Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Try to trade all to cider. Everyone likes cider except ppl who sell cider. A few traders love cider and will pay almost x2 for it.
Thank you! This is useful info to know...although don't most food and drink vendors sell cider? I'm just thinking it would mean cider would be good for trading with specialist merchants for clothes, weapons etc. but not so good for buying food supplies, tea recipes and similar? Might need something else for that?
But to answer your question, there are a few merchants who sell loot at lower than base price, and buy your loot for higher than base price. You meet them occasionally and when you do you can make some good trades with them without breaking the game or anything. Additionally as the above comment says, trading for food from tea vendors as ways of storing "currency" is pretty good since they usually stack and therefore do not take a lot of space in your inventory, and the tea vendors sell them for base price always.
While there are other ways of making "money" in this game, they can be quite cheesy if not exploitative and I feel spoil the fun of the game. I've found that there is enough loot in the game to get make plenty even without any exploits. And its more beneficial to take your time and have fun rather than rushing to get the best gear or whatnot. Nothing much in the game is really crucial that you need to have and you can have plenty of fun without the best gear. I find myself wondering if I should just put on gear that I think my character would wear and carry less than optimised items around because its better role play rather than min-maxing everything.
So just my 2 cents and hope you have fun traveller!
Speaking of Myr. Get 4000 in value and get the (foreign fur roll) from the bag lady in the town of Myr this will help in the long run so you can store more stuff and loot more before you have to go trade. it will also allow you to store some bags with slots in it so you can trade all the smaller stuff you loot into a few larger value items or better yet glass from the glass venders that are random sellers in the towns.
Spoilers>
a search on Forum for (trade rings) and (NightFeather quest)
(I debated making this its own thread.)
First off, be aware that much of this is trivialised by fishing. Fish, then trade for something more compact, then repeat. It's the fastest 'sustainable' method of getting money in the game without serverhopping currently, that I know of at least. (>200g worth on average per cast.) So I'm going to assume that you're trying to find a different approach.
1. What matters in this game isn't value, per se. It's _differences_ in value. Understand that, and you're halfway to making money.
2. Be well aware that many vendors have very different buy and sell prices.
3. There are ways to increase sell price. They are _absolutely_ worth it; far more than it would first appear. Why? Mainly because of the difference in gross versus net. If I trade item A to vendor X for item B worth A*1.1, I've made 0.1A worth of 'profit'. If I have a 10% bonus in sell price, then instead I can trade for item C worth A*1.21, and I've made 0.21A worth of 'profit'. 10% sell price translated to over 2x the effective profit.
4. "Always" max out trades. Carrying 'change' helps (I tend to carry a stack of jade dust for this purpose.) Again, see 3. Small differences in the gross magnify to large changes in the net.
5. Social ability helps. Especially with larger trades you can get away with (slightly) shortchanging vendors - and yet again see 3.
6. Fewer larger trades is generally better than many smaller ones, partly due to 4 (easier to make 'change') and partly due to 5.
7. Pockets. Pockets! You can increase your inventory by ~6x using items with 6 pockets each, although be aware this can be a main to manage. Be aware that you have to take quest items out of your pockets to trigger quests.
8. Get the foreign fur roll asap. A fair bit of space with no burden. Expensive, but worth it.
9. It is well worth it to wander around with an inventory of miscellania and makes notes on who buys what for how much. There are a surprising number of items that some vendor or another highly values. (There's a few fairly common trends, such as most vendors undervaluing most items they sell - but even so there are exceptions.)
10. (Weakly) prefer buying/selling a stack of an item over buying/selling a bunch of different items, generally speaking. It keeps inventory clutter down.
11. Speaking of which, if you're nearly out of inventory space prefer to sell things that are a low total _for the entire stack_. If you have a stack of 10 jade dust (9g each) and one thing worth 20g, prefer to sell the thing worth 20g, as 20g < 90g.
The simplest trading approach is just wander and 'buy everything you can that you can buy for a lower % of nominal price than the stuff you're trading to the vendor'. This isn't optimal, but is fairly simple and works reasonably well. (So, for instance: should I trade a widget (nominal 90g, trader worth 100g) to a trader for a doohickey (nominal 95g, trader worth 100g)? I'm selling for 110% of nominal price and buying at 105%, and 105% < 110%, so yes.)
Then you can start looking at cases where you should break the above heuristic. (Three notable cases: cider, glass, and honeycomb.) Mainly: things that are sold 'high' (or at least not sold 'low)', but can often be resold even higher. (There are a few common trends here: many shops highly value the 'inputs' of the shop. For instance forges generally highly value metals.)
(I also keep a list of quest/'special' items that I try to buy or keep on me whenever possible. For instance, I try to always have a few fish in inventory when near Char Cape Passage.)
It's too long winded to be a main source of income but a nice little supplement when you get 800 every other time you come back to town.
I do keep trying to consolidate my items by trading low-value items for higher-value goods (especially when I can carry a stack of up to ten items in a single inventory slot) and I'm looking forward to trying some of the above advice.
The crafters at Crossings who'll enchant canes, swords and robes sound interesting, but I'm struggling to get the right ingredients (sturdy hemp, for instance). I met a rope vendor once in Siram Fields, but I don't know if he's a regular there, or was passing through, like me.
This is a fantastic game and it's incredible that even without a "plot" or quests, there's so much to do and think about.