Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll preface this by saying there's been a few patches since I put in much playtime, so comments below regarding weather (fog and rain) may be out-of-date.
Weather: at the moment falls into two or three categories (to my knowledge):
You might not normally think of this as "weather," but playing during night:- puts a "night" effect card on you, which has the effect that your energy ("health," roughly) drains more quickly, forcing you to rest and/or eat more often
- is intended to signal greater danger outside of towns and off the main road.
- Night is pervasive across the world and long-lasting: from in-game dusk to in-game dawn.
and
Jan 2 2024: This thread has just been necro'd. Everything I wrote below about Game Time back in early early EA was confusion. The devs want every server in a region to be locked to the same time. They forced this change. You will not be able to log into different servers in your region and find different times. That's how it worked at launch, but they regarded it as a "bug" and "fixed" it.
In-Game Time is tricky:Ever since at least as far back as this "Fireside Chat" video from July 20, 2021 (<~link has a timestamp to relevant portion), the idea has been that in-game time is on a normal calendar (Monday IRL is Monday in-game) on a roughly 24h cycle, but the in-game 24h cycle is somehow "shifted" to help players hit all spans of in-game time if they want to.
I play on US servers. A couple weeks ago there were usually only 2 servers per region, but right now there are 7 or 8 US servers available to me. There also used to be only 2 regions (US and EUR) but there are now servers for Asia as well.
I just logged into all US servers to check the in-game time, which you can do using a lite "debug" screen, which you can access by pressing the right Alt (or AltGr) key.
When I started this next step my local time corresponded to ~7:20pm/19:20 US west coast, or ~10:20pm/22:20 US east coast. As I logged in, the in-game times for each server were listed as follows:
As I was doing this, another server appeared in my list with a single player space open:
As you can see, there's a variance of about 3 in-game hours across all servers, and they don't correspond precisely to any US time zone.
This is far less variance than I thought I had observed when playing earlier in the beta. At that time, it was not uncommon for 1 US server to be night, and another to be day.
This may be something they are still tweaking, but as of right now it looks like the "shifting" of in-game time keeps it relatively loyal to real time.
------
Numerous edits for formatting.
Sure there a time differenc between servers, but they are still all (night)
If things like that happen and you found it really running your experience, don't hesitate to send it with the feedback tool.
Depending of the community opinion and devs goal it could change in the future.
(This topic is a big debate on discord time to times. X) )
Jan 2 2024: This thread has just been necro'd. Everything I wrote below about Game Time back in early early EA was confusion. The devs want every server in a region to be locked to the same time. They forced this change. You will not be able to log into different servers in your region and find different times. That's how it worked at launch, but they regarded it as a "bug" and "fixed" it.
In-Game Time Report round #2US Servers, I started at ~6:00am/06:00 US west coast, or ~9:00am/09:00 US east coast.
The names of individual servers change often, as you can see. In-game times were:
Variance of up to 9 in-game hours across all servers, making it possible to access Night, Dawn, and Day.
So, seems like it is fluid, but might help allay some of your worries, K00lDude:
It's a little fiddly, but even if you play at the same time (IRL night), you should be able to see in-game morning or afternoon, if the stars align. And as Soren notes, I'm sure they're open to feedback on this.
(Also, you can still progress even if you are limited to smaller windows of game-time. It's not like you can only level up during the day ;) )
i tried connecting to several servers after my first one (which started during the daytime!) booted me. every remaining server was either at dusk or completely night time. the world had completely changed and i suddenly found myself in a far more dangerous and difficult situation with less of the world available to me. that doesn't feel good.
the game should be on a much more compressed time cycle, with several night/day phases per real-time day with plenty of opportunity for anyone on any kind of schedule to reliably be able to see the world during a time of day they ordinarily wouldn't be able to while the game is tied to real-world time.
Every server I've tried has been night, so even if there are occasional variations in server time, it seems I'll often still be stuck with night my entire play session. Which not only is that straining to my eyes, it is also perpetual game mechanic disadvantage I'll be stuck with. Sure I might be able to progress, but in a much less fun environment than anyone who gets to play at other times of day.
I left feedback about it using the feedback feature, but until it actually changes, I think i might be out sadly. I was really looking forward to this game too :\
Jan 2 2024: This thread has just been necro'd. Everything I wrote below about Game Time back in early early EA was confusion. The devs want every server in a region to be locked to the same time. They forced this change. You will not be able to log into different servers in your region and find different times. That's how it worked at launch, but they regarded it as a "bug" and "fixed" it.
Just a reminder that, from the info reported earlier in this thread, it *is* possible to find a server that isn't in night, even if you're playing at (real world) night. All the servers are slammed right now, but as server load evens out, it won't be so onerous to switch servers.This doesn't address all the worries, but I think fair criticism should start with the facts.
2005 world of warcraft, I worked a job with very rigid hours of 10-8 so i every time i played after work for a hour or two i always saw the game at night, but that day off during the week, or that Christmas and Thanksgiving i was off that i got to play ingame during the day made it all the more special and unique. The participation trophy generation ruins everything /sigh
I didn't know half the activities in WOW were day or night locked and I missed out on tons. huh who would have guessed.
Nobody wants a participation trophy. Some people want to actually participate.
Jan 2 2024: This thread has just been necro'd. Everything I wrote below about Game Time back in early early EA was confusion. The devs want every server in a region to be locked to the same time. They forced this change. You will not be able to log into different servers in your region and find different times. That's how it worked at launch, but they regarded it as a "bug" and "fixed" it.
Don't get me wrong: there's a lot of fair criticism to be made about the night/day cycle. For someone who can only play regularly in (IRL) evenings, I don't think it's enough to say it'll feel "special" if they get a rare chance to play during the day. And we don't need to have any debate about who counts as a "real gamer."Just a few examples to illustrate why this is worthy of critique:
- As noted above, night applies a mildly harmful effect on your character, and night is intended to be a little more dangerous. That's (potentially) a bummer if you're almost always playing at night (although it's not like you'll be murdered instantly if you play at night)
- Or, from the other side: It's mentioned in that same Fireside Chat video(<~new timestamp) that there's a "Night Market" that's only available on a specific day, in the evening. That's a (potential) bummer if you don't ever get a chance to play on that day in the evening (although it's not like you can't go shop other places on other days/times).
But,Again,
The plan already, as sketched out in that same Fireside video, is that even though the in-game Day/Night cycle is loosely linked to real-world Day/Night cycle, still, it's going to be possible for everyone to play at any time. I'll just type out the quote from that first link I posted to the Fireside chat so that there's no ambiguity:
^This is the latest word we have on the intended plan for Day/Night cycles. I think it accommodates the views of everyone posting in this thread, if M&D can implement it successfully. If you don't think it feels right just yet then, (1) have a little patience to see how things shape up as servers get sorted, but (2) by all means, provide feedback liberally to the devs to help them get to where they've already said they want to go.
Now that seems alot more varied. Good to know there are servers of alot more varying times. Guess server 4 would be my home. Though more servers with even more varying times, would be nice.
One question though, do you need to create a new char per server. Or can your char join any server each time you login?
Thanks I will do once I can get access. I'll give it a try as is first, but my guess is I'll run into problems. Especially after reading the other posts on this thread. Seems it's hard to even judge what the server times are, before joining.