SpellForce 3: Fallen God

SpellForce 3: Fallen God

View Stats:
Kurosu Nov 5, 2020 @ 4:02am
Suggested Tree per Troll?
I am kind of indecicive since it comes with 3 choices right from the start.
I was thinking either crush or blood for Akrog, Nature for Grungwar and ... well no clue about the roguish guy.
< >
Showing 1-15 of 32 comments
Phelsarus'Beel Nov 5, 2020 @ 4:12am 
For my first time I went Crush with Akrog, Gloom with Grungwar and Hurler with Zazka. And that has been working out pretty well so far with also teaching Noag to be more of a tank for the group.

Tho I feel like you can also use the Elemental Tree for Grungwar since his Elder tree already offers incredibly good healing in terms of his healing totem.

As for Zazka I can also see Gloom work well cause in his main tree he has a skill to create corpses for you so he can make use of them with the Gloom skills that rely on corpses.

Akrog tho I feel like works best as a melee bruiser with good consitution and strenght to beat enemies into a pulp.
XartaX Nov 5, 2020 @ 4:15am 
I used nature with Grungwar. The synergy skill you get also makes your totems 20% stronger.
Kurosu Nov 5, 2020 @ 4:19am 
Hmm I see. In that case I will go crush- Akrog, Nature Grungwar, Gloom Zazka and definately a tank Noag. Thank you both for your replies!
Last edited by Kurosu; Nov 5, 2020 @ 4:19am
Gorwe Nov 5, 2020 @ 6:14am 
Akrog - Blood or Hurl

Grung - Nature or Elemental

Zazka - Elemental or Hurl or Gloom
Last edited by Gorwe; Nov 5, 2020 @ 6:15am
Farlon Nov 5, 2020 @ 6:41am 
Honestly, all trees can fit any of the trolls.
Grakor Nov 5, 2020 @ 7:09am 
Originally posted by Farlon:
Honestly, all trees can fit any of the trolls.

This. Going Gloom Akrog, Blood Grung, and Hurl Zazka, and it's working great.
Gorwe Nov 5, 2020 @ 7:44am 
Originally posted by Grakor:
Originally posted by Farlon:
Honestly, all trees can fit any of the trolls.

This. Going Gloom Akrog, Blood Grung, and Hurl Zazka, and it's working great.

Plague, it works with...? Poison Trap and....?
Gorwe Nov 5, 2020 @ 12:16pm 
Originally posted by Grakor:
Originally posted by Farlon:
Honestly, all trees can fit any of the trolls.

This. Going Gloom Akrog, Blood Grung, and Hurl Zazka, and it's working great.

Also, how's Gloom on Ak? I don't think I'd take it, mostly because you don't really get anything you don't get by picking Blood. Zaz is much better with the entire Summon / Corpse thingy.
Sushiloid Nov 5, 2020 @ 1:19pm 
Akrog with elemental, stay an INT caster for the first half of the game, then drink a reroll potion and go MAD with str/int/wis, as soon as you get the legendary helmet of +1 to all stats, then go for the legendary one handed fire and ice duo weapons, get ready to one shot anything in the game with him that isn't immune to freeze.
Gorwe Nov 5, 2020 @ 1:57pm 
Originally posted by Sushiloid:
Akrog with elemental, stay an INT caster for the first half of the game, then drink a reroll potion and go MAD with str/int/wis, as soon as you get the legendary helmet of +1 to all stats, then go for the legendary one handed fire and ice duo weapons, get ready to one shot anything in the game with him that isn't immune to freeze.

But how reliant is this really on Ele? Maybe on Frost Weapons(but that's an AoE, so you don't need to be Ele to get that buff), but nothing more. Imo.
Grakor Nov 6, 2020 @ 8:11am 
Originally posted by Gorwe:
Also, how's Gloom on Ak? I don't think I'd take it, mostly because you don't really get anything you don't get by picking Blood. Zaz is much better with the entire Summon / Corpse thingy.

