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回報翻譯問題
With all the bad rap it gets, I think putting labels on people is a good way of making sense of people and of the world. This is a skill that would make you determine who to trust and who to avoid in this life. Now the level of skill in how people determine who is labeled where tend to vary. Some do a bad job at it and so they mislabel people and put them in the wrong boxes so to speak and so this becomes a detriment to them and the people they wrongly label. However, if we do away with labeling people altogether, a time may come where people will just blindly walk into people's traps because they couldn't or have deliberately muted their sense of danger.
This is how I felt with some of the characters in the game. One for example is Vanasha. When the quest was first introduced, her entire operation stank like sulfur from hell with all the unnecessary secrecy. And to think she already knew who Aloy was and still felt she needed to play Cloak and Dagger with her. And through the entire questline she was arrogant and disrespectful to Aloy, always referring to her as "little huntress". I don't know how women interact with each other without the presence of men but if say the genders were reversed and a man goes up to another man to ask for assistance, specifically with his hunting skill and that man calls the other "little hunter" all the time? Dude, you're in for a brawl.
I understand that people are complicated creatures. Light and Dark, Yin and Yang, Jedi and Sith. Nobody's perfect. This is why despite her conceited attitude towards Aloy and towards Uthid whom she belittles in the in-game dialogue, the game presents her as somebody working ultimately for the good, hence the Royal rescue mission. This is excluding not paying that old man she contracted for the escape. So, if the intent of the writers was to present this kind of complexity in people, then Aloy should have been given a chance to dislike her in the dialogue section. But she doesn't. It is my suspicion, that the writers intended for her to be cool and sassy and be liked by the player with all her mysterious baddass attitude rather than be seen as a flawed individual with good and bad traits in her.
Characters like Vanasha can be found scattered through the open world of HZD. Insufferable people (who happen to be women) who are either heroes or victims, never villains. It's just frustrating because despite its excellent writing, where many characters almost felt like real people, there are these characters whom the game forces you to like but really seem like they were hand-placed there by a certain political faction from your beloved United States of America.
What are the character flaws of the females? Aloy, Elisabet, Gaia, etc.
fanfic denying thousands years of human history and society development and replacing it with bizzare idea of one woman
Elisabet, the inventor of Zero Dawn? To think that you can outdo nature itself. To think that humans are worth saving... child of her time I suppose.
Aloy, male of female the Aloy character has to be a fighter for the game to work. But she has very little compassion, happily killing machine and human. The game wouldn't work without that, but it makes her character-wise a pretty cold personality.
Everything okay there, bud?
I did. yeah, I'm cool (y)
Well, I hope it is. I try to keep it healthy as much as I can by balancing my opinions as much as possible. Is your mindset healthy?
I was merely asking where the white people are. What's wrong about that? And did you realize I never talked about race in the comments that followed? Also, you never seem to answer any of my questions. Why are you so dodgy? Are you really okay? You seem to be making a lot of accusations. I don't even know to whom your first comment is for. Is that for me?
Your title is already talked about race so don't blame people for giving you negative comments.
Delete this thread? Stop answering to comments? Oh yeah? Make me.
So are you implying that the majority games have just been "meninism" propaganda? Or is this just a typical one-sided false equivalency? I mean, most games in this genre (most genres honestly) are purely "men" moments with absolutely zero balance.
The entire term "women moments" assumes that the norm is "men moments" and women should be considered the outlier. Why is it that males are the considered the norm and women are only allowed moments if they don't interfere with the man's prerogative, even when the story is supposed to be about a women?
Do you also rail against the hundreds of AAA men-centric titles every year or only against women specifically?