安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Uses the same engine & runs much better, also has more graphic features.
This game is kinda of a broken mess since release, it has broken features that are not working right since release. One example is terrain deformation when you walk over mud or snow that are in Death Stranding & the PC version of Zero dawn.
(Death Stranding isn't for everyone I get it, but if you wanna compare game visuals vs another that one uses the same exact engine)
Oh boy, are you running Death Stranding offline in singleplayer or what? Cause online with all that constructions build on the map it runs like a LP with a big fat scratch.
Nothing comes close. Thats one game that actually justifies being the resource hog that it is.
Also, I think Control might actually trump these graphics. I'm not sure, I cant run control maxed out, at the moment.
Death Stranding surpasses it at capturing a vast wilderness and has the added benefit of not being a resource hog (if using DLSS anyway).
What engine is HZD written on?
Game looks fantastic, but is still surpassed by others in fidelity. Detroit Become Human looks better to me. Completely different game, but visually to me it's more stunning.
RDR2 has blurry textures, and extremely poor temporal anti-aliasing which further blurs the image quality which necessitated me to use Radeon Image Sharpening for a satisfying image quality, but in terms of world detail and lighting it is obviously leagues ahead of either of these games. I just really hate how blurry it is.
The rain looks really, really bad in Horizon.
https://i.imgur.com/5d2jwjm.png
Death Stranding probably has the most realistic character models and environmental details I've seen in a game, but since it's a barren wasteland most of the time it's not hard to see how devs had the GPU budget to pull it all off. This is why games that also look very good (but maybe not as good) that are teaming with engaging NPCs, dynamic wildlife, etc. ends up being more impressive IMO.