Shadow Empire

Shadow Empire

mitrida Dec 14, 2020 @ 12:36pm
New cities
How can i found new city?
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Showing 1-14 of 14 comments
Kadrush Dec 14, 2020 @ 12:40pm 
Click on an asset outside the city and them on "new zone", remember to recruit a few colonists from the zone governor first.
Waper-34 Dec 14, 2020 @ 1:31pm 
Rule of thumb when founding a new city or before creating a new zone...

1. Food to feed pop
2. Truck Station or something to provide logistic.

I would also add having a spare officer/personal who you want to put in charge of being governor in reserves pool as 3rd point too. A city with governor can function better than one without.
mitrida Dec 15, 2020 @ 8:52am 
"create new zone" under "construct" tab? and what type of building i have to choose?
Waper-34 Dec 15, 2020 @ 9:00am 
Yes, the Flag icon next to Construction.

Any of type of assets or buildings can be zoned into a new one, but it has to be at least 5 hex away from existing cities.
maerchen Dec 15, 2020 @ 9:07am 
I am currently city spamming every 5 hex. Boring, but works through my radiation forest.
Last edited by maerchen; Dec 15, 2020 @ 2:30pm
George The Ork Dec 15, 2020 @ 9:31am 
Do the AI settle zones? I've currently got a low pop death world game going on where the pre-desolation war pop wasn't even a mill so the whole planet is basically just free real estate. I was wondering if the AI will ever expand? As it is they are just spamming free roads everywhere and blobbing out with troops.

Also, when is it good/not good to expand as extra cities means more bureaucracy buildings, but more upkeep to support the pop right? I've been expanding to control resources and navigable areas leading to the capital so far. Better to have nearby zones with truck stations rather then hoping some dirt roads alone can hold the tide from the mega squids, marauders, and some 100K worth of mutants I discovered (no worries mutants are worthless in battle.)

Here's hoping lots of little zones might give me some kinda edge in natural pop growth then keeping them all in one mega city. That or I'm going tp have to hope I can attract more free folk to work all the stuff faster then the AI!
mitrida Dec 15, 2020 @ 9:58am 
Originally posted by Waper-34:
Yes, the Flag icon next to Construction.

Any of type of assets or buildings can be zoned into a new one, but it has to be at least 5 hex away from existing cities.
I don't understand, so I'm building a building not a city
Konrad Dec 15, 2020 @ 10:11am 
Originally posted by mitrida:
Originally posted by Waper-34:
Yes, the Flag icon next to Construction.

Any of type of assets or buildings can be zoned into a new one, but it has to be at least 5 hex away from existing cities.
I don't understand, so I'm building a building not a city
You need a (edit:) logistical building in the hex to found a new city. Select a hex and the "new zone" on the menu to the right.
Last edited by Konrad; Dec 15, 2020 @ 10:15am
Waper-34 Dec 15, 2020 @ 10:19am 
Yeah, there are steps to be taken before we can found a new city. The way this game work is very different from any other 4x games where we usually get things like colony units and then we just send these out to places we want to settle.

This one, however, we have to place a building first before putting down a new zone for a city by splitting off areas for new city.

Think of it this way. We have to lay down a foundation up first somewhere in our current zone by building an infrastructure before turning that into new city zone like how cells divide.
mitrida Dec 15, 2020 @ 10:46am 
ok i tried and it works so next question: which is the beneficial of creating a new zone? :)
newageofpower Dec 15, 2020 @ 10:50am 
Your cities will become less and less efficient if you make them govern buildings more than 6 hex away. So found zones if you want to use an asset more than 6 hex away.

Also Commerce Build + Private Light Industry & Private Farm spam can be very profitable.
George The Ork Dec 15, 2020 @ 10:52am 
Admin strain and government buildings, I suppose?

Any asset more then 6 tiles away from a zone imposes admin strain on the zone which makes them less effective.

And you can only build bureaucracy buildings, and industry, at zones so if you can't build higher level ones or want more lower level ones you might want to expand for that reason.

There are + and - for centralising and decentralising your stuff. But yeah admin strain under one of the city tabs might explain more. So if you want a truck station more then 6 tiles away, might as well make it a zone even for just military purposes, or if supply bases aren't cutting it.
mitrida Dec 15, 2020 @ 10:58am 
Ok thanks
billy Dec 15, 2020 @ 11:11am 
i didnt know you could build a new city . I will give it a go
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Date Posted: Dec 14, 2020 @ 12:36pm
Posts: 14