Zazka's Bile synergy should affect anything that inflicts poison status, IIRC.

As far as Gloom on Akrog: Gloom and Blood are very different trees, so I'm not sure what you mean. Blood is better for hybrid or melee trolls while Gloom is better for casters. Despite Akrog's starting gear, IMO he works just as well (or even better) as a mage because Spirit abilities are mostly spells themselves. Gloom Akrog is pretty much THE summoner build in Fallen God, since he gets revenants and moon spirits in pretty large quantities.

Zazka's Gloom synergy leads him more to being a debuffer than a summoner. Yes, he can summon corpses, but nothing says Akrog can't use the corpses Zazka summons. Fallen God seems to have a strong focus on having the trolls use abilities to combo off of each other like that.
gran2996 Nov 6, 2020 @ 8:29am 
I would say Akrog is really good with Gloom, spiders are much better than skeletons from the Soul harvest. Also there is a spell spirit harvest from Gloom, which deals extra damage for every affliction the target has. If you have blood-Zazka and gloom-Akrog, you can debuff and hit with it like a truck.
gran2996 Nov 6, 2020 @ 1:02pm 
Originally posted by Sushiloid:
Akrog with elemental, stay an INT caster for the first half of the game, then drink a reroll potion and go MAD with str/int/wis, as soon as you get the legendary helmet of +1 to all stats, then go for the legendary one handed fire and ice duo weapons, get ready to one shot anything in the game with him that isn't immune to freeze.
Sorry for a bit of an off-topic, but where have you found the helmet, I have not seen such?
Pandada-sensei Nov 6, 2020 @ 1:22pm 
Playing on hard (first run)

I picked Nature on Akrog for the blast mark, and just having Akrog be called "Ground-Splitter" feels sweet (and then later with his legendary armor). But also being able to do everything is so incredibly helpful, any stat is viable and Rockstorm and Rocky Spikes are incredibly fun to watch.

Grungwar went Hurler, with the synergy skill that regens focus when he attacks and Blessed Warrior 3 that makes him deal a zaney amount of damage with Boulder Bash (But also 5% of a targets health in damage while attacking). All points went to the totems of my choices, and the rest of the points just goes into maxing Crit Perk & Axe Perk only. I can't see myself ever wanting to play him as anything else after this. Heck his synergy in Melee with totems is fantastic too as far as I can see (Haven't tried it). But Blessed Warrior 3 is *really* fantastic.

Zazka in Gloom, but full autoattack debuffs with Wands, with the helmet that spreads debuffs and his own passives that increases his spell & attack damage (very self-sufficient). Spreading all debuffs by a mere autoattack has been VASTLY helpful and I am sure I'll do it again on the hardest difficulty, it's just so massively powerful on everything I've fought I haven't even needed to cast any spells on him. (Just Deathmark and Spike is fine, but I did go full shovelclaw + spiders but they kept dying harder and harder despite max willpower until I switched build). But 1100 damage spikes are sorta cool and the cooldown is obscenely short too.




Last edited by Pandada-sensei; Nov 6, 2020 @ 1:24pm
XartaX Nov 6, 2020 @ 3:07pm 
On Grungwar I feel like it's a waste to not specialize deep into totems using nature tree (20% stronger summons/nature skills synergy skill). The totems get completely ridiculous. They become super cheap and you can have 2 of each type. And with the unique armor they'll auto self destruct (the skill) when they die as well. And if you picked up the bloom at the beginning of the game and upgrade it it'll further reduce FP costs. You're never going to have FP issues and they will be doing some serious heavy lifting. He can easily carry the team.

Nature Akrog can probably be pretty good tho.
Last edited by XartaX; Nov 6, 2020 @ 3:09pm
< >
Showing 1-15 of 32 comments
Per page: 1530 50

Date Posted: Nov 5, 2020 @ 4:02am
Posts: 32