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In Zone >SHQ you have only half requirement fullfilled (sending resources from other cities back to SHQ). Check what LoS value you have on those black lines. Maybe try steering rail points back to SHQ rather than evenly distributing it in all rail network (with traffic signs).
Are you using traffic sings?
On the hex leading to the bottleneck to the East: https://i.imgur.com/bONmYVt.jpg
How do I steer them back exactly, should I do a custom pull or would it be just limiting traffic out vs incoming? I mean if the logistical network isn't even using all the points I'm confused as to why its not pulling.
It's a very large empire, and I'm only using 1 SHQ. I thought upgrading to all HS rails like this everywhere would solve the issue, and making so many around my capital but it hasn't had an effect which is confusing.
I'm really just trying to identify and solve exactly what the problem is so I can avoid it in later games and its driving me crazy.
How many logistic points do you have available in the current state / those fore usage of strategic movement? If the bottlenecks have zero that means that no traffic could go through there. even if there are points present near your units.
For a quick fix go to your SHQ logistics panel and set the max % used to 30/20/30/20
The only thing the manual says about refocusing is :
5.11.1.6. Refocusing of Logistical Points
Once your Logistical Points spreading out from a Logistical Asset reach
another active Logistical Asset in a different Hex they’ll be Refocused.
Refocusing means that they’ll start at their original full distance potential
again but lose part of their Logistical Points equivalent to the percentage of
its distance potential already used.
With the first Refocusing a further penalty of -25% onLogistical Points is
applied. With the second Refocusing a penalty of -50% is applied and with
the third Refocusing
I understand that I am losing points and need to focus it, but my whole lines are maintaining around 90% everywhere. It's just right at the capital where I have a nasty bottleneck that won't resolve and limiting the flow out doesn't seem to be having an impact or pulling more into the capital either. Destroying the Rail VII and making a HS rail now...
https://i.imgur.com/YpkzJrR.jpg
Edit: I also have traffic signs reducing pull on unused routes and making sure excess isn't being pushed to farms and factories.
So proper train ports should make rails viable for a whole planet, right? Unless the supplies get so handicapped that you end up with 0 range truck stations at the exit point?
Further I have kept a lean road structure and it doesn't work once your empire reaches a certain size. I found that building loads of truck stops may be a inefficient solution but if the efficient method doesnt work brute forcing it seems to.
Could someone who actually knows the maths of it perhaps show an example of say a level VI city with SHQ with a "correct" logistical layout to a decent sized empire of 30 cities? Can you show how you would build it to have 0 logisitical problems and bottleknecks?
A case study would really really help!
Also use traffic signs on you capital hex to send more LP down the bottlenecked line.