SpellForce 3: Fallen God

SpellForce 3: Fallen God

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EndgameOnyx Nov 25, 2020 @ 5:42am
Bloodrot vs. Bloodburn
My understanding is that the Bloodburn ceased to exist at the end of the Burning Blood campaign. Some quick math puts Fallen God's campaign around 22 years later.

Is the Bloodrot related to the Bloodburn, or is it an entirely separate ailment? If it is related, how is that possible with the Bloodburn's source long since removed?
Last edited by EndgameOnyx; Nov 25, 2020 @ 5:47am
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Farlon Nov 25, 2020 @ 6:45am 
It's bloodburn and it affected every race differently. In the case of trolls, it permanently weakened some tribes that ended up in their cubs being born too weak to survive(if I understood it correctly)
5262 Nov 25, 2020 @ 8:34am 
Originally posted by EndgameOnyx:
My understanding is that the Bloodburn ceased to exist at the end of the Burning Blood campaign. Some quick math puts Fallen God's campaign around 22 years later.

Is the Bloodrot related to the Bloodburn, or is it an entirely separate ailment? If it is related, how is that possible with the Bloodburn's source long since removed?

The source disease (Bloodburn) affected races quite differently and it resulted in a chronical disease of sorts for the Troll race (Bloodrot), still having a strong grip over them ~50 years later. The workings of a disease rooted in the arcane is obviously hard to dissect, but possible to comprehend. Removing a source that inflicts trauma doesn't equal curing the trauma.
EndgameOnyx Nov 25, 2020 @ 8:03pm 
Ah, so the Bloodrot is a sort of physiological, chronic disease that remained despite the disappearance of the source affliction?
5262 Nov 25, 2020 @ 9:17pm 
Yup, exactly. It's conversed about and touched upon in loading screens in the game. If you decide to opt for another playthrough, keep an eye out for this and you'll notice the distinction since Bloodrot is commonly used for the current day effects but they do refer to the Bloodburn event 50 years ago.

I guess it's a pretty bad real life comparison, but it's a 'workable': Bloodburn was like a arcane nucleair explosion. Radioactivity affects nature quite differently from plants, wildlife to humans of varying ages both in short term and long term even over generations.
In the Tribe ending, the Fial Darg cures the Bloodrot but even his magic cannot break the Bloodrot immediately displaying it's firm grip and the aftereffect of the Bloodburn on the Troll race.
Gorwe Nov 27, 2020 @ 1:43am 
It's an example of Grimlore(devs) trying to retcon or change some previous things. There is NO Bloodrot / Bloodburn etc WITHOUT its cause(won't spoil it if anyone who hasn't played Vanilla comes this way). Even if there were some lingering cases, chances of that happening 25+ years after Vanilla are slim to none. It's similar to the entire Raith scenario where on one hand he has personality and knowledge of his pre-SH self and on other has various assorted memberberries that he can't have pre-SH.

It's just bad. They shouldn't have used Blood<whatever> and they also shouldn't have used Raith(rather Hokan or even Uram!). Oh and the Morhir? Zero sense about their presence on Urgath, Norcaine(the Dark Elves) though? Firefangs, psychology etc? Yeah, makes perfect sense!
Last edited by Gorwe; Nov 27, 2020 @ 1:43am
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Date Posted: Nov 25, 2020 @ 5:42am
Posts: 5