Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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scsr 2020 年 10 月 28 日 上午 8:35
Am I missing some important aspect of the combat system?
To me it seems like ranged combat in this game is slow. You hit an enemy, then hide until they give up looking for you and then repeat that until the enemy (or enemies) is dead. This is very slow and repetitive.

Fighting melee might as well be a suicide mission considering how much damage enemies do and how hard dodging attacks sometimes can be (especially big enemies). On top of that dodges don't seem to have any invulnerability time.

Even hitting the weak points don't really do that much more damage (except headshots on human targets). Critical hits and sneak attacks are pretty weak too.

The Tripcaster doesn't seem to have much use either. The time the enemy is down doesn't give you much time to deal much damage at all. I guess the best use for it is to stun an enemy to get past it or something.

So, is there something that I've missed about the combat? Don't spoil anything (e.g. exploits or enemy specific strategies). I'm looking for general advice. Basically something that the game intends to be used that I might have missed. If you need to know where I'm in the game right now to not spoil anything that may come up later, I'm at the "metal ring" in the "Revenge of the Nora" main quest.
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目前顯示第 1-15 則留言,共 20
SiomayGoreng 2020 年 10 月 28 日 上午 9:19 
Hi Scotty, what difficulty are you playing on?

No you dont miss anything, that's all there is to the game.
I'm playing on ultra hard, so dont really know about how it is on lower difficulties, but in this one you will need multiple hits on weak point to kill a machine.

Some tips for me:
- unlock any skill that slow down time, it will really help you in shooting those weak point
- component (weapon, radar) is not equal weak point, while dealing more damage, some big monster have a real weak point that deal massive damage when hits, consult with the machine database will help much in your hunting
- some machine have plates that negate damage, you need to take that out first before dealing real damage.
- Aloy is a hunter, try to take down enemies one by one, and avoid getting surrounded.
- Go to the hunting ground to learn more about equipment and their usage, its a good way to understand all arsenal in horizon.
- find your style of battle, either hitting weak point hard, exploiting elemental damage, or override machine and watch from distance, it will be quite fun when you already find your style.

Hope this helps!
CSharpDude 2020 年 10 月 28 日 上午 9:49 
Also different enemies and components are weak to certain damage types like tear, fire, shock or freeze. Info on each enemy's vulnerabilities is available in your notebook. You must have first scanned the enemy.

Tripcaster can deal explosive, shock or fire damage. If you set multiple wires in the same location, you can do decent damage. And then there is the ropecaster to tie enemies down. There are also corruption arrows which can cause machines to fight each other.

Add to this stealth attacks.

Going to the hunting grounds is a great idea to learn how to use different tactics and tools. Different machines require different tactics for best results.

Dodging takes proper timing and dodging in the optimal direction. There is also a skill that can increase the dodge distance.

EbonHawk 2020 年 10 月 28 日 下午 3:09 
Yup, stick with it and learn the specific methods that maximize damage output for any given creature or scenario. The game pretty much requires you to master its methods or suffer for it. It can be done, and certainly after you get sufficiently leveled up, but early on it can be tricky to just "wing it" and hope for the best. You need to pay attention to what and where you're fighting.
scsr 2020 年 10 月 28 日 下午 9:26 
引用自 irvandiherlambang
Hi Scotty, what difficulty are you playing on?

No you dont miss anything, that's all there is to the game.
I'm playing on ultra hard, so dont really know about how it is on lower difficulties, but in this one you will need multiple hits on weak point to kill a machine.

I'm playing on normal. I think the only enemies I can kill in one shot to the weak point are humans and different types of watchers, although stronger variants require a stronger bow. Others require multiple hits. If I remember correctly corrupted scrappers take three arrows from the stronger bow (sharpshooting bow iirc) to the components to kill (or sometimes stun with very little hp left). In terms of damage I think most enemies do at least a fourth on my max hp.

Another problem I have noticed is that the tool menu where you have potions and other things can get cluttered easily which can create some dangerous situations if you can't find what you're looking for easily.

