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But what you're seeing sounds weird. Your theory that it's some kind of obligatory process makes sense, but I don't have any information to offer.
France is having a lot of new factions lately, and in 1920s Germany there were a lot of minor factions emerging and disappearing.
The Trotsyist and Bukharin factions in the USSR in the 1920s were clearly arguing for different things. The Brownshirts of Nazi Germany were appealing to populist revolutionary ideals while the SS was appealing to the idea of being elite (even if they ended up just being a political militia). Communist China had several clear factions arguing over economic and demographic policy despite everyone being part of the same party.
The game Crisis in the Kremlin gives a nice feel for what it was like to deal with the different factions in the 1980s USSR.
I really like this game mechanic actually. As the game progresses, I often change from meritocracy to more democratic actions - paying off the worker strikes is that easy-, and when I crush the last majors, some small enforcement faction helps me more as my economy is solidified via early game commerce profile bonuses.
The only faction I stubbornly protect is mind. The tech advantage I get from this factions research bonuses and the Breakthrough Now! stratagem you get from a happy 80+ mind faction are just too valuable.
More on both of this can be found in my guides.