Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As to AI and mountains, sometimes I'll purposely let the AI have mountain terrain so they'll build the roads that I'll need when I eventually attack.
I think in the end my issue was trying to use a Siwa world instead of the new Hydra world or an unclassified world. Siwas from what I can see might be capped to not have very much water beyond swamps, rivers and minor seas.
As for the mountains yeah I do a little of that too. But I guess I just get frustrated where mountains and logistical range are such limiters on my ability to operate, which is fun to play with, but the AI largely ignores them which I feel is less fun then even with their easy logistics wasn't true.
Like if they had their normal easy logistics over flat ground but half or a quarter on bad terrain like mountains without a road nearby. To at least simulate it being a barrier and perhaps persuade the AI to avoid mountain crossings when there is any kind of reasonable way around.