Ilysia
Czaele Jan 19, 2024 @ 9:51pm
Observations
Followed several VRMMOs for a while, watched Zenith flop hard, and watched as Oathbreakers remained a niche VRMMO that isn't played much.
Played one of the early access runs of Ilysia, thought it looked interesting, so I planned to buy it about a week after release (buying games day 1 is one of the worst things anyone can do, especially with MMOs.)
Watched this come out and saw the scores tank, then tank harder, then tank harderer. Now I'm just gonna wait a year or so and see where the game goes from there, because I still feel like this has promise, but I'm definitely not going to buy it any time soon, even if the game is set to a very nice price.
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Showing 1-4 of 4 comments
buttmunch Jan 22, 2024 @ 6:49am 
I bought it a few months ago and refunded. I like to support small dev teams, but the game wasn't even ready for EA.

I'm hopeful that gets better and becomes a success, but it has a long way to go.
Zanfire Jan 22, 2024 @ 11:46am 
Unless this game got some huge year + worth of capital from sales or something I'd be shocked if it made it out of EA.

I was someone who was part of the beta 1 and 2, the writing was on the wall this game needed honestly multiple years more of work before it was in decent shape... It was barely changed in over a year from the alpha which people enjoyed more. They did a lot of backend work which was needed but it took them a long long time just for that and made some foolish choices they had to revert and apologize for in beta.

Everyone was screaming from the rooftops to not go into EA this fast and early, but they did it out of desperation for the money.
X-oR.Belgium... Jan 23, 2024 @ 9:41pm 
Mmo can't be early access , simply because it's not the kind of game you play 2 weeks and then come back later .... a mmo in VR need a full release , with endgame ready and all content there day 1 ..... for me it's why Vr mmo don't work , they are all in EA .
buttmunch Jan 24, 2024 @ 6:35am 
Originally posted by X-oR.Belgium...:
Mmo can't be early access , simply because it's not the kind of game you play 2 weeks and then come back later .... a mmo in VR need a full release , with endgame ready and all content there day 1 ..... for me it's why Vr mmo don't work , they are all in EA .

If the game hit EA in a late BETA state it would be fine. Fix some bugs, adjust based on feedback and continue to full release.

It doesn't matter if its an MMO or VR game, if its released too early there is a big chance it flops. Its hard to crawl back from a failed launch, especially if sales #'s are low.

EA program has become a big gamble. Devs can release way too early and still have a chance for success. Just look at palworld. However, much of the time the games do poorly and are stuck in EA limbo for years slowly being abandoned.

VR due to its small audience suffers even worse from this.

Steam has become oversaturated with too many EA games chasing too few customers. I think in the future most VR devs are going to have to start with enough funding to complete a game if they want to succeed.
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