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Upcycle with level 3 or better Kara as a mentor and Power Cycle as the pinned app is an obvious example. Many apps with level 3 Kara are super powerful (and of course level 2 Kara lets you buy a ton of them for cheap) and Upcycle is by far the most broken: it instantly fully repairs your weapon, gives it a random modifier like damage or crit rate up, and permanently adds a stacking increase to its size. Not only can you make powerful weapons last throughout an entire dungeon, 3 uses of Upcycle is enough to turn a standard-sized weapon as large as mid-sized room, and with Level 2 Kara you can easily and reliably find 2-3 of them per run. I've had multiple runs where my weapons were so large they literally filled up the entire screen.
If you can clear the first floor of a dungeon without dying you can abuse the Kara-upgraded versions of Upcycle, CoopSnoop, Cancellr, SelfCare, JoblinSquad, CublicleReverb, and Jitter to carry you through the remaining levels with little effort.
Also the more you pick a skill up in a dungeon the more the game likes giving it to you, so if you know what you're doing and be very choosey with the skills you grab, you can pretty reliably get the game to keep dropping you the best skills in every run.
Besides all you said which makes me wanna test... is that so? Because it's nice that a roguelite doesn't punish you for unlocking stuff.
You can always turn it back down to normal if you want to practice and experiment and upgrade.
I'll be the first to admit I'm not the best gamer or really into rogue-likes in general but this feels really cheap and soured what had been an otherwise enjoyable game. There are probably ways to deal with it, like those mentioned above, but that sounds like a workaround for poor game balance.
Maybe practice on the normal dungeons first? I got all mentors to max level before "going under", so potentially it's just becoming more skilled at the game. Could of also been having a level 4 mentor, but they don't add all that much.
There is also assist mode - I'm not quite sure what it does (I haven't used it), but I do know that it makes the game easier. So if you want to see the game through, then that's an option.
Also, if anyone cares what I was using, it was level 4 Swomp with Large & In Charge. No special strategies, just played normally.
I'll give that a try at least. My issue isn't (imo) one of skill, it's if/when you get locked into a tight space with multiple damage sponges and attacks are coming from all over you're inevitably gonna take hits. Not helped by the fact you can get hit by stuff off camera because of the way it's zoomed/angled.
I did manage to get to the Joblin boss a couple times using Kara (but not power user since I don't have it pin-able...cuz RNG) and the boss itself was fine. He was only hard because I was in rough shape just getting there. Got him down to around 1/4 my second attempt and with more starting health/better weapons I probly could have done it.
Luna: Some advice if you are having trouble with getting pushed into corners and beat up. 1, always be moving - it stops enemies bunching up around you, because they are chasing you instead. 2, roll - the i-frames are super generous on the roll, even if the animation doesn't reflect that. Sometimes all you need to get out of a corner is to just repeatedly blindly roll. 3, always have a "clearance" weapon. Either a fast-ish weapon that swings in an arc, or a spear that causes you to jump forwards on a charge attack. These let you push your way out of bunches of enemies. Won't stop you taking the damage, but will stop you from taking more than needed.
Okay so I just finished the game, having mobs of your own to draw aggro and over-sized weapons for added range really helped. As I said before the challenge comes from just being swarmed by mobs and losing yourself amid the chaos. The bosses themselves aren't that difficult, it's the adds getting in cheap shots.
@Baelfyr The bosses are like the dungeons, mostly the same but with a slight twist. For example the Joblin boss is a lot faster, dashes more times, has bigger aoe, and has a new chest "beam" attack.