Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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Sokurah Oct 15, 2021 @ 4:10pm
so, bandit camps
Anyone not really enjoying bandit camps at all?

I mean i like taking out camps in games like Far Cry. Its usually the most fun stuff. With stealth or rampaging. Also i never use Xray or tagging for that. Maybe i did in FC3, cant remeber. But i dont use xray in these type of game for a long time.

Here i actually do it. Because i dont enjoy the camps, and it would be really hard sometimes to spot the enemies.

Camps just feel off in some way. The camp feels unorganised. Everything looks the same and ppl blend in with the surroundings. I never really see a god way to get in or clear a camp. Unsually i get seen and when you get spotted sh*t can hit the fan fast. Open combat is not really fun with humans. I dont think human combat i well made. Attacks zoom in on you from far way the same way Aloys attacks zoom in on enemies. Usually one heavy hit and a follow up kills an enemy but that leaves you open.

A few bow shots can deal massive damage and the heavy enemies can take you out in seconds. When i take too much damage i usually will just let Aloy die and try again but that gets tedious fast. I also dont really have patience for the camps because i feel they kinda dont fit the game which makes me play worse of course.

If it wasnt for the high XP i would not even bother tbh and as soon i have the main skills i need i wont bother doing camps anymore i guess.

Anyone feel the same?
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Showing 1-10 of 10 comments
Sokurah Oct 16, 2021 @ 4:09am 
I just made the cauldron with the bandits and it was surprisingly fun.

It seems to be highly depending on the layout of the base.

But i noticed Humas seem to know exactly where you are sometimes even when it makes no sense. Like shooting someone from a hidden position. The others will run right at you as if the could exactly calculate the way the arrow took. :steamfacepalm:
gaqo Oct 16, 2021 @ 7:48am 
Aloy says something about studying enemies.

The humans in bandit camps are too easy.
Scout out where all the bandits are using Aloy's focus travelling around camp. Trap up exit points. There's usually a back way in and if you're careful you can headshot them all.

It's the same with the machines, programmed to act a certain way.
Xautos Oct 16, 2021 @ 8:22am 
Bandits are outlaws, they cast offs that no one wants to deal with and the only thing bandits give back in return is lawlessness, murder, extortion and robbery generally, although history might have glamorised some aspects and forgot others like sexual assault, torture and so forth.

Nil was right about one thing in regard to the bandits, no one will miss them when they get murdered in return and it's an acceptable act in the sacred lands and the sundom that people like Nil and Aloy can get away with without any punishment.

Don't expect the bandits to have any good level of training with their weapons and their own physical condition, neither should you expect good quality gear or even any signs of military exercises and behaviour.

I actually like these bandit camps build into the ruins and rubble of old structures for 900 years early, complete with wooden palisades.

Originally posted by gaqo:
Aloy says something about studying enemies.

The humans in bandit camps are too easy.
Scout out where all the bandits are using Aloy's focus travelling around camp. Trap up exit points. There's usually a back way in and if you're careful you can headshot them all.

It's the same with the machines, programmed to act a certain way.

When your gear is in a good place and you have the right weapons, it can be very easy. Bandits generally follow their patrol paths or just stand in one location. once you got that sussed, it's an easy matter to exploit the right moment to quietly take out a target without anyone noticing the body.

You don't need to trap the exits if you take out key bandits that lead to the camp alarm being disabled.
gaqo Oct 16, 2021 @ 8:32am 
I just tend to use many blast traps, just in case. Pick them up after.

I did that Claws Beneath, now that's a challenge!
Sokurah Oct 16, 2021 @ 8:40am 
Well in the last one i made stealth as much as possible and then used the blast sling.
It is quite effective.

Some camps seem to be fun others not. Like i said it seems to be the layout.

I still dont think human combat is too well made. Beast fights are so much more fun.
Xautos Oct 16, 2021 @ 11:50am 
Originally posted by gaqo:
I just tend to use many blast traps, just in case. Pick them up after.

I did that Claws Beneath, now that's a challenge!

Epic name for a rock breaker boss. Those rock breakers can be very tricky to deal with and getting traps setup and waiting for the machine to trip on is going to tricky as you spend more time trying to evade the attacks than kiting the target and hope it doesn't tunnel underneath and around.

Originally posted by Sokurah:
Well in the last one i made stealth as much as possible and then used the blast sling.
It is quite effective.

It's highly effective against some tougher machines when used correctly, and even more useful against groups of smaller machines and human enemies if they are in one place. Aim for the ground to get the best out of it with pin point attacks on groups and try not to aim too high or the blast bomb will fly past as the target changes direction at the last moment.
Last edited by Xautos; Oct 16, 2021 @ 11:54am
reesu Oct 17, 2021 @ 10:35pm 
No I don’t feel the same. They’re very fun imo.
Sokurah Oct 18, 2021 @ 5:14am 
Originally posted by Fawn:
No I don’t feel the same. They’re very fun imo.

Well i just finished the last one yesterday and only 16 % or so bother to do that. So that doesnt really speak for the camps.
gaqo Oct 18, 2021 @ 5:36am 
Originally posted by Sokurah:
Well i just finished the last one yesterday and only 16 % or so bother to do that. So that doesnt really speak for the camps.
I find these stats they give us, interesting.

I did a FW quest and only 20% achieved it. So I conclude that only about 30% of people play this even close to all the way through, and I think it's probably less by the end.

Some things I haven't bothered with(Hunting grounds and Tutorials), but with the bandit camps they may just be too easy and people get bored and don't complete all of them.

Machines being the real focus.
maccab Nov 1, 2021 @ 1:43am 
hello
i have a question for you guys and for Guerrilla devs :
why we can't hide enemies bodies (humans not animals bodies) ??
This game has stealth mechanics, so why this feature is missing??
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Date Posted: Oct 15, 2021 @ 4:10pm
Posts: 10