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Información del equipo:
Fabricante: To Be Filled By O.E.M.
Modelo: To Be Filled By O.E.M.
Factor de forma: Sobremesa
Entrada táctil no detectada
Información sobre el procesador:
Fabricante de la CPU: AuthenticAMD
Marca de la CPU: AMD Athlon 3000G with Radeon Vega Graphics
Familia de la CPU: 0x17
Modelo de la CPU: 0x11
Stepping de la CPU: 0x0
Tipo de CPU: 0x0
Velocidad: 3493 MHz
Procesadores lógicos: 4
Procesadores físicos: 2
HyperThreading: Compatible
FCMOV: Compatible
SSE2: Compatible
SSE3: Compatible
SSSE3: Compatible
SSE4a: Compatible
SSE41: Compatible
SSE42: Compatible
AES: Compatible
AVX: Compatible
AVX2: Compatible
AVX512F: No compatible
AVX512PF: No compatible
AVX512ER: No compatible
AVX512CD: No compatible
AVX512VNNI: No compatible
SHA: Compatible
CMPXCHG16B: Compatible
LAHF/SAHF: Compatible
PrefetchW: No compatible
Versión del sistema operativo:
Windows 10 (64 bits)
NTFS: Compatible
Códigos criptográficos del proveedor: Compatible 311 0x0 0x0 0x0
Tarjeta de vídeo:
Controlador: NVIDIA GeForce GTX 1650
Nombre del controlador de DirectX: nvldumd.dll
Versión del controlador: 30.0.14.7141
Versión del controlador de DirectX: 30.0.14.7141
Fecha del controlador: 12 del 7 de 2021
Versión de OpenGL: 4.6
Profundidad de color del escritorio: 32 bits por píxel
Frecuencia de actualización del monitor: 60 Hz
Tarjeta DirectX: NVIDIA GeForce GTX 1650
Identificador del fabricante: 0x10de
Identificador del dispositivo: 0x1f82
Revisión: 0xa1
Número de monitores: 1
Número de tarjetas de vídeo lógicas: 1
No se ha detectado ninguna interfaz SLI o Crossfire
Resolución de pantalla principal: 1920 x 1080
Resolución de escritorio: 1920 x 1080
Tamaño de la pantalla principal: 18.78" x 10.55" (21.54" diag)
47.7cm x 26.8cm (54.7cm diag)
Bus principal: PCI Express 4x
Memoria VRAM principal: 4095 MB
Modos MSAA compatibles: 2x 4x 8x
Tarjeta de sonido:
Dispositivo de sonido: Headphones (High Definition Aud
Memoria:
RAM: 8120 MB
Hardware de RV:
Visor de RV: Ninguno detectado
Varios:
Idioma de la IU: Español de España
Tipo de soporte: No determinado
Espacio total en disco disponible: 1197410 MB
Bloque libre más grande en el disco: 778418 MB
Fecha de instalación del SO: ene. 01 1970
Mando de juego: XInput Controller #1 detectado(s)
Hash de la dirección MAC: 6c1ac0c3af715af248652772eef1072eacf24b48
Almacenamiento:
Hash del número de serie del disco: f8b1942c
Cantidad de SSD: 1
Tamaño de los SSD: 256G
Cantidad de HDD: 1
Tamaño de los HDD: 1000G
Thank you very much Xenophobe, I applied the changes and will give the game another try later, I will let you know how it goes!!
Also, for 8 GB RAM and 4 GB VRAM make sure to set Texture Quality to Medium.
i was also thinking along the lines of letting the shaders optimise. it might take 10 minutes or more to optimise fully but it only happens once. it could also be what is causing the problems, if the shaders aren't set properly there could be all sorts of graphical issues let alone long loading times to worry about.
I did the graphic card set up and the sound setting you mentioned, but the games gets stuck anyway
Will the game run with only two cores?
I have a doubt tho, wouldn´t the game don't start at all if it hadn´t enough cores?
https://support.norton.com/sp/en/us/home/current/solutions/v85131538
And I would make sure that the game specificially uses your dedicated GPU (GTX 1650) instead of the integrated one:
Start > Settings > System > Display > Graphics Settings > Browse and add Horizon Zero Dawn and select High performance
Because the game may have trouble loading when using a Vega GPU somehow. I remember such topic here on the forum.
==============================
If you have 3.5 GHz 2 Cores / 4 Threads on your CPU, the first Shader Optimisation (and loading times before this) can be incredibly long.
On my i7-4790K 4.4 GHz (4 Cores / 8 Threads) Shaders took ~30 minutes and if I didn't let it finish, the loading time of the game took over 4 minutes.
You can easily multiply this time on your 2 Core / 4 Thread CPU by ~2.5x. (~1h15 min Shaders and/or ~12 minutes loading time if this is the case, maybe even more)
But before waiting so long, I would make sure about that High Performance and GTX 1650. The shader optimization depends on the GPU model.