Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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Exotic Dec 30, 2021 @ 9:17am
How linear is this game?
Simple question, how linear is it?
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Showing 1-13 of 13 comments
APN34Z Dec 30, 2021 @ 9:19am 
Its open world like Elderscrolls or Farcry
Seamus Dec 30, 2021 @ 9:28am 
It's... more linear than elder scrolls games.

More like the more recent tomb raider games with a more open map.
Son of Heaven Dec 30, 2021 @ 9:30am 
It plays similarly to the new AC games.
Naips Dec 30, 2021 @ 9:32am 
it's open world, you get your main quests, you have the option to do side quests and extra activities like clearing bandit camps or the challenges of the hunting grounds. after the prologue you can explore the world however you like. there are different biomes like forests, jungle, snow, desert and such. i personally choose to do the frozen wilds dlc before going to the objective of my main quest, but i could have done it in other order.

what i understand as linear are games like uncharted, god of war.

there are semi-open world, like tomb raider reboot, star wars the fallen order, firewatch

and then there are open world, like GTA, the witcher 3, mafia trilogy and such

horizon fits the later.
charly4711 Dec 30, 2021 @ 12:08pm 
The game is linear in the sense that there are no branching quest lines. You can chose to do or not do some side quests, but the main quests will happen exactly the same way in every playthrough (except for a couple of inconsequential dialog choices.) In that sense it's a linear story, but you can do some things in different orders and free roam for side content.
Roccondil Jan 2, 2022 @ 12:46pm 
In addition, while the overworld is generally open, there are several "dungeons" that can be accessed only through getting to the story points that are relevant to them, and they are all linear in design - no branching paths or mazes to confuse you during your exploring of them.
Eye of Newt Jan 2, 2022 @ 1:21pm 
Originally posted by Roccondil:
In addition, while the overworld is generally open, there are several "dungeons" that can be accessed only through getting to the story points that are relevant to them, and they are all linear in design - no branching paths or mazes to confuse you during your exploring of them.

There are a couple storyline places where you can accidentally skip data points (basically game lore) but you can always go back and find them, but general advice for this game is to not just rush around with metaphorical and literal tunnel vision. :)
Awaken Jan 22, 2022 @ 6:07pm 
The 'open' world is extremely linear and there are invisible walls & uncrossable hills everywhere.

It's an outright bad game. Soulless & boring. Ubisoft does this style of game much better.
RageOfPerun Jan 22, 2022 @ 11:12pm 
The game is far more linear than it feels like, which is a good thing, the openess is up to you, if you concentrate on the main story it will be over quick if you want to do all the side quests and activities it will take 2-3x longer
Eye of Newt Jan 22, 2022 @ 11:21pm 
Originally posted by RageOfPerun:
The game is far more linear than it feels like, which is a good thing, the openess is up to you, if you concentrate on the main story it will be over quick if you want to do all the side quests and activities it will take 2-3x longer

The game really slams into high gear once you have to go to a place called Maker's End.

That said, if you do side quests here and there along the way it won't really feel like that so much.
Last edited by Eye of Newt; Jan 22, 2022 @ 11:21pm
LeftPaw Jan 23, 2022 @ 2:07pm 
What's worse for me is how repetitive it is. You just seem to be doing the same thing over and over. Also there is no one to love or hate, they are all nobody's. (cardboard cut-outs)

You know how you probably still remember all the characters from Dragon age origins and Mass effect? Well you will have forgot them all in this game when you switch off.
Last edited by LeftPaw; Jan 23, 2022 @ 2:16pm
Tactics Precise Jan 23, 2022 @ 9:47pm 
OP, I spent almost 140 hours going through the game and its DLC (hardest difficulty). It is VERY non-linear once you get through the initial area missions. I probably spent 60 hours of game time at one point only doing side missions and random encounters before going back to the main mission.

However, the game is pretty much always extremely linear when you tackle an interior level (most of the main missions). There is absolutely nothing to figure out at all when you enter a building or cave or base... just go from point A to point B to point C, etc.

tl;dr: Exterior side missions and random encounters are very non-linear. Interior main missions are extremely linear.
Maverick81PL Jan 24, 2022 @ 12:53am 
Like all other games. All games with quest are linear...
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Date Posted: Dec 30, 2021 @ 9:17am
Posts: 13