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Fordítási probléma jelentése
Oh, that is no insult. Chaos Residue literally has a memory problem where it's like their memory of what's been talked about is 100% flushed from them. This is a recurring issue of theirs which has affected conversion after conversation in thread after thread. It's a 100% real issue, and I'm asking if they wouldn't mind sharing what it is, as it could affect how I respond to them.
They know exactly what I'm talking about.
And, of course, you've lost your argument and are shamelessly attempting to save-face. But I think there's no point, because any you had remaining was, I think, discarded a long time ago.
but ultimately, by definition of action rpg, action has to be the focus of the gameplay (check), and you have to be playing a role of a fictional character in a setting (aloy, check again)
action rpg, simple as that, using the definitions you provided over several pages.
you argue in bad faith, be better then the person you were today, or are you going to resort to insults again? and there it is.
ah yes, the classic "i insulted someone but i dont wanna own up to it" be better then that, if you can.
When you pretend to be dumb to not get what's being said, then you're kind-of admitting that you aren't just pretending, because you couldn't actually think of anything valid to say - yet chose to speak regardless.
The dynamic feedback and rulings the DM makes about situations based on decisions made by the players is player agency.
Your hypocritical attempt to be condescending only underscores your severe desperation at having your arguments nullified. Go on, tell everyone again how DOOM and Half-Life are RPGs. That's always a winning argument (at least in your mind).
be better then who you are today.
How did I lie? This was your definition of Game Master:
I Googled that and couldn't find a single source with that definition. Which means you created the definition. Furthermore, I provided multiple definitions I found for Game Master, and none of them say anything about player agency. If you did snag that definition from somewhere (instead of cobbling it together yourself) then provide the source for it.
Nothing on the internet is coming up with the above definition that you supplied. It's not possible that you sourced your definition if the internet holds no record that that definition exists.
That says nothing about player agency, while your definition mentions player agency as a requirement. This says the Game Master describes the game, and makes rulings regarding the outcome of actions made. E.g. did the attack hit or miss, what damage was done, how much did you heal for, were you able to flee, etcetera. It could also describe actions that would be considered player agency (such as a narrative choice that alters the game), but it isn't explicitly stating player agency is required.
This isn't a definition. And that section of the RPG page says the main article is RPG Theory, and that article states that the definition of RPG is constantly theorized, but that there isn't an objective definition.
That says nothing about player agency, while your definition mentions player agency as a requirement. This definition just says the GM describes the outcomes of player actions. E.g. did the attack hit or miss, what damage was done, how much did you heal for, were you able to flee, etcetera. It could also describe actions that would be considered player agency (such as a narrative choice that alters the game), but it isn't explicitly stating player agency is required.
Tell yourself what you want. I've explained it, I wasn't asking you, and Chaos Residue knows exactly what I'm talking about. It's been an issue that has negative affected many conversations we've had across many discussion threads on Steam, and if I knew what it was, it could affect how I respond to them.
You aren't scoring any points with your pretentious false indignation. You're simply underscoring your desperation to find anything to try to grab on-to to get back some of what you've lost.
No-one has taken a definition that I've provided and applied it to HZD to prove it to be an ARPG by a definition that I provided.
No-one has demonstrated HZD to be an ARPG.
You are entertaining delusion in order to avoid facing the reality of what has happened here. No, DOOM and Half-Life are not RPGs. No, you haven't made an argument demonstrating that you understand what an RPG is.
You're the one that is pretentious. You're also extremely arrogant. You refuse to admit that the definition of RPG has not be specifically defined in any sort of official capacity, which means that the definition of RPG is largely subjective.
FF15 and FF7 Remake are ARPG, arent those RPGs with real time combat?
aight: bet, watch.
page 27.
26
28.
its that simple.
I can do it.
https://en.wikipedia.org/wiki/Hack_and_slash
Horizon Zero Dawn fits the definition of Hack-and-Slash. And it has armor/weapon stats as well as an HP stat.
By your definition of ARPG, Horizon Zero Dawn is an ARPG.
Those things are decided by players rolling dice.
The GM creates larger-scale reactivity to player actions.
What is Player Agency and what is it good for?[rpg.stackexchange.com]
"From a game design perspective, Player Agency is the player's ability to impact the story through the game design or gameplay"
Player Agency, Critical States, and Games as Formal Systems[gamasutra.com]
"player agency describes the ability of a player to interact meaningfully with game world. More than simple action/feedback interactivity, agency refers to knowing actions taken by the player that result in significant changes within the world."
https://en.wikipedia.org/wiki/Role-playing_game
"Both authors and major publishers of tabletop role-playing games consider them to be a form of interactive and collaborative storytelling."
The interactive storytelling is created by the GM making decisions based on player actions.
Imagine thinking that doubling-down on false indignation and playing-dumb would get you somewhere here.
And you fail.
It would help if you knew what Legend of Zelda actually is.
https://youtu.be/6g2vk8Gudqs
Legend of Zelda is nothing like HZD. Legend of Zelda can actually qualify as an ARPG - though, the genre label was retroactively applied to it after Diablo coined the term ARPG.
That's fail #2.
If they lacked player agency, then they wouldn't be RPGs. However, they have more player agency than Skryim.
https://youtu.be/wkjAOMkDAOM
"Pool of Radiance was considered a classic in its time for a reason. It offers a massively-sprawling campaign with choices and consequences depending on the player's actions."
That's fail #3.
An ARPG isn't simply a game that has RT combat an RPG-associated elements. It's a game which has a heavy emphasis on combat, with combat pacing similar to hack-n-slash games, while combining it with some RPG-associated elements.
So, HZD, which doesn't have that focus on combat and has a variety of emphasized experiences (exploration, story, combat, character development), isn't an ARPG. HZD is an Action-Adventure game.
The players role the dice, but the GM lets them know the outcome of the roll. Nowhere in that definition does it specify what "game situations and effects" they are referring to. Without an explicit definition your subjective opinion on what they mean holds no more weight than my own subjective opinion on what they mean. You can't use that as proof of player agency since it doesn't specify the type of action or state player agency by name. Claiming that you know what they mean is speculation - nothing more.