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Silent Strike - crucial stealth attack for eliminating small enemies in the beginning of the game.
Quiet Sprint skill tree - This skill tree allows you run around more freely.
Triple Shot skill tree - Arrows are relatively weak weapons. Tripling their power helps a lot, especially when it comes to stealth. It's also great for accelerating the affliction of status effects using elemental arrows. This tree also includes Concentration, which is a skill you will use all the time for firing ranged weapons.
Lure Call - Crucial for luring enemies for Silent Strikes or Overrides.
Combat Override+ - Makes overrides indefinite instead of temporary.
Healer -> Herbalist - More health recovery is always good.
Tinker - Allows you to swap modifications, so that you don't have to worry about having to save mods for your best weapons.
Thanks for the tips, and have an award.
Death is a learning experience (Which suggests Aloy is Cylon model 14.). However you die, missing a jump or enemy action or got caught in the blast of your own fire wire the game will reload your last save (auto, quick, manual). Other then the loss of time there is no penalty for dying.
Time is irrelevant, no matter what Aloy says you are never in a hurry. With the exception being when something is trying to kill you.
Neither Character Level nor Quest Level is of any importance. Occasionally not having done some quest prevents making progress doing another quest. In any case do whatever you want when you want and in any order you want.
As with any RPG the main protagonist starts out unskilled, broke and poorly equipped. There is no reason to accept this. Take the time to amass resources, and craft bigger bags, especially the resource and modification bags. And gain a few levels just on combat alone before undertaking the initial quests, while acquiring the resources to purchase all the available weapons.
Be aware of what is needed for crafting.
Tutorial Quests have to be the Active Quest to get credit for doing it. Even when doing another quest a Tutorial Quest can be active without effecting the progress made on any other non-Tutorial Quest. This applies to quest progress in general as well. Although called "Tutorial," these are bonus experience quests for using a newly acquired weapon.
Learn to Dodge, in any direction, at will!!
There are four levels of vendors, called Tiers. At the start there is one Tier 1 vendor in the Embrace. After the Proving there are three Tier ! and two Tier 2 Vendors in the Embrace. It's quite a trip to the first Tier 3 vendor. The higher the Tier the greater variety of weapons and armor available.
Explore ... have Fun!!!
I believe that no one still had suggested it because the Horizon Zero Dawn's (HZD's) suggested level to start upon the Frozen Wilds DLC area is to be at least 31 or 35. Either way, that's not exactly a starting character's most reasonable and logic move to go there to be way underlevelled in comparison to your machine / human bandit foes.
To be bluntly frank, I've mostly prevented myself from posting here because I believe that most recent threads upon the Steam's HZD section already have a few tid bits of my knowledge already shared and personal intakes on what you probably should do 1st to be able to get by more easily. And if using Stealth is one of the upmost values, knowing to level up by doing initial side quests, such as the Nora Training Grounds will also teach you to think out of the box, teach you to Focus scan your foes to learn more easily about their weaknesses and strong points. And also, more importantly, on how to discreetly level up your character by exploring the world, the game's mod's into weaponry and outfits mechanics and also being at least at the same level of a foe (or foes) that you're deciding to engage and how to prepare that engagement with your head (and not your brawn alone).
*Ahem*
Decided to bring up the OP's post as a quote because it seems that you've forgotten about 'that tiny detail'.
Lots of different weapons and things to unlock...how many players if they seek online help would seek to find the "best" weapons available early? Probably more then you think.
And that "whack-a-mole" Spear using mostly tactic quite probably is only valid for "Story Mode Difficulty".
For instance, you'll notice quite the difference when trying to melee Sawthoohs upon "Normal Difficulty" if you don't already know how to Dodge out of their way and also using other weapons, such as for instance the TripCaster to lay some traps for'em to trip along the way while trying to reach you.