Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I’m only about 17 hours in, and I find this to be a massive immersion killer. I’m trying to justify it in a way like, well they are robots programmmed to protect a certain geographic location. But I was hoping the game would make you feel more on the edge with these things chasing after you for at least a variable distance.
Everything now is just aggro, run, wait till they turn around, shoot them in the arse. Except for the occasional arena fights, of course.
I mean we can’t expect much from a game that was originally created for consoles in mind. But it IS beautiful, though. 😊