Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No, I don't, in fact, I disabled autoupdate for anything. I only update when there is a title I want to play with nvidia's optimization. Then I just found out about their obsolete method.
I could wait another annoying 2-3 hours again, but fk it, I would rather play other better games instead.
Maybe update your 🥔
For reference, I’ve spent maybe a total of 9 minutes on the optimization screen since the Steam release.
Of course, 9 minutes on a process I don’t understand and therefore think shouldn’t exist is probably the worst tragedy that has ever befallen anyone in history. Alas!
Your sarcasm falls flat. Optimization takes between 10 to 30 minutes on a 12-core 4 GHz CPU, every single time the game detects that the graphic driver has changed.
No it's not a historical tragedy, but HZD is the only game in history that does this and it's a royal pain in the Buried Shadow.
Edit:
Correction, after deleting cache and letting it run again, was 7 minutes and 13 seconds.
SSD/M.2 should decrease your optimization time, i have mine on an SSD and it takes 10 mins tops. On release i installed it on a HD (old habits) and the optimization took nearly 50 mins.
no.. HZD its not the only game in history that does an optimization and repeat it again every major change (hw or sw).
Yep, devs really need to address this issue. I'm sure when every time people update their PS4 firmware, they don't go through this unnecessary step. (Even games like GTA5 doesn't do this.)
When consoles get firmware updates, the devs just need to recompile the shaders on their dev kit machines and then push a patch to everyone, because everyone is on the same machine. That’s why console players do not see it at all.
PC players have unique rigs each one, though, so Devs can’t precompile the shaders for every combination of hardware and software.
Expect to see this occur more often as DX12 becomes more prevalently used in games. (GTA5 doesn’t use DX12, to my recollection?)
And... Borderlands 3 make this optimalization ALWAYS! EACH TIME I RUN GAME!!! It takes about 30 seconds there, but EACH ♥♥♥♥♥♥♥ time!
I suspect this is solely GPU based optimization. If so, they should have enough data for each GPU by now to create a default pre-compiled shader.
I think the game forgets which GPU the machine was using previously after installing a new driver, thus the game tries to process the optimization over again.
Also it may be because the driver update readjusts or add the gpu setting, so the game may run the process again from the beginning, which seems bit inefficient.
Anyways, no clue, that's not something user has a control.