JDM: Japanese Drift Master

JDM: Japanese Drift Master

DirtyHarry Nov 14, 2024 @ 12:33pm
Another UE butchered game!
I was extremely hyped when finding out about this game.
And shivers ran down my back seeing the UE logo.... "oh no another stuttery mess that doesnt compile its shaders upon loading".
Everything looked gorgeously blurry, turned the camera, accelerated... stutter stutter stutter.
Thanks again for butchering your nice game with shader compilation stutter....
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Showing 1-15 of 23 comments
Matt  [developer] Nov 15, 2024 @ 12:52am 
Originally posted by DirtyHarry:
I was extremely hyped when finding out about this game.
And shivers ran down my back seeing the UE logo.... "oh no another stuttery mess that doesn't compile its shaders upon loading".
Everything looked gorgeously blurry, turned the camera, accelerated... stutter stutter stutter.
Thanks again for butchering your nice game with shader compilation stutter....
No worries we are working on this issues, ofc it's not an easy thing but we won't surrender! ;)
DirtyHarry Nov 15, 2024 @ 9:50am 
Originally posted by Matt:
Originally posted by DirtyHarry:
I was extremely hyped when finding out about this game.
And shivers ran down my back seeing the UE logo.... "oh no another stuttery mess that doesn't compile its shaders upon loading".
Everything looked gorgeously blurry, turned the camera, accelerated... stutter stutter stutter.
Thanks again for butchering your nice game with shader compilation stutter....
No worries we are working on this issues, ofc it's not an easy thing but we won't surrender! ;)
Having my fingers crossed, because then I might just buy it upon its release.

Thank you Matt for your reply I appreciate it, but shader compilation should be issue number one for devs. I wish I couldve tried the demo in somewhat "close to release date" glory/performance.
Because now as a consumer I will not have any reference on performance for the release.
Have a good one.
spliff Nov 27, 2024 @ 1:53pm 
Originally posted by DirtyHarry:
I was extremely hyped when finding out about this game.
And shivers ran down my back seeing the UE logo.... "oh no another stuttery mess that doesnt compile its shaders upon loading".
Everything looked gorgeously blurry, turned the camera, accelerated... stutter stutter stutter.
Thanks again for butchering your nice game with shader compilation stutter....
sounds like your PC might be the problem. unreal engine games run absolutely flawless on my machine.
Last edited by spliff; Nov 27, 2024 @ 1:54pm
DirtyHarry Nov 27, 2024 @ 1:55pm 
Originally posted by spliff:
Originally posted by DirtyHarry:
I was extremely hyped when finding out about this game.
And shivers ran down my back seeing the UE logo.... "oh no another stuttery mess that doesnt compile its shaders upon loading".
Everything looked gorgeously blurry, turned the camera, accelerated... stutter stutter stutter.
Thanks again for butchering your nice game with shader compilation stutter....
sounds like your PC might be the problem. unreal engine games run absolutely flawless on my machine.
"werks on my machine", it's a commonly known problem.
+1 for baiting me though
kf543 Jan 1 @ 6:15am 
JDM game (both demos) is still on UE4. Are there plans to upgrade to UE5 before game release?
Lardo Jan 30 @ 4:01pm 
Originally posted by DirtyHarry:
I was extremely hyped when finding out about this game.
And shivers ran down my back seeing the UE logo.... "oh no another stuttery mess that doesnt compile its shaders upon loading".
Everything looked gorgeously blurry, turned the camera, accelerated... stutter stutter stutter.
Thanks again for butchering your nice game with shader compilation stutter....
Right, if by "UE butchered game" you mean "the game is so good, thanks to UE" and by "butchering your nice game with shader compilation stutter" you mean "failing to include shader pre-compilation in the year of our lord 2024".
Originally posted by kf543:
JDM game (both demos) is still on UE4. Are there plans to upgrade to UE5 before game release?
the release will mean JDM is on ue5. check the latest devlog on jdm steam page or in the jdm discord
I tried the demo and it was horrid, performance wise. Was one big shader compilation stutter.
If you look at TXR. Also ue5. Runs silky smooth. So it IS possible.
I Wish JDM all the best ofcourse. And i wish it weren't so
Lardo Feb 3 @ 7:47am 
Originally posted by DirtyHarry:
I tried the demo and it was horrid, performance wise. Was one big shader compilation stutter.
If you look at TXR. Also ue5. Runs silky smooth. So it IS possible.
I Wish JDM all the best ofcourse. And i wish it weren't so
Obviously, it's possible. Also, a dev already replied that they're working on it. The difference between TXR and JDM is that some developers know that they need to pre-complile shaders, while others need a ton of negative feedback to figure it out.
Last edited by Lardo; Feb 3 @ 7:48am
Originally posted by Lardo:
Originally posted by DirtyHarry:
I tried the demo and it was horrid, performance wise. Was one big shader compilation stutter.
If you look at TXR. Also ue5. Runs silky smooth. So it IS possible.
I Wish JDM all the best ofcourse. And i wish it weren't so
Obviously, it's possible. Also, a dev already replied that they're working on it. The difference between TXR and JDM is that some developers know that they need to pre-complile shaders, while others need a ton of negative feedback to figure it out.
Well it helped?, I'll support em and they have my blessing if they fix it. Else a refund is made quickly. Sucks but its true
Alex Feb 11 @ 1:26pm 
Can people play this with max graphics on native 1080p60 without DLSS? That's the real question.
livia  [developer] Feb 12 @ 12:55am 
Originally posted by Alex:
Can people play this with max graphics on native 1080p60 without DLSS? That's the real question.
It will largely depend on the computer gear. What kind of are you interested in?
Alex Feb 12 @ 1:17am 
Originally posted by livia:
It will largely depend on the computer gear. What kind of are you interested in?
I'm on a GTX 1660 Ti and Ryzen 7 5700X myself with a 1080p60 monitor, the demo had a lot of performance issues (I didn't play Rise of the Scorpion, just the original demo). It's just that with a lot of UE5 games they're always so massively unoptimized and features like DLSS and TAA and MFG basically become excuses for developers to leave games unoptimized. There's literally some games out there that run like crap at native 1080p60 on a freakin' 4090 without DLSS and MFG, and it's just saddening.