引用自 dave.ranck
Dodging takes proper timing and dodging in the optimal direction. There is also a skill that can increase the dodge distance.

Getting used to the dodging mechanic in a new game does take some getting used to. I'm used to games having some safety mechanics like invulnerability time and perfect dodges, so trying to play a game that doesn't have them can be hard at first.
ErzPaladin 2020 年 10 月 28 日 下午 10:07 
In general I'd always max out one aspect of a weapon:

if you want to use fire arrows with a bow, then you should maximize the fire elemental attribute of this bow to the maximum. It's better in using 2 bows with one for fire arrows and one for regular/hardpoint arrows, than mixing it in a single bow.
Same goes for the rest of the weapons. Use for each element a different elemental sling.

In case of wire traps:

early on shock wires are pretty handy and won't afford mods for doing their thing. Later on it's a different thing, cause there do exist machines with a high shock-resistance. I from my own experience maxed out explosive wire dmg via dmg-boosting mods pretty early, cause it's really handy overall. Take in mind, that if you're maxing out your weapon capacity in your inventory, then you can always take more tripcasters with you which are differently modded.

In general I'd start with silent strike as starting skill and armor which grants a sneaking bonus, cause that way you don't have to invest much into crafting ammo for collecting material. Machines have a detection angle. Without sneaking-bonus you've to almost reach them from behind via sneaking, if you don't want to fall into this angle.
The higher your sneaking-bonus is, the broader/larger this angle will become. With 74 in sneaking/cloaking your angle lies by ~180° (almost +90° and -90° in both direction out of the view, if you'd directly stand behind a machine). I hope, this explanation is well enough. It's kinda though to explain in english.
That sneaking/cloaking-bonus doesn't make you silent. So, you still have to sneak instead of doing the regular walking/running. Always have stones with you, cause with those you can force enemies into watching into a different direction. Early on, you'll need this more than later on. Also, you can always re-collect thrown stones (as long as they won't stick to a wall/object due to a game bug). Later on there do even exist chests (chest trader Meridian) which will hold up to 8 stones. They're handy as additional stone-source/-storage.

Early on fire arrows are very handy, cause they're cheap to get and cause they're pretty useful in most situations.
However, keep in mind that you can only inflict 1 elemental attribute at once on a single target. If you shoot for example fire arrows on a shocked or ensnared (rope caster) machine, then it will lose the shock-/snare-status (even though in terms of ensnaring you could snare the machine afterwards again and it wouldn't cancel out the burning effect). Same happens in case of landing critical strikes. Also, you can't freeze and incinerate an enemy the same time. The previous effect would simply be overridden this way.
最後修改者:ErzPaladin; 2020 年 10 月 29 日 上午 7:42
Kabob 2020 年 10 月 30 日 下午 5:12 
Pulling a 'Samwise Gamgee' and running at enemies whom are faster than you and like to charge allow a player to dodge-roll past them or between their legs.

A quick spin and continued attacking sometimes allows a clean shot at the components on machine backs that can otherwise be hard to target during a fight.

As you level the skills just keep making things easier. I never focused much on placing machines in elemental states early on, but against tough machines it really magnifies the damage output and also helps save resources.

If you find yourself with a lot of one type of crafting resource - look to figure out how to use it more often. The developers did a good job mixing up the machine weaknesses, so try not to be a 'one-trick pony'.
EbonHawk 2020 年 10 月 30 日 下午 8:21 
Just when I settled into a rhythm of using the same 2 or 3 weapons, the game would bring along yet another test for my skills and patience. I loved that about it, always challenging and changing things up when you get comfortable.
Tavvar 2020 年 10 月 31 日 下午 6:28 
Every type of machine has a variety of ways to take it down. You need to find the methods you prefer.

As mentioned above, the Ropecaster ties down enemies so you have time to use the appropriate elemental attack on it or hit weak point (it is a lifesaver vs tougher machines). Blast bombs are also amazing since they can take out some of the lesser enemies in one hit. As you upgrade the bow, you eventually won't bother with hunter's arrows since they're useless. I highly recommend doing the Hunter's Lodges (and looking up guides as needed); those are how I learned to use all of the weapons effectively.

