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1) Read the manual. Yes, all of it. If necessary, get it on your phone and have the game playing. Reference between the 2 as you read so you're putting theory into practice.
2) DasTactic has an amazing Tips & Tricks series that he's still adding to. It's advisable that if you are having trouble in some areas you can watch a video on that area. He's meticulous and has helped me learn complex games in the past: https://www.youtube.com/playlist?list=PLGB6RkFB7ZmPoXDAaR8FbM3xujwMsDgEv
3) Let's plays on YouTube. These are helpful to see people just using the systems. Watch them and see how things connect. This is great if you also want to see how to at least hit the ground running.
4) This goes hand in hand with point 1. But just play. As you discover, as you make mistakes, you will learn. Half the challenge is conquering the UI and finding where everything is. Once you are over that hill, it becomes so much easier.
The big difference between this game and a traditional wargame like Decisive Campaigns or Gary Grigsby's War series is that in this game you don't just start with a bunch of troops and production capacity fight a big war and then call it a day.
In this game you need to build up to the war, manage all the leaders and big decisions, and then win the war, and then figure out how to stay in the lead, and who you are going to fight next.
This game is the marriage of traditional wargame and the 4x strategy genre. Do you have any familiarity with the 4x genre?
I have played most 4x and grand strategy. (civ series, paradox ones) and also got the war games off matrix that I fancy. The thing with the game is I don't know if I should approach it like advanced tactics gold or as a regular 4x. The game does not feel like a regular 4x. I think it is due to buildings and units needing to be discovered. It also does not feel like Advanced tactics gold despite that familiar feeling. The game truly is something that has never been seen before and this is what really throws me off. Do I play tall like in some 4x, do I try to fight it slow like how you fight for every hex in each war game. Getting the ball properly rolling is one of my current concerns. I managed to play up to turn 50 now and of course I fail in the management side of things.Heck this game even has sectors and I only saw that kind of thing in age of wonders planetfall.
I will continue doing that. My main concern is the mindset in approaching this game. Advanced tactics gold as straigtforward and the decisive campaigns were pretty focused and with a bit of knowledge about WW2 you can kinda gauge what are the possible things that you can do. I did get the ball kinda rolling but man the supply management, economy and just about everything else is really going downhill fast.
As others have said, the level of information is mind boggling and digging it out of the UI will take plenty of time and practice.
All worth it if you like this kind of game...
4.2.9 onwards of the manual is your friend in this case. Also make sure you are building enough roads and rail to facilitate your supply network. Replace dirt roads with sealed roads over time for better movement and logistics too. Supply and truck stations are essential when your territory gets exceptionally large.
Ensure you have the workers to meet these needs as well. You can build assets and supply bases to your heart's content, but they're useless without the workforce to deliver them.
Call your governer forward and ensure you're you've given them zone orders and that your credits and resources are being distributed to meet workers needs. You can also allow emergency food to help, but this is not an eternal fix.
Make sure your leaders are efficiently suitable for the job as well. In the long term, they can hinder your entire war effort.
Also learn to play with the Traffic signs order mode. These will redirect logistic points to where they are needed across your network.
Also don't just rush out and land grab. This is the difference between Shadow Empire and a game like Advanced Tactics. Whilst supply and logistics work in a similar way, getting too far ahead of yourself will cause you to over-extend and cause a greater drain on your economy. The expansion of everything in your growing empire should be met with balance. Take your time and expand gradually, pay attention to your points and build the assets to cover where you're quickly losing out. Use trading where you have excess to gain the resources you need more urgently.
It's hard, and there is a lot of plate spinning in the early game. But once you have that established foundation your economy will boom. Just ensure you don't get too trigger happy once it does.
No, Victor left them out of the game for now. If the game does well he will consider adding them in and attempt to ensure they fit the balance of the game. At present though, the only aerial unit are jetpacks.
In any case, just have the manual open and be ready to ctrl+f through it. That helps.
Only look something up if it bothers you enough.
Stumble around.
Plan to totally screw up your empire the first 4 games but to learn something fundamental each time.
That would be my approach.
I totally forgot about those guys. Can they move over water?
I heard somewhere on a YouTube video (possibly Tortuga's) that water currently exists as an impassible barrier unlike mountains which carry a heavy AP cost. So I'm inclined to sway towards a no. But I may be wrong.
For sure it is a 'boring' start compared to the Medusa class with the 4meter aggressive carnivore that Iurks on it that I experience now, but it really helped me to focus on some basic aspects of the game. As a side note ,regarding the economy, it really helps to use the trader every single turn. Knowledge of price fluctuation on the things you have surplus and intend to sell every few turns will help to make optimal use of the trader.
I understood the high importance of QoL buildings in my current start when I got invaded by a minor. I was not expecting to be attacked within the three first turns of the game and my troops (including militia) were trying to acquire easy territory. The minor got very close to my HQ (just three hexes away) and though he started to crumble (now utterly destroyed :) the danger factor was high and the happiness of the people went south of 50 (close to 42) causing public unrest. Building a hospital in the midst of this war really helped the situation. The people calm down and I could focus on the war with the minor. I may have lost a couple of turns military wise but in the long term it felt like a good move because of the QoL bonus. Also QoL buildings and features are crucial for upgrading our civilization which comes with many bonuses including some fate points.
So does anyone knows what is this Arena? If the stratagem says that I will get an extra level of arena does it mean that I have already an Arena? I certainly don't see an Arena in my assets so I am getting confused. Also if it costs like 2 Fate it might be something very useful.