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Great to see you wrote a piece for the budding adventurer that's really wet behind the ears.
I do want to highlight some basic stuff about the game since you had a hard time about building your heroes and ending up restarting:
- In game glossary will store all kinds of information about gameplay so you can review it anytime.
- There's a difficulty slider which you can adjust at will, allowing for easier/harder gameplay since it tweaks damage and resistance values. Start out easy if you are easily overwhelmed, or get right into it on CM if you want some challenge. The LV50 mod by Neox drastically reduces difficulty as well.
- While there are more or less optimal builds, anything combination works. Even on the hardest difficulty (CM). In addition, you get handed attribute and ability respec potions right at the start + they are craftable. As such, you'll never be put to a halt by the game due to wrong choices.
- Starter weapons are interchangeable current day. You can slap them on any party member, allowing for flexibel start. The characters handle each role in a different way due to their unique tree and synergy skill.
- Because of flexible and unique character building + adjustable difficulty and skills/options/gear and such along the way, it really just pays to plug and play to your preference.
Don't fret if you have questions. Enjoy the game!
And I'm kind of a perfectionist, that bothered me.
But the main problem is simply that due to the low field of view and the small space, at least at the beginning, I'm still before the devouring ceremony, ranged combat is completely pointless, also because you can see opponents only 3 cm in advance. And I just have more fun when the look of the characters matches the skills.
For immersion, it is simply better if the two brothers, the "closets" with broad shoulders, play the stoppers at the front and the old and small ones play as "ranged fighters = second row" magicians and spearmen.
I also like the skills of Gift of Twilight for the Mage and Way of Shattering for Akrog, only better.
It is simply gratifying how good the penetration power of our heroes with weapon skill 10 is (magic wand IQ = 10, spear skill = 10, knife and bat strength = 10) and that already at the beginning of the game!
Sorry, now I have a few more questions:
Thank´s a lot!
2. Gold can be useful and sometimes give you even more gold.
3. Yep
4. Once you unlock the recipes, they can be found all over the world.
But all of the things that you can find, things for human´s, colored red (Armor, Helmets and Swords), are worth gold and worth dismantling. Can you get gold for them or can you just disassemble? Why do they have a Gold Value?
Sorry, thank´s.
LOL.? soup??
You'll come across a goblin merchant in the game, twice. He sells goblin soup (iirc 25K per soup), which is a consumable that grants a perk that adds +1 to all stats. You can get this soup for every party member, so it's really nice to have.
Wow, but where did you get 100K?