The slowing time skills (Concentration), and ability to fire multiple arrows a once are very helpful.

Once you know weak points and elemental weaknesses, you can basically walk into any mob and finish it by dodge rolling and using the appropriate weapon.
kotchorama 2020 年 11 月 1 日 上午 3:35 
Wow. With so much depth to the combat system in this game, i'm appalled that someone will go ahead and call the combat simplistic. That deserves a massive /facepalm for sure.

So, there are MANY things you can do when fighting the robots in this game. I'll just list a few off the top of my head; there are so many, I hope I can do it justice.

So you use the ropecaster to tie down the mobs so you can wail on them.
You can use the Ropecaster to "charm" one of the robots to fight with you.
You can use the Trip caster to set up traps on the bots that you want to fight. Namely the
electricity ones because they bind the monster for a few moments.
You can shoot the elemental arrows to enfeeble the monsters:
Fire will cause a damage over time effect as well as panicking some weaker bots
Ice will cause you to deal GREATLY increased damage overall
Corruption will cause you to temporarily "charm" a bot and it will cause it to fight for you
Shock arrows will do what the trip caster will do; bind a monster
You can use the "grenade" bows to do the above except FASTER
You can unlock all the slow time attacks when: Jumping, sliding so you can target hard to reach
areas on monsters ontop of making some bad ass attacks in slow mo

The enfeebles are GREATLY increased by the augments you can put into your weapons, as well as having the higher level versions of the aforementioned weapons.

I mean gosh, you COULD just walk around and melee robots or just shoot arrows and hide, but you're DEFINITELY missing out on how fun the combat can be. And it can be VERY fun and addictive.

There's also a few videos on Youtube explaining how to "Git Gud" and play the way you were SUPPOSED to be playing.
mbp 2020 年 11 月 1 日 上午 5:20 
I have just completed my first play through of the game and I remember similar feelings of frustration about the combat when I started playing. To be honest it wasn't really until towards the end of the game that it all began to come together for me. Without giving too much away here are some "I wish I knew when started playing" tips.

1. This is first and foremost a stealth game. Stealth allows you to avoid dangerous enemies, to one shot weaker enemies and to cause substantial damage to stronger ones. If you can use stealth in an encounter then abuse the shi*t out of it. There are some boss fights where you cannot use stealth but most of the game has handily placed hiding spots.

2. Melee combat becomes a lot more useful if you watch the machines and learn their attacks. Most machines telegraph their attacks really well so if you keep your eye on them you can dodge at the right moment and get in a damaging counter attack. A single heavy attack will knock many lighter machines down allowing you to finish them off with a free critical.

3. If a machine is stunned / knocked down / tied down try to get in close for a quick critical melee hit. This will do massive damage. Remember to use the light melee button for an automatic critical rather than the heavy melee attack. If you are feeling lucky you may be able to get in a heavy attack after the critical but roll away quickly afterwards.


4. Learn about the different types of damage and use them appropriately.

Direct Damage is the most important stat because that is the one that actually lowers enemy hit points and eventually kills them. Damage is mitigated by armour but all machines have weak spots so if you can aim for a weak spot do. If in doubt aim for the eyes because they always seem to be a weak spot.

Tear does no immediate damage but rips detachable items off a machine such as weapons, armour and subsystems. This has a double benefit of weakening the machines capability and also does a good chunk of damage when the bit comes off.

Fire does no immediate damage but builds up a burning status on the machine. Once the status icon is filled then the machine catches fire and experiences a good chunk of damage over time.

Shock does no immediate damage but builds up a stunned status. Once the status meter fills up the machine is stunned and knocked down. Rush in for a quick critical.

Freeze does no immediate damage but builds up a frozen status. Once the status meter fills up the machine is frozen which slows them down and increases all incoming damage. Switch to a direct damage weapon and do as much damage as possible until the status wears off.

