Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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LouisRich Nov 6, 2024 @ 2:42am
Performance drop after Steam Deck update
I've been playing this game the last couple days and have been having a good time with it.

After this newest Steam Deck update (the one that added screen recording to stable), I've experienced a MASSIVE performance drop. Massive as in I'm not getting anything above 10fps where as before I was playing on 40fps.

Has anyone else experienced this?

Edit: ran the game in desktop mode and the game works just like before but when I run it in gaming mode, still the same performance issues. Any help would be appreciated
Last edited by LouisRich; Nov 6, 2024 @ 3:24am
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Showing 1-6 of 6 comments
Death Approaches Nov 6, 2024 @ 10:06am 
so disable the overlay? if you suspect Game Recording is the culprit, turn that off and see how that goes. Steam client updates always vary in quality, it's just the way of things. They won't let Deck users suffer for long, if it's widespread they're working on it right now you can be sure... that's their money. :-)
LouisRich Nov 6, 2024 @ 1:45pm 
Originally posted by Death Approaches:
so disable the overlay? if you suspect Game Recording is the culprit, turn that off and see how that goes. Steam client updates always vary in quality, it's just the way of things. They won't let Deck users suffer for long, if it's widespread they're working on it right now you can be sure... that's their money. :-)

I forgot to mention I never enabled screen recording. I also have it disabled in the game's property manager. It's just super odd. Guess I'll just put in a ticket if there isn't a fix I can do myself. I can still play it in desktop mode, just it's annoying switching modes to just play one game.
Death Approaches Nov 6, 2024 @ 4:43pm 
wow yeah I concur, a substantial hit on framerate on this new runtime, and - something - is changing how it operates. (standard linux/proton on intel/nv, also with GR and overlay off.) I haven't tested a lot of games but this one is drastically noticeable.

the whole point of proton and dxvk/vkd3d to provide our faked windows environment, PE executable support, and DX to Vulkan translation was to make this isolated modular and disconnected; yet they did something to this runtime that affects performance.

further it's introduced some input latency; I keep having to tag machines twice when scanning, press keys twice, click dialogue choices twice, etc. it's got either a lot of background processing / new overhead, or serious regressions / bad implementation. Not ideal, this build.

But as I said before, I'm sure if it's widespread (and it probably is) they'll be on it in hours. Unlike games sales where they make a fraction of the cost and the repeated download bandwidth of people who use Steam as "offline storage" detracts from that profit anyway, Decks on the other hand are 100% Valve's, running on GPL/OSS software they don't have to licence. You guys are one of the primary corporate focus targets right now. :-)
LouisRich Nov 7, 2024 @ 2:00am 
Originally posted by Death Approaches:
wow yeah I concur, a substantial hit on framerate on this new runtime, and - something - is changing how it operates. (standard linux/proton on intel/nv, also with GR and overlay off.) I haven't tested a lot of games but this one is drastically noticeable.

the whole point of proton and dxvk/vkd3d to provide our faked windows environment, PE executable support, and DX to Vulkan translation was to make this isolated modular and disconnected; yet they did something to this runtime that affects performance.

further it's introduced some input latency; I keep having to tag machines twice when scanning, press keys twice, click dialogue choices twice, etc. it's got either a lot of background processing / new overhead, or serious regressions / bad implementation. Not ideal, this build.

But as I said before, I'm sure if it's widespread (and it probably is) they'll be on it in hours. Unlike games sales where they make a fraction of the cost and the repeated download bandwidth of people who use Steam as "offline storage" detracts from that profit anyway, Decks on the other hand are 100% Valve's, running on GPL/OSS software they don't have to licence. You guys are one of the primary corporate focus targets right now. :-)

Okay, now I know I'm not the only one, good to know. And hopefully enough people are still playing this to get enough reports
Death Approaches Nov 8, 2024 @ 8:40am 
fired up steam getting coffee this morning, and there's already new Steam runtimes for soldier and sniper environments in my scheduled d/l queue, I'm forcing them d/l now... might wanna check your Deck.
LouisRich Nov 10, 2024 @ 8:22am 
Originally posted by Death Approaches:
fired up steam getting coffee this morning, and there's already new Steam runtimes for soldier and sniper environments in my scheduled d/l queue, I'm forcing them d/l now... might wanna check your Deck.

Yeah, no change. It works in desktop mode still at least.
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