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报告翻译问题
Higher rarity bows have more ammo types and more mod slots.
The gameplay is surprisingly addictive, and the environment is awesome too.
This explanation might just have several holes in it, however, I'm just throwing that out there.
You'd think some people are concerned about a feminist conspiracy theory to re-write culture, well it's true, just equality.
I think many of the characters that Aloy interacts with are balanced, they have good and bad traits. Even the matriarchs.
Aloy, I'm not sure she has any bad traits.
I think the story is generic as well. But then most film plots also seem generic.
The modern-day stuff is pretty much standard stuff...but the lore and presentation of 2060's Earth is very creative and a bit better than the norm.
I actually havn't seen even 1 evil woman in the game besides that matriarch...
They have a bunch in the bandit camps but, yeah, I'm struggling to think of any in the main plot. But it's not unrealistic to have the males in the game more likely to be a dickwad than females...that's kind of how it works the real world.
Some people say here that game developers are running out of ideas and story to tell, and I think you are on to something. I remember playing the second Gabriel Knight years ago, and it had all this great European lore and superstition as part of the game. You went to a Richard Wagner museum, and the plot involved a secret Wagner opera. You also went to German castles and charming villages, and some truly eerie locations.
There are SO MANY wonderful Western and European places, stories, myths and ideas that could be explored in games, but nearly every time we end up with some generic lowest common demoninator product - typically some diverse non-descript setting that's already been done to death.
Traditional Western lore and stories are systematically ignored - or watered-down (like your average Ubisoft game), when we historically have the most advanced and sophisticated music, philosophers, writers, composers, stories, art etc. It's shameful that very little of our great cultural heretage is being kept alive and actively used in games. It probably has a lot to do with the more recent political correctness and anti-Western ideologies, and big corporations thinking that most gamers are a bunch of rubes that don't appreciate proper art and intelligent entertainment.
It does incorporate equality(and sometimes there is a prominent swing in the opposite direction until a balance is found), and a critique of human values that is very current.
(I haven't played Witcher 3 so I'll take poster's word on the difference).
I still think many of the characters are balanced. Good traits usually pertain to helping others, maybe a tribe or society, and 'bad' traits as more selfish.
The Banuk chief makes Aloy the chief, when he could have accepted the contest as void.
Heck I even make Aloy 'bad', like when that dying guy needed painkillers. But time stops in parts of games.
I get the impression that corporations, committee and focus groups are dictating which narratives are used, rather than looking to creative writers. Look at all the films being made about super heroes.
Although it's hard to know how much in depth of narrative gamers want. I feel like the characters are so shallow in most games they don't inspire my interest. So maybe they need to start with more rounded, complex characters, selfish sometimes, other times not.
I feel Witcher 3 is almost a completely differenr sub-genre from HZD since it's SO massive and so much of your time is spent exploring. HZD is open world but in very small bites...it doesn't try to be as ambitious as Witcher 3. That said, HZD's combat is vastly superior to Witcher 3 since it's not an RPG so there's a tradeoff in what the two games were shooting for.
I will say that HZD's open world is gorgeous to look at so I can't knock them game for the settings they chose for the game's inspiration.
Although it's hard to know how much in depth of narrative gamers want. I feel like the characters are so shallow in most games they don't inspire my interest.
I agree with this to an extent...the more a game tries to be like a movie, the more is emphasizes that it's not a movie. You just can't have the same impact or narrative when the focus of the game is gameplay. I'd agree, the bulk of the characters in these narrative games all feel the same but some moments can be nicely done. HZD's backstory is probably the best part. Strangely I feel the best-written games these days are comedy games since they never take themselves seriously like games usually do.
I don't think the game is as concerned with politics as some people have concluded.
It's clear there's some female empowerment with simply how involved women are in leadership and combat but I don't exactly see the major problem with it. At no point does the game get preachy about any of it too... in fact the one society that seems to restrict women's rights are the Oseram but we never see them and it's only barely mentioned.
from> https://popularculturereview.wordpress.com/2021/03/10/williams/
I think there's a lot of signalling to literary greats, mostly American and British/European cultural references. I suppose it all depends on how much you are drawn into the game.
It's strange because with book and film characters I can be drawn into their world, but strangely enough even though playing as Aloy, I don't really engage. Maybe her heroine goodness makes her limiting.
I know it's a short way off but I'd like a game where choices make a real difference and the narrative can take several paths. Where no 'feel good' outcome is definite.
Or at least the Oseram try. Petra and Ersa are examples that it doesn't seem to work all that well outside their territory. Ersa held a lot of power in Meridian besides King Avad and held a lot of power within her own tribe because of her close connection to the Carja and King Avad.
Petra banded together a bunch of Oseram, found an abandoned settlement and settled there. She leads the settlement and is a mechanical genius who helps out later on with her own invention. (Petra is also a lot more prettier than Aloy).
Times are changing and these days the idea of a strong woman leading isn't a big problem any more in America, UK and Europe. It might not be too far off that women really do become equals. This issue has been bubbling away for a century, at some point it will boil over again like it did between 1950's to the 1970's.
The values of America, UK and Europe require them to challenge what they consider freedom and democratic and so far the inequality is going to be dealt with one way or the other. There are going to be a lot more influences and references over the next few decades in games for sure.
Also the main character is ugly as hell. I don't know why they did not go with someone that actually is hot and not like second grade teacher from my school. Look at the chick in the game Enslaved: Odyssey to the West that is what I would like to see and play.
Monotony --- killing robotic animals is fun only for like an hour.
I know there is a lot of people that love this game. I am not one of those. Overall, I play ton of open world game. Love the idea of the game but it just did not feel welcoming and after hours and hours of play I gave up.
When I look at open world game, I always ask my self. Would like to to live there for few hours a week - like brain cyber vacation. This game is not one of those.
AC - Origin (Good story - outstanding looks and historical fakt) - Odyssey (too big for its own good - 150H in game and not even close to end) - Valhalla (not started yet), Dying Light (Super cool), RDR (beautiful - too much horseback riding but beautiful), 2077 - (fun and really and I mean really good looking game - with many funny glitches - but the world is fun - I got it on discount so no harm done),
Hope it make sense and do not feel bad for not being the mainstream. Keep playing bro.
You need to explain why "shooting sucks" a bit better because I found the battle mechanics just fine. The best part of the game is battling bots and I was constantly getting in fights to try my skills against various types. That's the hook of the game. The combat, the variety of weapons and beasts are all excellent.
I will agree the open world itself is the weakest part of the game but this is the case in a lot of series when they first do open-world and I expect this to improve in the next game. Even the DLC showed some improvement here.
Plotwise, the main plot is a little cookie-cutter but the backstory of the world was pretty nicely realized and with a lot of creativity.
Monotony --- killing robotic animals is fun only for like an hour.
For you, maybe. I found it to be a heck of a lot of fun. Clearly you don't like actual combat that much in your open world games. This is fine but then I'd suggest you don't buy an action-oriented game with a focus on battling.
AC - Origin (Good story - outstanding looks and historical fakt)
I don't get how you can criticize the HZD open world and yet raise up AC Origins...it's got far more repeated activities than HZD. Lots more.
Hope it make sense and do not feel bad for not being the mainstream.
He says as he rattles off the list of a bunch of mainstream open world titles. Sure, bro. You such a rebel.