Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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snuggleform Apr 29, 2021 @ 5:45am
min/max question about weapon mods
I was reading some older reddit threads and for weapons with 4 slots, they usually recommend 3 x pristine weapon coil + handling coil.

My question is why not just use 4 pristine weapon coils? Is there some hidden limit that you can't use more than 3 of the same unique mod at the same time or is it something else?
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Showing 1-9 of 9 comments
lazzick Apr 29, 2021 @ 6:32am 
There are hard caps on weapon stats.

If you already have 3-stat dmg mods (pretty rare) or high 2-stat mods you can easily spot this on the 3-slot tripcaster.

The visual clue for reaching the cap is a full bar.

Btw. please do not follow modding guides blindly. Every mod setup is for a specific use case.

Oh and 4 instead of 3 pristine coils need 1 more playthrough.
ESOS Apr 29, 2021 @ 7:36am 
4 mod slots is only available in NG+ mode and you have to acquire it again from the merchants, quests and hunting grounds.
It's called Adept weapons, my tips for you if you haven't play NG+ UH difficulty is after you beat the game once in any difficulty you choose you'll have ability to create a NG+ Loadout.
Now when you wanna try to play the NG+ don't choose UH difficulty right away but choose Story, in this story mode you gather all the Adept weapons and armors that are available after you have all Adept weapons and armors then you can create a new NG+ Loadout.
Now you can choose NG+ UH, this time your loadout is the most powerful weapons and armors in the game and UH will no longer that hard to beat.
But it takes time for you to get the achievements.

My mods for Sharpbow is all handling, 4 handling mods. I hate waiting for the bow to aim or reloading to two or triple arrows, the damage still huge if you hit the weak spots of the machines.
Never having trouble defeating bosses like Deathbringer, Behemoth or Helix.
And for the Banuk Champion Bow I'm using 4 freeze mods and for the Banuk Striker Bow I'm using 4 fire mods.
Tripcaster 4 damage coil mods (my Adept Tripcaster have 2,5k damage each it's max damage that I can get it's full bar), Blast Sling 4 damage coil mods, Ropecaster 4 handling mods.
Last edited by ESOS; Apr 29, 2021 @ 7:43am
snuggleform Apr 29, 2021 @ 12:48pm 
Originally posted by lazzick:
There are hard caps on weapon stats.

If you already have 3-stat dmg mods (pretty rare) or high 2-stat mods you can easily spot this on the 3-slot tripcaster.

The visual clue for reaching the cap is a full bar.

Btw. please do not follow modding guides blindly. Every mod setup is for a specific use case.

Oh and 4 instead of 3 pristine coils need 1 more playthrough.

I had considered this, but this doesn't make sense because if 3 pristine coils maxes out handling, then why would people keep suggesting a 4th mod as having more handling on it?

Also based on my research, the UI lies about max stats so just because you have a "full bar" doesn't mean you've reached the max potential of a particular stat.

Your generic advice about not blindly following modding guides blindly is sound, but I'm looking for very specific answers in this case, which you haven't satisfactorily answered yet.
Last edited by snuggleform; Apr 29, 2021 @ 12:53pm
ESOS Apr 29, 2021 @ 3:37pm 
Originally posted by snuggleform:
Originally posted by lazzick:
There are hard caps on weapon stats.

If you already have 3-stat dmg mods (pretty rare) or high 2-stat mods you can easily spot this on the 3-slot tripcaster.

The visual clue for reaching the cap is a full bar.

Btw. please do not follow modding guides blindly. Every mod setup is for a specific use case.

Oh and 4 instead of 3 pristine coils need 1 more playthrough.

I had considered this, but this doesn't make sense because if 3 pristine coils maxes out handling, then why would people keep suggesting a 4th mod as having more handling on it?

Also based on my research, the UI lies about max stats so just because you have a "full bar" doesn't mean you've reached the max potential of a particular stat.

Your generic advice about not blindly following modding guides blindly is sound, but I'm looking for very specific answers in this case, which you haven't satisfactorily answered yet.
How'd you know when it's full bar but it haven't reach the max stat? You can't add more damage when it's full bar. One of my weapon had reach the full bar before the 4th mods then when I added the same mod it doesn't add any value to it, so I changed it to another mod.
If the handling already full before the 4th mods then don't add another handling mod, you don't always have to follow what other people suggested just use your common sense.
snuggleform Apr 29, 2021 @ 4:05pm 
https://www.reddit.com/r/horizon/comments/70gpmn/the_maximum_cap_for_resistance_ranged_attacks/

This demonstrates that the display screen lies about what actually happens to your stats.

The whole reason I'm asking is because I don't understand why people make the suggestion to put in 3 pristines + a handling, if it is believed that the first 3 pristines already max handling. What's the reasoning for it? Is it just bad reasoning, or is there something I'm not seeing?
lazzick Apr 30, 2021 @ 7:05am 
Sorry, but putting 3 pristine coils (let alone 4) into the Sharpshot bow is imho borderline stupid. You're way over the dmg cap so you are basically wasting a pristine coil for a slot where a normal mod would suffice.

So i'm inclined to think it's bad reasoning.

Btw. that stat issue with oufit weaves was fixed in patch 1.40.
ESOS Apr 30, 2021 @ 7:37am 
Originally posted by snuggleform:
https://www.reddit.com/r/horizon/comments/70gpmn/the_maximum_cap_for_resistance_ranged_attacks/

This demonstrates that the display screen lies about what actually happens to your stats.

The whole reason I'm asking is because I don't understand why people make the suggestion to put in 3 pristines + a handling, if it is believed that the first 3 pristines already max handling. What's the reasoning for it? Is it just bad reasoning, or is there something I'm not seeing?
well I don't want to thinking about that too much, I'm a simple person especially it's just a game for me if I'm seeing the bar is full then it's already at max stat so there's no point adding more of that stat if it's already reached max stat I'll add the 4th slot with different mod.
You're doing too much researches makes you confused, just choose whatever mods that suit your play style.
BoomerFTW May 2, 2021 @ 5:43am 
Hi, the answer is quite simple. 3 pristine coil would grant:

- 153% damage -> hard cap is 150%
- 141% handling -> hard cap is 200% -> you need another 60% handling, which can only be done by using a handling coil
snuggleform May 2, 2021 @ 10:00am 
Yeah I already figured that out by reading this

https://www.reddit.com/r/horizon/comments/6pxt1d/hardcapped_stats_adept_weapon_modifications/

Wish you had answered earlier, but thanks anyways.

It turns out Iazzick was very wrong about it being a waste to put in 3 pristine coils in a weapon, yet he was the one warning about not following modding advice, smh.
Last edited by snuggleform; May 2, 2021 @ 10:16am
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Date Posted: Apr 29, 2021 @ 5:45am
Posts: 9