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For robots, you have to look them up in the Notebook. They will barely take damage at all unless you use the right kind of ammo against them, so you have to figure out which body parts need what damage type(s). Some will reward accuracy, like if you get a precise shot on a blast container with a fire arrow, for example: it'll take a few seconds to ignite, and when it does the explosion is so big that it takes out creatures around it too.
Modifiers mounted on the armour and weapons will help too. Since you can swap armour by going to the menu mid-fight, you can have different armour types entirely dedicated towards one elemental damage type (so you swap to your electrical protection versus hawks, or you fire protection versus bellowbacks).
Sawtooths are easy to kill. The tutorial mission takes a couple of electrical tripwires and spear attacks when they go down. You could use traps of other kinds too. Don't stealth attack these big creatures [eta: unless you have knocked them down, ofc].
No fights should ever take 20 minutes. The biggest bosses go down faster than that.
I always chose story with games of this type. They start of nicely balanced but then get ridiculously hard, probably to try and slow your progression down while making the game suck.
Not sure if sarcasm or stupidity.
Playing on Normal (give me a break, I'm in my mid 40s and it's my first run!), but tbh from what I'm seeing I could have gone for a harder difficulty. With a sharpshooter bow and definite headshots, I took out a Level 25 Bandit Camp when I was about Level 15 at the time almost entirely from a distance with Sharpshooter (not sure about the exact level, but it was somewhere around this mark). I'm starting to think enemies don't necessarily have levels either, at least not human ones. Some robots get noticeably harder when you get fully outside the Noras' zones, but I've never once seen a human take a definite headshot and survive.
No problem :) Also, be aware that some bows that fire normal arrows can deliver quite a lot of, say, Tear power, even if it's not as dramatic-looking as a proper Tearburst arrow. Ravagers can be really troublesome at first because they're big, they're in packs, and they tend to hang out with other dangerous robots, but if you use Tear and knock off the cannon on their backs you can pick it up and wipe out everything around you.
Because Ravagers are susceptible to Tear all over, you can sometimes kill them in 3 or 4 shots by picking off the back features and landing a Tearburst under their bellies as they charge you. That last shot is usually the killshot if you get it right.
Fire, then. Once you have decent weapons and mods, just flood them with fire arrows and they die.
[eta]Are you doing the Tutorial missions from the Quest list? I expect a lot of people ignore those, but they're a source of easy XP and they will sometimes teach you a really fast way to kill certain enemy types.
Also, if you find you're getting crushed by charging enemies, unlock the long dodge when you can.
I still like it though, I hope as I get better I get to kill them in just a few hits.
The "Shadow" class weapons offer 3 mod slots (since it's a first playthrough) and a higher base damage. If you already get them offered, but can't afford them - do some "farming".
Minor correction, but the Shadow weapons do not have increased base damage compared to the "Basic" and "Carja" versions (ie. the base stats are the same for all of them). However, access to additional ammo types and mod slots definitely makes them worth it. The Banuk weapons do, however, have different base stats due to the overdraw mechanic.
I'm on my first playthrough, about 50h in on Normal. Level 37 with mostly Shadow weapons. Normal difficulty felt pretty good early on. It feels a bit easy now, but that's probably because I'm way over-leveled for the quests I'm doing (they're level 12-20 mostly...). I'll probably increase the difficulty a bit to compensate.
That said, a lot of the perceived power increase is likely due to an increased understanding of each robot's vulnerabilities and how to exploit them. For example, if I just shoot one of the big robots in the body with normal arrows, it easily takes 10x longer (or more) to kill than if I freeze them (which greatly increases damage taken) and target a weak-point with a triple-shot (as an example).
That said, one thing I like about the game is that even weak robots can be a threat if I slack off and don't pay attention.
Even the boss enemy in the very early game, IDK how to spoiler tag, so I won't say. Even he died in like 1 headshot and 4 body shots.
My real issues is having to face two sawtooths at early levels when I'm counting all my wires and metal vases.