Shadow Empire

Shadow Empire

fredetted May 19, 2021 @ 3:35pm
Faction Creation
Can someone explain one a person would leave a political party that they completely match to create a brand new party that does not match them at all. Is there some hard coded requirement there has to be 3 parties? This is the 2nd time in the same game where someone leaves my ruling party that they match to create a new political party with traits that they do not even have. In the real world there are single party states, but it seems in this game that is completely impossible. Since even if you destroy all the other parties. In a dozen turns or less someone leaves the single party to form a new party. Is this hard coded in?
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Showing 1-8 of 8 comments
ulzgoroth May 19, 2021 @ 4:54pm 
I'm not sure that real-world single-party states would necessarily correspond to a single faction in Shadow Empire. A faction isn't necessarily a formal political party, probably.

But what you're seeing sounds weird. Your theory that it's some kind of obligatory process makes sense, but I don't have any information to offer.
maerchen May 19, 2021 @ 10:19pm 
It is in 5.8.10.4. , page 274 manual. You get more factions as soon as you have more leaders. Unless you retire excess reserve pool members below the faction founding threshold, it is in a way hardcoded.

France is having a lot of new factions lately, and in 1920s Germany there were a lot of minor factions emerging and disappearing.
fredetted May 20, 2021 @ 6:17am 
@maechen thanks. That sucks as it completely messes with what I was doing. So, in essence I need to leave two 1 person parties. That exist for the sole reason to keep people from my main party from leaving and forming new parties.
cipco2 May 20, 2021 @ 6:18am 
Even totalitarian states such as the USSR or Nazi Germany had factions even if the campaigning wasn't open.

The Trotsyist and Bukharin factions in the USSR in the 1920s were clearly arguing for different things. The Brownshirts of Nazi Germany were appealing to populist revolutionary ideals while the SS was appealing to the idea of being elite (even if they ended up just being a political militia). Communist China had several clear factions arguing over economic and demographic policy despite everyone being part of the same party.

The game Crisis in the Kremlin gives a nice feel for what it was like to deal with the different factions in the 1980s USSR.
maerchen May 20, 2021 @ 9:50am 
My workaround is checking the letter box twice each turn. At turn start, and if I hire someone and give him a job. If they found a faction I don't like, they get retired via Interior Council director, giving him more XP, or if they hold office as a governor or OHQ commander, I can tolerate them in a backwater province or in the frontline. Accidents with explosives just happen sometimes... Works very well for me.

I really like this game mechanic actually. As the game progresses, I often change from meritocracy to more democratic actions - paying off the worker strikes is that easy-, and when I crush the last majors, some small enforcement faction helps me more as my economy is solidified via early game commerce profile bonuses.
The only faction I stubbornly protect is mind. The tech advantage I get from this factions research bonuses and the Breakthrough Now! stratagem you get from a happy 80+ mind faction are just too valuable.

More on both of this can be found in my guides.
fredetted May 20, 2021 @ 7:09pm 
@cipco2 If we are talking factions within a same party I would understand. Like if the political parties shared at least one of the same Regime Feat (like how the LDP in Japan or even the CCP in China have different factions within the same party) The problem is my Main party is Autocratic, Commerce, Heart (my country is over 70 in each Feat). Both members that left had at least 2 of those traits but started a Meritocracy and Government Party and a Democratic and Government Party. Even though never of those people actually had either Regime Feat as something that they favored. People do not wake up one day and say lets start a political party on all the ideas I have spent the last few months to years running against. If the two new parties at least had one Regime Feat as similar to the main party it would be logical, but the code is obviously just another RNG feature in the game with no logic behind it.
Bruce Wayne May 20, 2021 @ 8:28pm 
Originally posted by fredetted:
@maechen thanks. That sucks as it completely messes with what I was doing. So, in essence I need to leave two 1 person parties. That exist for the sole reason to keep people from my main party from leaving and forming new parties.
yeah, politics suck irl
fredetted May 21, 2021 @ 2:16pm 
+1 Bruce
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Date Posted: May 19, 2021 @ 3:35pm
Posts: 8