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Often machines have 2 types of damage (sometimes more) determine wich one is harder to avoid and armour up against that one. Dodge the other.
For example, against a Fire Bellowback, I recommend you put on fire resistance and dodge the mele attacks.
Against a Thuinderjaw, you might want to protect against mele and dodge the ranged attacks (at least I found the ranged attacks easier to avoid).
You can also armour against ranged or mele and use resistance poitions against elemental damage. That works too, but switching between potions mid-battle is a bit fiddly.
Pure Fire. both acording to my own experience and the inofficial fan wiki.
just look at any weapon... if there's 0 damage in the "bow" icon bar, or "sword" icon bar, then no melee or ranged is going to be calculated, it's solely elemental.
its quite intuitive, you're overthinking it. You're trying to figure out, can I make one set of be-all end-all armor and not have to constantly switch, the answer is a solid "no". You either leave on something inappropriate and endure, or you switch.
This is the game you're playing.