Shadow Empire

Shadow Empire

How to make a water-ish world?
So my last game ended accidentally as my makeshift force of light-medium tank independent spam helped me crush half the map while 3 theocracies endlessly murdered each other (classic theocracies) and I'm looking to make a very watery siwa world for my next game.

See I find mountain frustrating as the AI has no limited supply lines, so they can cross them with little issue unlike me. Flat worlds with few features are alright, but having a front-line the width of the planets circumference makes it difficult to man every station when independent ninjas decide that my supply lines look real tasty. So I want a world of a lot of water with many chokepoints!

But how do I make one? As even putting in earth-like conditions with a G2 star and 1g doesn't seem to be enough to get more then 16% oceans. Any advice? I spent over an hour today rolling and I can't seem to figure out the conditions needed.
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Showing 1-5 of 5 comments
maerchen Jun 26, 2021 @ 3:41pm 
I roll with unclassified and get sometimes very nice watery worlds.
Hasefrexx Jun 27, 2021 @ 3:26am 
Aren't major regimes supposed to play with similar supply rules than the player?
George The Ork Jun 27, 2021 @ 4:13am 
No they have easy logistics: 5.18 in the manual tells the cheats the AI gets. I don't mind the AI having easier logistics, but when they can cross the whole planet and mountains are barely a hindrance it can become kind of unfun.
fhurford Jun 27, 2021 @ 5:21am 
To the original question, one way is to go through detailed planet creation and keep re-rolling on the appropriate screen until you get a high water %.

As to AI and mountains, sometimes I'll purposely let the AI have mountain terrain so they'll build the roads that I'll need when I eventually attack.
George The Ork Jun 27, 2021 @ 6:06am 
Originally posted by fhurford:
To the original question, one way is to go through detailed planet creation and keep re-rolling on the appropriate screen until you get a high water %.

As to AI and mountains, sometimes I'll purposely let the AI have mountain terrain so they'll build the roads that I'll need when I eventually attack.

I think in the end my issue was trying to use a Siwa world instead of the new Hydra world or an unclassified world. Siwas from what I can see might be capped to not have very much water beyond swamps, rivers and minor seas.

As for the mountains yeah I do a little of that too. But I guess I just get frustrated where mountains and logistical range are such limiters on my ability to operate, which is fun to play with, but the AI largely ignores them which I feel is less fun then even with their easy logistics wasn't true.

Like if they had their normal easy logistics over flat ground but half or a quarter on bad terrain like mountains without a road nearby. To at least simulate it being a barrier and perhaps persuade the AI to avoid mountain crossings when there is any kind of reasonable way around.
Last edited by George The Ork; Jun 27, 2021 @ 6:06am
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Date Posted: Jun 26, 2021 @ 3:39pm
Posts: 5