JDM: Japanese Drift Master

JDM: Japanese Drift Master

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Flight stick as hand brake
I don't know if there's a fix but I want to ask. Using a logitech flight stick and it usually works well in rally games. Exceptions being RBR and this. Mapping a button doesn't work for me as I cannot find it while moving the wheel so much.

The game sees it and I can bind the stick but it seems all the stick movement is bound, not just down. And it's not zeroed. Is there a setting I could be overlooking or a file I could use to modify? Even if it doesn't work as analog.

Thanks
Originally posted by pinkimo:
Try to set a 50-55% deadzone on the handbrake in game settings. If you're lucky, the half axis you use is the 50-100 part and not the 50-0 one (if it's not ok, you can try to map the handbrake by moving the joystick up instead of down, it may invert the axis). Otherwise, like other said, tweak the axis in Logitech software if possible (inverting it, making it 2 half axis, setting a 50-55% deadzone...), or x360ce if not possible.
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Showing 1-13 of 13 comments
Calyx May 27 @ 3:36am 
I think a small indie game like this having flight stick support in a racing game is pretty far fetched, don't think the devs ever even considered someone using a flight stick as a handbrake and this is the first time i've heard of it with ~10,000 hours on sims lol.
Originally posted by Calyx:
I think a small indie game like this having flight stick support in a racing game is pretty far fetched, don't think the devs ever even considered someone using a flight stick as a handbrake and this is the first time i've heard of it with ~10,000 hours on sims lol.

Yeah, seems like a bit of a hack but it is a thing. Others do it and most rally games support it including Beamng. I mostly race sports cars and don't bother but this game needs it.
purazuma May 27 @ 3:50am 
You can use something like X360ce to emulate a gamepad and then bind your flight stick input to any of the controller inputs
Originally posted by purazuma:
You can use something like X360ce to emulate a gamepad and then bind your flight stick input to any of the controller inputs

Thanks! Looks promising. I give it a go.
spliff May 27 @ 4:22am 
usually how a flight stick works is on its range from 0-100, it sits at 50 in neutral and goes from 50-0 in one direction and 50-100 in the other direction. so if you bind it as an analog axis for a handbrake, the handbrake will be applied 50% when the stick is in neutral.

you need to rebind your stick via its software, so that it sits at zero while neutral, and when you pull the stick it goes from 0-100. i did this with my logitech x56 hotas via the supplied software and it works fine in JDM.

Originally posted by Calyx:
I think a small indie game like this having flight stick support in a racing game is pretty far fetched, don't think the devs ever even considered someone using a flight stick as a handbrake and this is the first time i've heard of it with ~10,000 hours on sims lol.
i do it because i am too lazy to switch my handbrake for my flight-stick on my rig. i don't have enough space to mount both, so i have a HOTAS mounted for when i do my flightsim stuff, and i use the stick as a handbrake in the few racing games where i need it, at the moment this is excusively JDM. :-)
Last edited by spliff; May 27 @ 4:30am
Originally posted by spliff:
usually how a flight stick works is on its range from 0-100, it sits at 50 in neutral and goes from 50-0 in one direction and 50-100 in the other direction. so if you bind it as an analog axis for a handbrake, the handbrake will be applied 50% when the stick is in neutral.

you need to rebind your stick via its software, so that it sits at zero while neutral, and when you pull the stick it goes from 0-100. i did this with my logitech x56 hotas via the supplied software and it works fine in JDM.

Guessing you're using GHUB? I didn't look there for a solution. I'll try.
spliff May 27 @ 5:49am 
i'm using the "x56 H.O.T.A.S." software

looks like this: https://ibb.co/FkhHv94f

i configured the first 55% as deadzone (deadband value 550 on the y-axis) and then bound this axis as my handbrake in JDM.
Last edited by spliff; May 27 @ 5:54am
The author of this thread has indicated that this post answers the original topic.
pinkimo May 27 @ 5:54am 
Try to set a 50-55% deadzone on the handbrake in game settings. If you're lucky, the half axis you use is the 50-100 part and not the 50-0 one (if it's not ok, you can try to map the handbrake by moving the joystick up instead of down, it may invert the axis). Otherwise, like other said, tweak the axis in Logitech software if possible (inverting it, making it 2 half axis, setting a 50-55% deadzone...), or x360ce if not possible.
Last edited by pinkimo; May 27 @ 5:58am
Just tested again now and found that the stick is only binding in the twist part of the stick instead of the up, down, left, right. Hard to say if the software suggested would help being that this is the case.

I might just bang this game out with the game pad instead. Thanks for your suggestions.
spliff May 27 @ 10:10am 
maybe you just accidentally twisted it a little bit while binding the axis. the game will only bind one axis for the handbrake. up/down, left/right or twistleft/twistright. you have to make sure to register the correct axis. :-)
Originally posted by spliff:
maybe you just accidentally twisted it a little bit while binding the axis. the game will only bind one axis for the handbrake. up/down, left/right or twistleft/twistright. you have to make sure to register the correct axis. :-)

I thought of that and tried several times. I even tried starting with it in the fully down position. Just binds to the twist every time.

I need to bite the bullet and buy a handbrake. They're not even that pricey.
lol I have that logitech flight stick collecting dust now you make me want to bring it out just for the hell of tinkering with this kind of setup
Originally posted by pinkimo:
Try to set a 50-55% deadzone on the handbrake in game settings. If you're lucky, the half axis you use is the 50-100 part and not the 50-0 one (if it's not ok, you can try to map the handbrake by moving the joystick up instead of down, it may invert the axis). Otherwise, like other said, tweak the axis in Logitech software if possible (inverting it, making it 2 half axis, setting a 50-55% deadzone...), or x360ce if not possible.

I don't know if the update helped or not but I was able to bind and use your dead zone suggestion to make it work. Thanks!
Last edited by r33fermadness; May 31 @ 10:21am
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