Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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bombastinator 8. juni 2023 kl. 19:09
INSULT TO INJURY: how to get up rock
so to do insult to injury i have to discover empty holders of this dreamstuff the problem is i cant even get there to do it and the guides all start later: it loooks like the firsat one is a tree with a zipline on top of a rock, so you have to climb the rock? the rock appears to be unclimbable
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dcy665 8. juni 2023 kl. 19:20 
For everything in HZD that you have to access above your current location, first item is walk around it while looking for Yellow hand holds, ropes, and rope ladders. They are all YELLOW.

Once you see them, it will be obvious. For the Dreamstuff (tm) you might have to climb up a rock/tree close by, and then jump. Which means running jump as best as you can. If there is a ledge aim for it.

If you are using a controller and are jumping do not RELEASE the left stick until you land!
You will quit moving forward and not make the jump. This is true for many games using controllers.
bombastinator 8. juni 2023 kl. 19:54 
There is a tree, but its amazingly difficult to jump to
ƎϽ∀ƎԀ 8. juni 2023 kl. 21:19 
In a lot of cases, if not most, don't jump. Just run. The series of posts crossing a river or ravine. Don't jump, just run. Most climbing is just up, left and right keys. Very little actual jumping, just the long distance hand holds. Most jumping is done automatically. There are places where you need to jump, obviously, but then those are rather obvious.
If something seems too difficult to do, you are probably going about it the wrong way.
Sidst redigeret af ƎϽ∀ƎԀ; 8. juni 2023 kl. 21:21
bombastinator 8. juni 2023 kl. 23:08 
Found the climbing holds. that one really punishes for failure and it seems like it was designed to be failed at least once. The first jump is a running jump but none of the others are. also if yo take the obvious route it doesn't work. you have to climb the rock behind it instead and drop down
Basan™ 9. juni 2023 kl. 2:09 
Imho, the climbing spots could've been made easier to spot if the Guerrilla dev' team considered in making those easier to spot when using your Focus. And I mostly say this because many times when under rough weather (i.e., heavuy rains, dust storms, high blizzards, etc. etc.) those spots can be quite difficult to distinguish from the rest of the landscape. :winter2019happybulb:

Heck... and for mere comparison value, more than once I've figured out a climbing up to certain spots while continuously jumping and trying to aim for the ledeges nearby (btw, I'm using a mouse and keyboard). And when I reached those spots then saw a climbing ledge, but at that point I wasn't going to do the reverse way just to get up in there all over again. :steammocking:
Supafly 9. juni 2023 kl. 4:19 
Oprindeligt skrevet af Basan™:
Imho, the climbing spots could've been made easier to spot if the Guerrilla dev' team considered in making those easier to spot when using your Focus.

That's something they did address in the second game, Forbidden West. You can pulse the Focus and see bright yellow marks easily.
joridiculous 9. juni 2023 kl. 4:35 
Oprindeligt skrevet af dcy665:
For everything in HZD that you have to access above your current location, first item is walk around it while looking for Yellow hand holds, ropes, and rope ladders. They are all YELLOW.

Once you see them, it will be obvious. For the Dreamstuff (tm) you might have to climb up a rock/tree close by, and then jump. Which means running jump as best as you can. If there is a ledge aim for it.

If you are using a controller and are jumping do not RELEASE the left stick until you land!
You will quit moving forward and not make the jump. This is true for many games using controllers.
You mean white. Only things with ropes on are yellow, every other climb area (rocks etc) is white. Which is brilliant in the snow :steamfacepalm:

You don't have to hold jump (or direction stick) until you're "finished" with the jump on controller. Press and let go of Jump and Aloy do the rest automatically.
Basan™ 9. juni 2023 kl. 4:46 
Oprindeligt skrevet af Supafly:
Oprindeligt skrevet af Basan™:
Imho, the climbing spots could've been made easier to spot if the Guerrilla dev' team considered in making those easier to spot when using your Focus.

That's something they did address in the second game, Forbidden West. You can pulse the Focus and see bright yellow marks easily.

Glad to hear it, particularly since I'm a 100% PC gamer (apart 1 cell phone's game).
And are there any release date expectations thrown into their PC port of that one, by any chance? :pandastunned:
Supafly 9. juni 2023 kl. 6:37 
Oprindeligt skrevet af Basan™:
Oprindeligt skrevet af Supafly:

That's something they did address in the second game, Forbidden West. You can pulse the Focus and see bright yellow marks easily.

Glad to hear it, particularly since I'm a 100% PC gamer (apart 1 cell phone's game).
And are there any release date expectations thrown into their PC port of that one, by any chance? :pandastunned:

Unfortunately, no idea if or when second will come to PC. Played both on PS first and only got Zero Dawn on PC recently so I could aim with the mouse. Mouse so much better I almost feel like I'm cheating on PC compared to controller use on console.

Another good thing that second improves is you can rearrange the order of your potion, bombs and traps in the second. Can even craft by holding do the item use button.

Melee combat got a lot more detailed/skill wise. Some things need to be timed so button mashing. Wasn't a huge fan but it was def better than zero dawns.

When you pickup more of an item than you can carry it automatically gets sent to your stash/storage crate you can access from most camps.

Think that's most of the things I didn't like about Zero Dawn improved for Forbidden West.
joridiculous 9. juni 2023 kl. 10:49 
They improved quite a bit in Forbidden West.
Climbing points is one, proper upgrade of weapons and Armour (using workbenches), better highlight of resources when you fight machines etc.
How game play is i cant say, not played it.
Bobucles 9. juni 2023 kl. 18:48 
First post nailed it. Every collectable has an intended path to reach it, and some of them can be cheesed. There is much more climbing freedom in the sequel.
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