Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

Statistiche:
adaptive difficulty
I'm pretty sure his game does that.

Just went to the Cadja area and had an encounter with 5 glinthawk (annoying c*nts) and three tries later there where just 3 of them on very hard.

Anyone noticed something like that too?
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Glinthawks are easy to kill, smother them in enough fire and they'll crash to earth, use a heavy spear strike or a critical strike to destroy the machine when it is on the ground.
Easier sad then done with 5 around, but yes i know.
Do you have the ability to nock multiple arrows at once yet?
I think it's just that enemies are somewhat randomized.
Messaggio originale di Seamus:
Do you have the ability to nock multiple arrows at once yet?

Yes
Messaggio originale di Xaphnir:
I think it's just that enemies are somewhat randomized.

Yes. Thats also possible.
Within time you gonna find a workaround what suits you how to encounter them. Someone already mention it and of you’re able to shoot 2-3 Arrows at same time + Concentration make‘s a lot of things easier. My ultimate hate encounters are scorchers. Movement set is pretty annoying. Better deal off with 20 fire/frostclaws than these f*ckers…
Messaggio originale di 『・㋐㋦・』:
Within time you gonna find a workaround what suits you how to encounter them. Someone already mention it and of you’re able to shoot 2-3 Arrows at same time + Concentration make‘s a lot of things easier. My ultimate hate encounters are scorchers. Movement set is pretty annoying. Better deal off with 20 fire/frostclaws than these f*ckers…
Destroy the rear most module to send a shock through the machine and then take out some of other modules and hide. Scorchers are easy to deal with.
This discussion was not really meant to be about the hawk tho 😆
There is considerable variation in what spawns when you get away from quest specific areas and machine sites. For example there is a Trampler Site east of Meridian. There will be 3 or 4 Tramplers with or without a pair of Watchers. But even more variable is the stretch of road approaching. There may be nothing ... or ... There may be four bandits hiding in the tall grass, two on each side of the road. One or two Sawtooth. A Sawtooth corpse which may or may not summon Scrappers when approached. In addition a Carja Patrol travels this road and one may find them engaged with whatever else has spawned along the road. In an area downhill from the Broadhead Site one passes taking the road from Meridian to the Trampler Site mentioned above one may find nothing, or there will be a four Lancehorns guarded by Watchers, or a Sawtooth, or a pair of Longlegs.

As far as adaptive is concerned what spawns in the Embrace changes depending on your quest progress. After talking to Brom and returning the Spear the frequency of random Scrapper Spawns increases, but nothing like the situation after the Proving. I remember once after the Proving I was traveling to visit Karst one more time before leaving the Embrace. I came through the woods by the Ruins, killed one of the Watchers guarding the Strider Site at as a remote a spot from the other machines of the herd as one can and immediately two Scappers spawned almost on top of me, the other two Watchers headed for me on a dead run AND two more Scrappers were on their heels. In the now near 1300 hrs I have in game a scrapper spawn has never happened for me when harvesting this Strider Herd before the Proving.

Furthermore the Derangement is real. Depending on the machine's level, after a number have been killed, one or two for large machines and five or ten for smaller machines they get a boost in hit points and damage done.
Messaggio originale di Sokurah:
This discussion was not really meant to be about the hawk tho 😆

it's meant to be about the game changing the conditions around the player to make it more difficult to play. The problem is that i pointed out twice that you can easily adapt around that difficulty in return by targeting the easy weak points.

If the game wants to shove you, you can shove right back.
No "adaptive difficulty" is a fixed term which mean the game will adjust the difficulty when you fail, sometimes without you noticing. I told i fought 5 Birds. After 3 more trieds it was just 3.

Is it random spawn or does the game react to you failing and make it easier, even tho you stay in the same difficulty.
Maybe my initial post was not so specific. It was no quest but a scriped event i would say.

Two dead watchers with two tribe ppl and as soon you get close to harvest, the hawks spawn in. So you would expect the same amount of enemies in one difficulty setting for such fixed events.

It was no random group in the wild.
Messaggio originale di Sokurah:
No "adaptive difficulty" is a fixed term which mean the game will adjust the difficulty when you fail, sometimes without you noticing. I told i fought 5 Birds. After 3 more trieds it was just 3.

Is it random spawn or does the game react to you failing and make it easier, even tho you stay in the same difficulty.

From my point of view i can adapt to those changing conditions by factoring it in as it happens because i like to tightly control my surroundings. of course sometimes there could be one too many and then the best course of action is to evade and escape rather than fight.

Glinthawks have a range as to how far they'll travel to pursue you and then disengage. i'd use that if the circumstances are such i can't take them on in that fight at that moment and need to rethink a little and then attack them in another manner that will see them destroyed.

I'm always thinking in a fight how to overcome the odds, sometimes the answer presents itself quickly just in a moments notice where a weakness shows during a fight. Of course a situation will change, sometimes a game could introduce an element like a lancehorn or two, but that means i have to change my attack priorities to the lancehorn 90% of the time until they are dealt with while avoiding frost attacks.

i guess you and i see things differently during a fight and what is considered difficult, but to me if the game dropped a few new units into the fight and i can handle the extra load, it's just about managing the situation and creating opportunities to level the playing field, it's not so much difficult as it is just another variable to deal with.
Ultima modifica da Xautos; 13 ott 2021, ore 12:24
http://imgur.com/eejyIdZ

https://horizon.fandom.com/f/p/3300297438920838295

Be aware that the machines do indeed change if you start killing a lot of them :P
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Data di pubblicazione: 12 ott 2021, ore 11:40
Messaggi: 23