Corruption does no immediate damage but builds up corruption status (does not work on already corrupted machines). Once the status meter is full the machine goes berzerk and will attack other machines.

Ropes are not a type of damage but they are a reliable way of disabling any machine If you fire enough ropes at a machine they will be tied down for quite a long time. You can either use that time to finish off other enemies or you can sneak in for a free critical hit. Hitting the enemy will reduce the time they are tied down.

5. Your bow is not a sniper weapon against machines. You can kill most humans with a single head shot but good luck trying that against most machines bigger than a watcher. It will take multiple arrows to take down a machine. I recommend having one bow modded up for tear and another modded up for damage. Use the tear bow first to tear as many bits off the machine as you can. Then switch to the damage bow and aim for weak spots if possible. Aim for the eyes if you cannot find a weakspot. Tearblast arrows on the sharpshooter bow are great for removing parts because they have an area of effect tear explosion. The hunter bow is probably better for direct damage because you can fire arrows surprisingly quickly from it.
EbonHawk 2020 年 11 月 1 日 上午 5:43 
引用自 mbp
Ropes are not a type of damage but they are a reliable way of disabling any machine If you fire enough ropes at a machine they will be tied down for quite a long time. You can either use that time to finish off other enemies or you can sneak in for a free critical hit. Hitting the enemy will reduce the time they are tied down.
I could swear I had the Ropecaster modified to do damage and tear, so that while I was tying them down they were also taking both types of damage.. I had those mods on my Ropecaster, and the corresponding numbers were increased anyway. Unless I'm completely misremembering those stats.
mbp 2020 年 11 月 1 日 上午 6:09 
Rope arrows do a small amount of damage and a decent amount of tear. Apologies if my comments were confusing I just meant to point out that ropes are a different type of effect to the normal damage types.

Edit: Actually I just checked the Horizon wiki on fandom and it suggests that ropes only do damage / tear against humans and not against machines. I only ever used ropes to tie down machines so I never checked.
最後修改者:mbp; 2020 年 11 月 1 日 上午 6:14
EbonHawk 2020 年 11 月 1 日 上午 8:08 
That's ..weird, since "Tear" doesn't affect humans that I can tell. But thanks for clearing it up for me.
geronimo 2020 年 11 月 1 日 上午 11:06 
just my PS4 experience here, you need to change up what weapons you use for which enemies. If you're still in the beginning of the game, then power on through, it does get better once you have a lot of upgrades/weapons. In the beginning it is rather slow, and on harder difficulties you are basically forced to use stealth takedowns or suffer an andless resource grind. If you can take out 1-2 mobs with siletn takedown then you are in for an easier fight.

For the 'bigger' enemies, like for example the thunderjaw, the point of it becomes to shoot away some of the equipment with weapons that do high TEAR damage (usually a sharpshooter bow for example). This will only do a mediocre amount of damage, but once shot off, you take away one of its abilities and weapons.

In the case of the thunderjaw, if you shoot of his disc launchers they will drop to the ground, allowing you to do massive amounts of damage, and if you know to focus your shots will blow of his armor to expose his weakpoint.

Once weakpoint exposed, take a sharpshooter bow with max damage, and shoot a triple arrow in the weak spot. Instakill guaranteed. If you find having trouble hitting the weakspot, use sling or warbow to freeze, or use ropecaster to tie down.

Against some enemies in packs corruption is super usefull, because they will be killing each other while you sneak around the herd. Finish of the battered survivors and done.

Pay attention to elemental weaknesses. If you light one of those sabertooth cat things on fire two times it's as good as dead, and will not be attacking you for a few moments.
Dani3009 2020 年 11 月 1 日 上午 11:53 
If you play on normal - why would you CHOSE a boring sneak aproach?

You can be sneaky
You can be offensive
You can set traps
You can exploit the machines weaknesses
You can go melee

There are many way - of course the slow sneaky approach works - maybe dont use it if its boring?
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張貼日期: 2020 年 10 月 28 日 上午 8:35
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