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Yes
Yes. Thats also possible.
As far as adaptive is concerned what spawns in the Embrace changes depending on your quest progress. After talking to Brom and returning the Spear the frequency of random Scrapper Spawns increases, but nothing like the situation after the Proving. I remember once after the Proving I was traveling to visit Karst one more time before leaving the Embrace. I came through the woods by the Ruins, killed one of the Watchers guarding the Strider Site at as a remote a spot from the other machines of the herd as one can and immediately two Scappers spawned almost on top of me, the other two Watchers headed for me on a dead run AND two more Scrappers were on their heels. In the now near 1300 hrs I have in game a scrapper spawn has never happened for me when harvesting this Strider Herd before the Proving.
Furthermore the Derangement is real. Depending on the machine's level, after a number have been killed, one or two for large machines and five or ten for smaller machines they get a boost in hit points and damage done.
it's meant to be about the game changing the conditions around the player to make it more difficult to play. The problem is that i pointed out twice that you can easily adapt around that difficulty in return by targeting the easy weak points.
If the game wants to shove you, you can shove right back.
Is it random spawn or does the game react to you failing and make it easier, even tho you stay in the same difficulty.
Two dead watchers with two tribe ppl and as soon you get close to harvest, the hawks spawn in. So you would expect the same amount of enemies in one difficulty setting for such fixed events.
It was no random group in the wild.
From my point of view i can adapt to those changing conditions by factoring it in as it happens because i like to tightly control my surroundings. of course sometimes there could be one too many and then the best course of action is to evade and escape rather than fight.
Glinthawks have a range as to how far they'll travel to pursue you and then disengage. i'd use that if the circumstances are such i can't take them on in that fight at that moment and need to rethink a little and then attack them in another manner that will see them destroyed.
I'm always thinking in a fight how to overcome the odds, sometimes the answer presents itself quickly just in a moments notice where a weakness shows during a fight. Of course a situation will change, sometimes a game could introduce an element like a lancehorn or two, but that means i have to change my attack priorities to the lancehorn 90% of the time until they are dealt with while avoiding frost attacks.
i guess you and i see things differently during a fight and what is considered difficult, but to me if the game dropped a few new units into the fight and i can handle the extra load, it's just about managing the situation and creating opportunities to level the playing field, it's not so much difficult as it is just another variable to deal with.
https://horizon.fandom.com/f/p/3300297438920838295
Be aware that the machines do indeed change if you start killing a lot of them :P