Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With other things it's based on your needs, how much resource stockpile mining location has and how many resource harvesting locations are available on the map. If you need more logistics for example, you need to nationalize the transport hub in order to expand it.
Do remember that you don't pay the salaries of private employees and you still get to tax them where as the salaries for the public employees come from your budged.
General rule: Nationalize on turn 1. Sell stuff like excess food up to the minimal amount, and nationalize the recycling facility. If you have a road leading to/from your capital, you want the money from selling the rare metals you get from the recycling facility to nationalize next.
I often go interior council next, as you can raise the taxes with it until you are good.
I nationalise things I need, or need to upgrade. Usually transport hub, mines and scavenging
I mentioned it as the road is your logistics lifeline and you do not want to be dependent on a private truck station to deliver your ammo and food to your troops.
Worst start really depends on environment. My small moon game vs 2 majors was short and hard, and I had a road.
I am now on a large forest world and the IP is just slowly coming up to fuel my road network. Sooo slow! So expensive!
Ah, that makes sense. Then I think you meant to say:
Granted we do not have full control over private assets like adjusting production %, but as far as I am concerned, letting people work for themselves allow more private economic development which in turn can lead to better QOL. Besides, we can even set up taxes on them more for credit income rather than relying on doing public trade ourselves.
In short, it is a different kind of play style in how we want to run our economy.
That depends, I'd say.
I nationalize rare metal mines, oil fields, metal mines and such, as it fits. As soon I have sufficient supply on those building and money making materials, the provate economy can grab the rest.
I allow what they can mine.
And I shut down roads if I do not have the money to buy them, so the resources stay in the ground until I can.
Your interior council and his tax stratagems are a factor, too.