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Tho I feel like you can also use the Elemental Tree for Grungwar since his Elder tree already offers incredibly good healing in terms of his healing totem.
As for Zazka I can also see Gloom work well cause in his main tree he has a skill to create corpses for you so he can make use of them with the Gloom skills that rely on corpses.
Akrog tho I feel like works best as a melee bruiser with good consitution and strenght to beat enemies into a pulp.
Grung - Nature or Elemental
Zazka - Elemental or Hurl or Gloom
This. Going Gloom Akrog, Blood Grung, and Hurl Zazka, and it's working great.
Plague, it works with...? Poison Trap and....?
Also, how's Gloom on Ak? I don't think I'd take it, mostly because you don't really get anything you don't get by picking Blood. Zaz is much better with the entire Summon / Corpse thingy.
But how reliant is this really on Ele? Maybe on Frost Weapons(but that's an AoE, so you don't need to be Ele to get that buff), but nothing more. Imo.
Zazka's Bile synergy should affect anything that inflicts poison status, IIRC.
As far as Gloom on Akrog: Gloom and Blood are very different trees, so I'm not sure what you mean. Blood is better for hybrid or melee trolls while Gloom is better for casters. Despite Akrog's starting gear, IMO he works just as well (or even better) as a mage because Spirit abilities are mostly spells themselves. Gloom Akrog is pretty much THE summoner build in Fallen God, since he gets revenants and moon spirits in pretty large quantities.
Zazka's Gloom synergy leads him more to being a debuffer than a summoner. Yes, he can summon corpses, but nothing says Akrog can't use the corpses Zazka summons. Fallen God seems to have a strong focus on having the trolls use abilities to combo off of each other like that.
I picked Nature on Akrog for the blast mark, and just having Akrog be called "Ground-Splitter" feels sweet (and then later with his legendary armor). But also being able to do everything is so incredibly helpful, any stat is viable and Rockstorm and Rocky Spikes are incredibly fun to watch.
Grungwar went Hurler, with the synergy skill that regens focus when he attacks and Blessed Warrior 3 that makes him deal a zaney amount of damage with Boulder Bash (But also 5% of a targets health in damage while attacking). All points went to the totems of my choices, and the rest of the points just goes into maxing Crit Perk & Axe Perk only. I can't see myself ever wanting to play him as anything else after this. Heck his synergy in Melee with totems is fantastic too as far as I can see (Haven't tried it). But Blessed Warrior 3 is *really* fantastic.
Zazka in Gloom, but full autoattack debuffs with Wands, with the helmet that spreads debuffs and his own passives that increases his spell & attack damage (very self-sufficient). Spreading all debuffs by a mere autoattack has been VASTLY helpful and I am sure I'll do it again on the hardest difficulty, it's just so massively powerful on everything I've fought I haven't even needed to cast any spells on him. (Just Deathmark and Spike is fine, but I did go full shovelclaw + spiders but they kept dying harder and harder despite max willpower until I switched build). But 1100 damage spikes are sorta cool and the cooldown is obscenely short too.
Nature Akrog can probably be pretty good tho.