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Another thing is that the game has plagiarized a lot of assets from World of Warcraft, like models, skeletons of models, animations and sounds.
The game is pretty bad and mediocre. Even if it didn't steal other intellectual property, it's still a pretty bad game, I mean if you can reach level 40 in a few hours, that's even worse than a mobile MMORPG.
The leveling is the tutorial phase. You learn all the basics. Then, at max level, the game really begins.
A good MMORPG is an adventure from start to end, this one seems like it's focused on its end game and is pushing players to get there really fast. My golden standard for an MMORPG (which I still play) is Vanilla WoW. And there it takes you at least 2-3 weeks to reach level cap if you play 4-5 hours per day.
Games that focus on end game are the really bad and shallow games that have nothing really going on. And what really begins at max level? The game ENDS at max level since you can't level up anymore... have you even played a real MMORPG in your life or just some cheap Asian F2P ones?
i see your point but doing this too fast will usually kill the game for most since a good amount of people like to level up to max. also this gives you very little time to become familiar with your skills and such as you do this normally through the leveling phase of the game.
If the publishers/developers take their game seriously, they would have the XP rate be x1 or slow enough so people can get invested into a game.
I don't know about other people, but when I play an MMORPG, I like to get invested 120% into it - body and mind. I become my character, I breathe in and absorb the world, I carefully read quest text to get into the story, I walk through every zone and look under every nook and cranny. I expect to spend 2-3 weeks leveling my character if I play 3-5 hours per day, it makes me feel invested and it makes me like the game more and therefore play the game more.
MMOs with too fast leveling are either cheap mobile games where there is absolutely no involvement whatsoever and players just play the game in AUTO-PLAY mode where they tap the screen 1-2 times and the game plays itself and they just look at numbers... this is not what playing a game is... at least not for me and it will never be.
Another example of too fast leveling is some private server for an old MMO that is re-re-re-releasing for the 68th time and the people who are publishing it already know that players who are going to play there have played the game for thousands of hours and they have already experienced the game and just want to level fast to reach the end and do dungeons/raids/whatever.
You don't have this kind of fast leveling in a brand new MMORPG. Especially the first 10-20 levels are the most crucial to get a player invested into the game and this game Eternal Magic completely screws up that experience.
Does getting my fist free mount at level 5 for doing nothing make me feel happy? No, because I didn't work to earn this therefore feels like a cheap handout that actually makes me feel looked down upon, like I'm too stupid to grind money and level to get a hard-earned mount that actually feels like an achievement without ever saying "Achievement 1st mount" somewhere on the UI.
Or the fact that I level so fast and earn super powerful gear for just doing the quests and replacing my old gear like used tissues.
Maybe for someone who has an attention span shorter than that of a raisin, this is all fine and dandy, but I've played old school MMORPGs like Vanilla WoW where you hit level 40, where you're eligible to get your first mount, but you need to come up with 100 gold in order to pay for Riding Lessons and the mount itself and most players at level 40 barely have 20 gold on them and usually get their first mounts around level 50-60... and when you finally get it.. that feels like a real achievement - you worked your butt off and it finally paid off.
This cheap Chinese game has nothing enticing about it. And whoever says otherwise clearly has not played REAL MMORPGs to know what is right and what isn't.