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minors also fear tanks. A group of 9 light tanks will clean that up, all of it.
Finding it less hilarious that my SHQ general decided to lead a militia unit from a different city on the border when he should have been leading the HQ.... but whatever.
For me, minors take my territory constantly, but when I try to retake that same hex/area I get warning message about "war declaration" if I try to take territory.
Shouldn't it cut both ways?
The minors will ignore your territorial claims, that is your hexes, unless you
a) go to war with them attacking their units , then they reevaluate their cohesion and need to go after you after you sent them some heads back without body,
b) play the 5PP Propose Peace stratagem on them and establish formal contact and a border from now on or
c) a minor faction wants you to establish formal contct with them and you recognizing their border via a national decision. This can boost one or two of your profiles.
sorry its not from meritocracy, i was wrong.
Its called Plea of Friendship, and i have no clue where it comes from :P I thought meritocracy.
Look screenshot
https://gyazo.com/f2de2c108131370754c48e5cbf6e1f66
I dont have spy council in this game, so the card must come from general generic pool of cards thats generated every turn by supreme command council. I dont have foreign affairs coucil here either.
P. 246 manual.
I was hoping there is something that can end the hostility with minor, but as far as I can see while "Propose peace" theoretically can do that, it's difficulty is 999, and it looks like that can never succeed(currently it says Oratory skill roll=1d100+103, which as far as I understand means max. of 203 vs. 999