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I think the dev team have created a unique space, with it's landscape, and NPC's.
HZD is a pleasant space to visit.
I'm applying these reference points because the game doesn't feel like it's set in 3020... which, I know, doesn't make sense, but read the rest of the post.
The space is unique because it's inconsistent. Tribes and civilizations don't form that way, and 1000 years wouldn't change that. Aloy is one of the bigger offenders. She's raised entirely by Rost, who himself speaks like he came right out of Skyrim, but she seems to have picked up zero of his speech patterns or mannerisms. People within the Nora are a mixed bag, where everyone older than 25-30 has that "macho cliche" thing going on and comes off as more traditional, but everyone younger than that has an oddly high-pitched voice and more modern dialect. But that dialect seems to come entirely from the fact that they're young and has nothing to do with their environment or education, much like Aloy.
Maybe it gets better later in the game. As I said, I'm not that far in yet. In terms of being unique from other video games, I agree, it does a pretty good job. I love the setting and overall storytelling so far, it's just that the characters are... off.
But Guerrilla did it.
I do agree that the dialogue is a bit mundane and cliché at times. I think the developers tried their best, although it could have all done with being a bit more concise and less generic feeling IMO.
While this might sound like a plausible explanation.. its not, without spoilers, most of the people aka. NPCs grew up in the Forest like OP says so No they could not have reasonably picked up those 21century manierisms from, you know where.. the Nora explicitly forbid and contact with Technology so they should be the most "primitive" of them all, and while they are they sill behave like late 20th century people and not a "wild" tribe
I totally agree with OP, and no it does not really get better, and yes Aloy is the worst "offender" and it gets much worse with her, I pretty much lost all immersion at around 10h into the game
.. Aloy is never lost for words, never hesitant, never out of her depth, never learns anything by trial and error, its almost like she played this game before and this is her 10x playthrough
People learn mannerisms from their ancestors, not just their environment. There is a scene in the game that literally explains how the ancestors of the Nora were educated to certain level by something from the 21st century within the mountain that the Nora elders call All Mother. They were not given full knowledge due to the meddling of another entity from the 21st, hence why they are a tribal people without advanced technology and a superstitious nature.
The exact period of time that has elapsed is unclear and how exactly this would translate into the exact nature of the way these people speak is unclear though, that's why I used the term 'sort of'.
So at pretty much towards the start of the game you lost immersion. The story does take a while to get going and to fully explain itself, and certainly people in the game do ramble on an awful lot and not get to the point of things quick enough. Certainly that's something I would criticise the game for, especially the early parts.
I agree that Aloy is OP, but again, I mean the game specifically explains why she is OP, she had access to things that nobody else has because of the nature of how and why she was created. It's certainly a convenient explanation, but I mean, the game does clearly explain why.
For a better example, the reaction to Aloy entering the Proving warranted an overwhelmingly "meh" reaction from almost everyone. The only exceptions were Bast, Resh, and 1 of the Matriarchs. She was stopped by the two guards initially, but as soon as she was let in, it was as if that never happened, and the sole antagonists became just Bast and Resh. So no one really cares... but weren't these the same people who took the "outcast" thing very, very seriously? All Nora she encounters from that point forward continue to ignore her past entirely, except Resh (and everyone else uses it as an excuse to say "you're not like other Nora"). This seems strange, since people were able to recognize her as an outcast on sight, but the merchant who did business with her in the wilds seems more likely to suffer prejudice than she is.
Definitely stealing this.
Well, it does take place in the future.
XD
The problem might be your frame of reference from being "not very far in"
My response to "read the rest of the post" is: Play the rest of the game
Because "woke"-mentality, that's why...
The mainplot was rewritten several hundred times, as one of the two mainwriters stated in an interview. And from my point of view and playthrough experience it was rewritten so often, to include all of the contemporary "woke"-mannerisms one could imagine (and then some). Max diversity, max female-empowerment, max ecology, max "toxic"-male-bashing and forced subservience and so on. Like writting for a certain focus group or demographic to hit the most common denominator. That's certainly nothing new, but this game drives it to such an onesided extreme, it made (and still makes) my skin crawl.
And yes, Rost felt out of place, because he was the one male authority (and father) figure, that was not presented as toxic, comically dominating, overly flawed (although emotionally stunted) or subservient to others (except to the rules of the tribe). He was caring and he was killed off in the first few minutes of the game through self sacrifice for the female mainprotagonist. And all the male-npc that followed...well...see for yourself. Weak, drunk, emotional immature, codependent, subservient, narcissistic, grandiose, delusional, psychotic, evil and on and on and on.
But well...millions liked it, so it must be good, right?