Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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Elorian Dec 1, 2024 @ 11:04am
controls in forbidden west
before I buy/lease the game I need to know, are the controls the same for keyboard/mouse as Zero Dawn or are they different (changed like other sequelled games - Witcher for example)? I hate having to learn new controls for games involving the same characters and worlds. I am not going to upgrade my computer and buy the game if I cannot have continuity in the sequel.
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Showing 1-4 of 4 comments
Death Approaches Dec 3, 2024 @ 2:19pm 
hmm, well if you feel that strongly, then skip it.

W2 was hands-down the best one for melee, but I guess dummies couldn't figure out chained attacks so they went back to basics for 3, so be careful what you wish for.

if that's what you're comparing, not the controls "control" of mouse1 is swing, up is forward, left is left, then yes, it's very different. controls are the same, moves are not.

if continuity of gameplay and character skills is what you're expecting, you'll probably refund it before the 2hr deadline. that is, if you want the same exact gameplay and leveling but sequel content? because Guerrilla went the other way, well you already know all that, so we changed it to bring you a brand new experience.

yes the controls are the same, but combat itself is different. like really different. everything is. toss most things you know about ZD machine fighting out the window, and you can tack your rant to one of the many "I wish this was HZD fun and not such a grind" threads if you find you hate it. everything's more complex and specialized. it's just familiar enough that you'll pick it up quickly, but it is not the same. it's about 50/50 those that complain and those that praise it.

like do you use long dive to get away from big machines? well, no, you don't, that doesn't exist now. but you have timed melee attacks sequences, weapon techniques, and the lovely valor surge system. oh, and your spear charges up to release abilities, like the resonator blast. (you attach a "bomb" then shoot it) and unlock more power moves.

even navigating the world; it's the same, but different. a lot in 3D space, you have a glider and can launch a grapple; shieldwing and pullcaster alone are going to change how you get places, and climbing is now freeclimb, not constantly scouring for those little yellow spots finding the starting handhold.

look - you have to learn character control technique of every new game, including this one, why should FW be any different simply because it's a sequel? please don't let that be the deciding factor, if you like this, you'll probably like goin' West. At least give it a try.
Elorian Dec 3, 2024 @ 8:08pm 
changes in weapon technique is just continued training. New/improved equipment is just advancement or territorial difference. So nobody put up the yellow spots for climbing. New territory. But changes like, for example, Witcher potion making and use was different in each game. That was developed over time (Witcher world) and not enough time passed to justify the changes. Witness same characters not much age difference (unless everyone lives hundreds of years). I played the games but it felt like same characters in a different (though similar) world. If you are going to change any of the "basic" principles of the original game then change the characters and make it an offshoot instead of a sequel. After all, one character does not have to do every saving of the world. There are other talented individuals in the world I am sure.

Yes once I upgrade my system I will probably try the game. Maybe it will be better. Maybe worse. Aloy was okay but I enjoyed the immersion in the game. The character could have been male, female, or mutant for all I cared. The way the game played out was all. The comedy was good too. I found a lot to laugh and cry about.
Death Approaches Dec 4, 2024 @ 8:39am 
that's why I outlined some of the changes, I wasn't exactly sure what part of the continuation between games bothered you...

witchers, that didn't even enter my radar, new game, new ways... for me it was the retcons more than anything, as I said for me 2 was the most fun combat-wise, I missed maybe 3 chained attacks of 6 in the entire game on hardest difficulty...

like in witcher 1 and the novels, the wraiths of the wild hunt are freakin' actual spectral, traditional spirits of the dead, wraiths... and we get to 3 and they're living elves?! NO!! DO NOT DO THIS YOU MOTHERFICKLE SONS OF...
Elorian Dec 4, 2024 @ 8:48am 
Yeah my top 3 for these types of games are 1. Storyline, 2. game controls, 3. continuity of basics in sequels.
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