Shadow Empire

Shadow Empire

mitrida Dec 14, 2020 @ 1:55am
high velocity gun vs howitzer gun?
Whats the differences?
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Showing 1-9 of 9 comments
Brother Pedro Dec 14, 2020 @ 2:19am 
One has higher soft attack/defense (better against infantry type target), one has higher hard attack/defense (better against everything else).
Last edited by Brother Pedro; Dec 14, 2020 @ 2:20am
mitrida Dec 14, 2020 @ 3:21am 
THANKS
maerchen Dec 14, 2020 @ 8:09am 
And to make it clear, high velocity is good against hard armor.and howitzer gun god against soft targets and can benefit from the cluster bomb tech.
Last edited by maerchen; Dec 14, 2020 @ 8:10am
Kadrush Dec 14, 2020 @ 11:59am 
Howitzer = high soft attack/low hard attack, assault gun with them works like stugs in WW2, very usefull for clearing ruin/city squares and cheaper. infantry killers. Incredibly usefull against minors, even with agressive AI checked. Light Tanks with howitzer works wonders against them as well.

High velocity gun = high hard attack, low sof attack. I use it on tanks with a clear function to hunt and kill other tanks.

On my games metal is extreme rare to find deposits and med or heavier tanks are extremely expensive, every loss hurts a lot for you and for the AI.
George The Ork Dec 14, 2020 @ 12:02pm 
How are you building your tanks? Do you go for very minimal equipment and armour, or do you stick on the heaviest and most effective stuff you can, no matter the costs?
Kadrush Dec 14, 2020 @ 12:08pm 
In my games I have yet to find a better engine and cant figure out the formula to avoid undepowered stuff.

Early game light tanks usually get the best that I can place on it since I am not planning to blitz the map at high speed anyway. I think on them as the Matildas on WW2, slow howitzer infantry support tanks, works wonders against minor nations armies.

1 or 2 arti battalions soften the target, light tanks move in with light infantry (recon nearby, obviously) = success, but dont work if enemy is on a ruin square, like in real life, it is a nightmare to flush infantry out of it, even low tech.
mcfastpass Dec 14, 2020 @ 12:38pm 
Originally posted by Kadrush:
In my games I have yet to find a better engine and cant figure out the formula to avoid undepowered stuff.

Early game light tanks usually get the best that I can place on it since I am not planning to blitz the map at high speed anyway. I think on them as the Matildas on WW2, slow howitzer infantry support tanks, works wonders against minor nations armies.

1 or 2 arti battalions soften the target, light tanks move in with light infantry (recon nearby, obviously) = success, but dont work if enemy is on a ruin square, like in real life, it is a nightmare to flush infantry out of it, even low tech.

Try working on rebuilding your existing vehicle models rather than building new ones, the engine stats roll within a range that is influenced by a number of things I don't understand, however rebuilds can usually boost the engine rating. The boosted rating is only for the specific iteration of design ie a mark II will usually be better than a mark I, and all following designs III, IV and so on benefit, but do not effect that engine type as a whole.
Benlexlin Dec 15, 2020 @ 2:01pm 
much like the real world, high velocity gun kills armoured targets (e.g. tanks, APC, ATV, and automated fortifications). Short barrel guns increase your soft attack that kills unarmoured targets such as infantry and trucks. You would want both in your army in the same unit so they can kill anything. Otherwise they would just be specialized unit to kill a certain threat you are facing. I'd take a look into early WWII German armoured company composition using PzIII and PzIV. It'd be great insight to early game armor designs and unit composition(<100 turns)
Benlexlin Dec 15, 2020 @ 2:05pm 
Originally posted by Kadrush:
Howitzer = high soft attack/low hard attack, assault gun with them works like stugs in WW2, very usefull for clearing ruin/city squares and cheaper. infantry killers. Incredibly usefull against minors, even with agressive AI checked. Light Tanks with howitzer works wonders against them as well.

High velocity gun = high hard attack, low sof attack. I use it on tanks with a clear function to hunt and kill other tanks.

On my games metal is extreme rare to find deposits and med or heavier tanks are extremely expensive, every loss hurts a lot for you and for the AI.
I wouldn't say the AI. The AI doesn't have resource constraints, and in case you get into a stalemate they would start swarming you with cheap amour with bad designs. I got swarmed in 2 different games and ended up having to pull troops back for supplies. It's epic though.
Note to self: AT gun and RPG are very important as they can hold AI armor units
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Date Posted: Dec 14, 2020 @ 1:55am
Posts: 9