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I'm hopeful that gets better and becomes a success, but it has a long way to go.
I was someone who was part of the beta 1 and 2, the writing was on the wall this game needed honestly multiple years more of work before it was in decent shape... It was barely changed in over a year from the alpha which people enjoyed more. They did a lot of backend work which was needed but it took them a long long time just for that and made some foolish choices they had to revert and apologize for in beta.
Everyone was screaming from the rooftops to not go into EA this fast and early, but they did it out of desperation for the money.
If the game hit EA in a late BETA state it would be fine. Fix some bugs, adjust based on feedback and continue to full release.
It doesn't matter if its an MMO or VR game, if its released too early there is a big chance it flops. Its hard to crawl back from a failed launch, especially if sales #'s are low.
EA program has become a big gamble. Devs can release way too early and still have a chance for success. Just look at palworld. However, much of the time the games do poorly and are stuck in EA limbo for years slowly being abandoned.
VR due to its small audience suffers even worse from this.
Steam has become oversaturated with too many EA games chasing too few customers. I think in the future most VR devs are going to have to start with enough funding to complete a game if they want to succeed.