Shadow Empire

Shadow Empire

 This topic has been pinned, so it's probably important
Edmon  [developer] Dec 21, 2020 @ 5:23pm
Community Tutorials, Guides and Videos.
Greetings all,

Introduction
If you need some help with Shadow Empire you have come to the right place. Since the release on steam, there have been a lot of contributions to the community to help you get playing Shadow Empire successfully. Plus, there have always been some solid guides from contributors such as Das Tactic.

In order to help you find the guide that is right for you, this thread has been designed so can find everything you need to know here in one place. Feel free to also suggest additions to this post, in the comments below.



Tutorial Playlists:

You can find a great series with various tips and tricks from Das Tactic here, featuring lots of detail on exact mechanics:
Das Tactics Tip's and Tricks

My own guides are about stripping the detail out as much as possible and just covering what you need to be thinking about to get started and involved. You can find those here:
Edmon's Ruthlessly Simplified Tutorials

Saros has his own tutorials you can find here, his main focus is multiplayer, so he offers his unique perspective on that in his tutorials:
Saro's Shadow Empire Tutorials



Current Let's Plays:

Once again Das has a current Let's Play which you can find here:
Aircraft version Let's Play from Das Tactic

There is another Let's Play you might enjoy from Kalalification:
Kal's Let's Play of Shadow Empire with an Earthlike Planet



That is it for now!

Have something to submit? Drop it below, I will add it here when I get a moment.
Last edited by Edmon; Jan 15, 2021 @ 8:01am
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Showing 1-15 of 21 comments
maerchen Dec 21, 2020 @ 6:33pm 
DasTactic not Daz, otherwise very fine selection!
Edmon  [developer] Dec 21, 2020 @ 6:35pm 
Originally posted by maerchen:
DasTactic not Daz, otherwise very fine selection!

Fixed!
maerchen Jan 8, 2021 @ 12:24am 
The explorminate-podcast with developer Vic, TortugaPower and DasTactic is out:

https://www.youtube.com/watch?v=fNlODqsWNVI
maerchen Jan 8, 2021 @ 12:33am 
From the YT comments of cranky_corvid:

I listened to this and took some notes on the parts I found the most interesting.

* Steam launch: The game is selling enough to be worthwhile given the years of work Vic put into it, but not exceptionally well.
* Near-future plans include (due to profileration of useless strat cards in your inventory in the lategame) the ability to mass-scrap unneeded strategem cards for currency that you can exchange for "cards packs" that are actually useful for you.
* Claims of an early foreign council for absorbing minors being overpowered: Vic says it's planet-dependent, playing on highly habitable planets with lots of farmer minors greatly increases the effectiveness of this strategy.
* In-game analytics: Vic used them a bit at the beginning, but analyzing the data takes time and more important tasks have taken priority since. They're currently switched off.
* There hasn't been much player feedback on the air force feature, probably because people haven't played enough with it yet.
* Vic likes the way the air force system interplays with different planetary characteristics and is considering expanding that more to other gameplay systems as well in the future.
* Vic would like to continue the development of the game for years, though it may end up being more or less depending on how well the game continues to sell.
* Vic wants to talk about possible future features he's considering implementing for the game, and lists some common complaints from player feedback: AI processing time, opacity of the rules, lousy graphics, and the complexity of the supply system.
* "Might address the graphics a little bit", does not want to go into details on this yet
* Can "work a little bit" on the speed of the AI
* Rules opacity and the supply system probably won't see more major work, prefer to focus on new features instead
* Hopes to add navies and ocean planets by the end of 2021
* Considering using a slightly more abstract system for managing the navy where seas are divided into larger seazones, and fleets based in ports are given missions to perform in particular seazones rather than players managing their movement on a hex-by-hex basis.
* Would like to add alien regimes based on the evolution of life on the planet (I take this means/may include non-human sapients?), or flesh out rebels, such as adding the ability to negotiate with them.
* Toying with the idea of an "extreme fog of war" mode, where lots of statistical information, like the exact statistics of vehicles and the abilities of leaders, is hidden until field tested with combat or, respectively, skill rolls.
* Thinking about expanding the leader system with familial relationships and prominent families vying for wealth and power.
* Also thinking about introducing something called "abundance rules", which would start to affect economically well-to-do regimes in the midgame and generate internal political strife premised around people wanting to adopt extreme or corrupt forms of ideologies favored by the state. Examples mentioned include syndism for democracies, fanatical authoritarianism, or aristocracy for meritocracy-focused states (but I suspect "oligarchy" might be more the word Vic was looking for there).
timeandtactics Jan 31, 2021 @ 1:44pm 
Here is my first series on SE. Hidden planet generation so it's all fog of war.

Part 1: https://www.youtube.com/watch?v=0j8UWA0qSlY

Playlist: https://www.youtube.com/playlist?list=PLxKjEs6TGTjLFJRCv1g1HP43n-im4cRWF
maerchen Feb 3, 2021 @ 5:36am 
I updated the R&D guide. Feel free to comment there. Last update 14.04.2021 because DasTactic found a flaw in my explanations! <3

https://steamcommunity.com/sharedfiles/filedetails/?id=2314732568
Last edited by maerchen; Apr 15, 2022 @ 6:13am
maerchen Apr 27, 2021 @ 11:04am 
It is still work-in-progress, but I am currently writing an UI guide and published it at around 30% progress because I want to take community demands into account.

https://steamcommunity.com/sharedfiles/filedetails/?id=2326245400

Comments very welcome!
Last edited by maerchen; May 23, 2021 @ 1:29pm
maerchen May 23, 2021 @ 2:27pm 
DasTactic started another tutorial series but now at 1.09.02

https://www.youtube.com/watch?v=6kFiMyaAJqg
Edmon  [developer] May 23, 2021 @ 2:39pm 
Thanks for constantly updating this thread. I will consolidate the new things into the post at some point soon.
maerchen May 23, 2021 @ 2:58pm 
Always happy to help!
GnomeSlayer Jul 2, 2022 @ 6:50am 
Why doesn't the game offer a tutorial in itself and has to rely others ? Is this just lazy dev work ? I am interested in getting a super smart intelligent management game. But this type of behavior is a real deterrent to invest time and effort in a game (if you can call it that) that does not respect the player's time.
maerchen Oct 21, 2022 @ 10:53am 
Stream is live at https://www.twitch.tv/dastactic !

Come, watch and ask him yourself!
GnomeSlayer Oct 21, 2022 @ 1:23pm 
Originally posted by maerchen:
Stream is live at https://www.twitch.tv/dastactic !

Come, watch and ask him yourself!

Wonderful - is that youtube?
Onkel Weezy Feb 16, 2024 @ 12:19pm 
Originally posted by GnomeSlayer:
Originally posted by maerchen:
Stream is live at https://www.twitch.tv/dastactic !

Come, watch and ask him yourself!

Wonderful - is that youtube?

Funny thing is, you could have answered your own question just by reading the link.
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