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Solution.
Move character development to a separate screen maybe and only have the player modify one character model while in the editing screen for body shapes and clothing selection, then save the character template and have the player load each character into a scene instead of having 5 models in the scene that all can be edited from that area.
https://steamcommunity.com/sharedfiles/filedetails/?id=1998032685
If you have the bulk of the body sliders in the scene it will draw a large amount of resources trying to load all the settings plus the graphics, i don't think you need a character editor in the scene once you have selected and made any alterations to the model. Doing this i think would save the scene crashing constantly. Once the character has the right settings and clothing you only really need poses and props for scene creation and any alterations to the character model would be done in the character editor then loaded back into a scene and deleted as necessary, character creation could be done in it's own area not in scene.
Take the Sims for example, you create the character in the editor then save the template to play in the neighbourhood, if that editor was in the game to use while your playing it would slow down the whole game making it unplayable, you can only create characters in the family editor not in the game world, or the Scene in our case for 3DVNM.
Editing characters in scene is needed in some cases to create animations and moving scenes so having an option to use the editor in scene is always a good thing, i don't think an editor is needed all the time for every character where you could just tick a box in the options panel, something like character editor on/off and a message might pop up when selecting this option saying something like..This feature will require more memory while editing character models and may crash your computer due to memory leakage from the editor constantly making alterations.
https://steamcommunity.com/sharedfiles/filedetails/?id=1998033621
Thing is i think the editor takes up a lot of resources in scene, games that run on the unreal engine that use thousands of pieces at high detail with animations and particle effects over vast maps. I wouldn't be able to create this building and everything you see in this picture below if i had the character editor during gameplay. https://steamcommunity.com/sharedfiles/filedetails/?id=1810913528
https://steamcommunity.com/sharedfiles/filedetails/?id=1708080790
https://steamcommunity.com/sharedfiles/filedetails/?id=1706938977
Every light on that building is an individual fire with smoke particles burning, plus the building has in total probably 10,000 pieces with animated monsters one room filled with smoke and bodies and all sorts of stuff. https://steamcommunity.com/sharedfiles/filedetails/?id=1817780170
Just as an example of just how many objects can display in a scene within clipping range.
Hopefully i get better performance after this 9GB update.
Not in your Steam folder C:\Users\YOUR_PC_NAME\AppData\Local\Temp\GamesForPleasure\3D Visual Novel Maker\Crashes
This part of the address is not valid on my PC there is no AppData\Local\Temp\GamesForPleasure\3D Visual Novel Maker\Crashes
Depending on your security settings for Windows, the folder may be hidden. In the File Explorer go to view tab and click on Hidden Files options.
I had a similar problem. I updated graphic drivers. This did not fix the issue right away. Using the Steam App I selected the Properties option [right mouse click on left side bar] and clicked on Local Files. Next I selected Verify Integrity of Game Files option. This scanned the files for about 45 mins while downloading some files that had become corrupted. After a restart everything was back to normal.
Hope that will work for you.
This action happens in the garage scenes as well as other ones. In the gas station scene, I can't even find the vehicle, let alone scroll the camera back.
I'm currently running this via a 2 TB Intel M2 NVMe, via an AMD Ryzen 5 2600 (at 3.5ghz), through an 8 gig Radeon video card & have 32 gigs of RAM in case I need more of something.
So I don't think it's that. Nothing is over clocked or tweaked.
I have 256 GB ram but since windows 10 is limited to 128 i can't only use 128 GB for my 10 processors and mainboard which allows the full 265GB. Windows 10 is obsolete have to wait for an upgrade or use some server based OS to get more of the 128GB ram to quicken up renders.
After having some experience with the different generation models in DAZ3D i can see the weight of the bones and all the extra parented props and items, each generation will have it's own line of bone children which all adds weight to each model, the main problem 3DVNM has is that it preloads 5 characters straight into the scene which is bad for load times, you should just load each model in as you need them, that way your not bulking down the system with long load times tying to load in 5 models all with gear and hair.
You can kite bash anything onto these models in DAZ3D and make them heavier and more taxing for Iray to render. https://steamcommunity.com/sharedfiles/filedetails/?id=2158523329
even one character can be taxing to run within a complex scene with lots of polys or animations and environmental effects like dust, fog, rain or snow..
Good seeing you back Ceno.
You're right, a large computer helps with most things. From huge files to bloated software & everything in between.
I did put 3DVNM software on my new computer, as it's the software that I use. It speeds things along vs an older computer.
On average I currently use about 19-26% of the available resources (when I peeked). The slow down as you mentioned, is loading every figure, every piece & so on.
I can only imagine what you need to run other 3D programs. I haven't loaded Daz on this new computer & probably won't.
Not all of the issues are end user related, just most. Some are simple little things, a missed command line or such, what ever the coding & programming.
Certainly some things can be Unity based. That's not for me to decide. Luckily we are able to get the attention of our dev, & she is quick to fix things which crop up.
One of he reasons I keep adding more DLC's . . . & subsequently finding/having issues (lol).
" windows 10 is limited to 128 [gigs of RAM]". I hope switching your OS is the resolve for you so you don't feel that you've over bought beyond the system limits, that can be frustrating. I've done that myself.
If opening an add on prop screen (NPCs are props), causes a crash, there is a larger issue at hand.
I would check the integrity of the files with Steam. I would also run a registry cleaner like Ashampoo win optimizer or CCleaner.
If the game is on a mechanical drive, try defragging it.
I certainly would turn off the machine or at least reboot to clear things out.
Just shutting off the program sounds like there is something in the program, or another program giving false commands. Antivirus, or malware bytes or whatever, may be a far fetch, but always worth looking in to.
There is a program in Win accessories called steps recorder that may see what's happening. Much like Dr. Watson used to.
Other things on the look out list. Sticking buttons or keys, memory errors, & the like.
CTRL+S will save most of the character stuff, but very little prop info. It frustrates me too.
Additionally have you tried this while in off-line mode of Steam? Also, the two biggest resource hogs in this is hair & beards. It will actually eat your RAM to death.
Good luck in narrowing down the culprit (s). I hope it's something simple & you're back to in business in no time.