I just get tired of games being so blurry and running like crap, and my 1660 Ti is not a slow card by any means, it's just that games are so reliant on fake optimization on newer cards and it just completely undermines real performance. Originally things like DLSS weren't meant for this type of use, it was mostly supposed to be meant for people who really wanted to crank up their resolutions to be almost absurdly high, with absurdly high frame rates, rather than it being practically required for almost any standard resolution. And Unreal Engine 5 is the biggest culprit of engines with this sort of problem.

Even features such as Nanite and Lumen have caused massive performance issues in Unreal 5, but most developers usually don't care because people can just upscale, which isn't ideal but it's the cheapest workaround.

Modern games are always so blurry and ghosting, I miss the days when games were smooth and sharp. Fidelity doesn't equal clarity. I mean I doubt UE5 supports any anti-aliasing besides TAA except maybe FXAA (so no MSAA or anything).

There is so much potential for this game and I'm so excited but performance is my biggest priority and I just want smooth frames and good clarity. And like I said, I just want native performance to be good.
Last edited by Alex; Feb 12 @ 1:18am
Robocop was a stuttering mess in the demo and when the game was finally released it was completely fixed.
Last edited by ⚔TonkRogerio⚔; Feb 12 @ 1:46am
Uriel Mar 5 @ 4:56pm 
Originally posted by Alex:
my 1660 Ti is not a slow card by any means

Sure... A 6 years old card, based on much castrated Turing core, so basically a weaker RTX 2060 but with even slower memory, isn't "slow by any means". Where do you live, bro, in 2020 ? Let me give you a heads up, this year is gonna suck.

Honeslty, I mean no offense despite the cheeky tone, but you need a reality check. This GPU is almost an antique by today's standards. I definetely agree with you, DLSS and the like are perfect excuses for some people to do quick and dirty work and expect the GPU to compensate. But even if the game is done right, there is only so much an entry-level GPU from 6 years ago can do today. Its perormances are equivalent to that of a GTX 1070, which is 9 years old by now. That's basically the stone age.

And while I agree with you, native performance should be good, there is unfortunately only so many transistors you can cram into a chip per surface unit, and you can't extend the chip's surface forever either. A finer technology is becoming harder, at 7 nm we're talking about layers of only a few atoms. So basically we can't expand computation capabilities forever. Even AMD's recent approach of stacking layers in their X3D CPUs is only buying time, and complicates cooling.

With games being more demanding, partly because of ♥♥♥♥♥♥ optimization, and hardware coming close to the absolute limit (until we completely change the way we design it but that's beyond me), stuff like DLSS and frame generation will most likey become the norm, as it will be the most practical way to improve performance.
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