Shadow Empire

Shadow Empire

Halys Jun 20, 2021 @ 1:14pm
population income for private jobs
In my recent game, there is a city with a very high population income per capita (private jobs). Most cities have 0.001-0.002, but this one sometimes have 0.01+. To keep my workers happy I have to pay them a high salary, which is quite expensive because there are many public jobs…

So my questions are:
What is game mechanic for the private income, why is it in some cities so high? How is their height determined? And how do you handle this? Are there ways to reduce it? Or do you close your public assets and build them new in another city?

Thanks
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Showing 1-6 of 6 comments
George The Ork Jun 20, 2021 @ 1:19pm 
One of my mining cities in my game had a private level 2 metal mine which gave it, some how, a private wage of bloody 17!?! No idea what really causes it.

Ultimately you either deal with it by having over worker happiness boosts (Like higher then average QQL), or you station troops in your cities to put down the worker strikes like a happy little autocracy!

Ultimately I try to avoid putting many government jobs outside of my capital or other really developed zone so I can pay them little in exchange for better services when compared to the colonies.
Last edited by George The Ork; Jun 20, 2021 @ 1:21pm
cranky corvid Jun 20, 2021 @ 7:54pm 
Private wages are based on the income of the zone's private economy, divided up between the population. Worker wages are added to the private economy income (they spend their wages in the private economy), so if the ratio of population to workers is too low, raising worker wages will just increase the population's earnings at the same rate or faster compared to the workers' and the workers will never be happy about their wages.
Halys Jun 21, 2021 @ 12:39am 
Thank you for your clarifications and tips.

@cranky corvid: Maybe a stupid question, but what determines that private asset income? (f.e. is there a difference between a the income of private qol and industry asset?)

@emperor: I always try to maximize the government jobs in every zone for BP production, research and sometimes sequrity to reduce the worker riots. So, is this not a valid strategie? Probably I dont understand the strategy behind this qol thing?
cranky corvid Jun 21, 2021 @ 8:28am 
Originally posted by Halys:
Thank you for your clarifications and tips.

@cranky corvid: Maybe a stupid question, but what determines that private asset income? (f.e. is there a difference between a the income of private qol and industry asset?)
Some private assets, like factories and farms, produce credits, which always go to the private economy. If an asset produces credits, it's listed along with the rest of its production in the asset-related screens.
Mercutio Jun 21, 2021 @ 1:56pm 
What cranky corvid said. If you have a lot of private industry, but low pop vs workers, things go crazy (See US low paying jobs are having huge pay raises to get people to work in menial jobs. Not trying to start a debate on the why's, but just pointing it out)
Halys Jun 21, 2021 @ 3:11pm 
Originally posted by cranky corvid:
Originally posted by Halys:
Thank you for your clarifications and tips.

@cranky corvid: Maybe a stupid question, but what determines that private asset income? (f.e. is there a difference between a the income of private qol and industry asset?)
Some private assets, like factories and farms, produce credits, which always go to the private economy. If an asset produces credits, it's listed along with the rest of its production in the asset-related screens.

Ok, i found it. Those are the "PopCredits" right?
Thanks for the help.
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Date Posted: Jun 20, 2021 @ 1:14pm
Posts: 6