what drives what they demand of you. I have seen starting factions end up with [x]--- compared to what they started, but not noticed it going against the spawn type, and they kept demanding the same stuff. I'm not so sure id say that they don't also roll demands on the content of their profile as well. as i recall the factions all make demands in spawn order and they tend to vary it but that's not to say i have not seen the same demand a few times in a row or even two factions demanding the same thing on the same turn its just not common.
if your profile is so different from your cabinet that you cant keep them happy you should not be accepting the hero demand ever and you should be trying to retire as many of them as you can, that said towards the latter part of the mid game when you go from tech/industry focused to get your war machine prepared to all-the-war-crimes-all-the-time can be a pretty trying time in terms of your profile changing and the factions not being very happy about that. I find that mobile forces are the best for handling the inevitable stabs in the back.
my profile. And their faction happiness is over 90. According to the rule book - they should not be making any demands - partly why I favored them.
Happy gaming.
You're NOT started as Meritocracy. That's why you're suffering from major change of political course.
govt 63, commerce 36, enforce 38.
merit 52, democracy 22, auto 37.
mind 61, heart 30, fist 43.
"Merchant Knights has 69% happiness = 100% " And autocracy condition NOT met as auto 37 is not ">= 50" so 'change proposed' should not happen.
happiness = 100%
cf. 5.6.12.3. manual v1.09 ... after every election, most powerful faction make (who votes) demands ( even if 100% happy).
Note: >> regime autocracy condition NOT met. <<
Manual doesn't say 2 out of 3 conditions. Manual lies? Game install bugged?
whiskey tango...
Democracy - Parlament
Meritocracy - Senate
Autocracy - Politburo
You can change political system via decisions about allowing / prohibiting vote rights - but it's costly by design.
You'd started with Democracy choice at beginning = get Parlament. Now your current profile pushing you into Meriocracy. So you have two options:
a) deal with it. Eat one-time happiness penalties and transform into Senate political system.
b) reduce Meritocracy ASAP and return back to Democracy.
You're reading manual wrongly :)
Taking away vote rights from pop/workers/soldiers require:
Corisals analysis is correct. Check your feats and bonus report.