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Seems like a lazy port, honestly.
If you want a better looking frame rate limitation, use RTSS (Riva Tuner Statistics Server) to accomplish that. RTSS tries to keep the frametime constant as much as possible, leading to much less "stuttering".
Here is a video about that:
https://www.youtube.com/watch?v=4yeROJQR_qE
As a consolation prize for the loss of framerate you can try using DSR, which is far superior to mere antialiasing.
- Turning off all overlays. (Steam, Xbox, Nvidia)
- Limiting frames to 30
- Third party patch called HZD fixed memory allocator ver 1.1
- Turning graphics setting down and various graphics features on and off.
- moving the game to my fastest SSD. (Which got rid of stuttering.)
- DDU and reinstall video drivers with NVClean to only install video driver, PhysX and HDMI audio. (No telemetry or geforce experience.)
The third party patch gives more detailed crash information and it's always GPU related for me. Now, I'm a gamer and I have thirty or forty AAA games installed at any given time. There's nothing wrong with my rig. This game just wasn't ready for release.
Edit: I also didn't try the High DPI fix. Trying that now.
I will try the 30fps limit to see how well it works for me.
---------------------------
HZD Fatal Error!
---------------------------
[Debug] DX12Device Removed Error ! reason: 887a0006 (DXGI_ERROR_DEVICE_HUNG)
Hi, QA friends, please copy(Hit Ctrl+C) this message and put it in the bug, THANKS!
GPU Breadcrumb progression:
Direct Queue Breadcrumb:
Frame: 96927
RenderOrder: target: gfx queue:0 vp:0 order:ORDER_FWDBG suborder:0 sync:2
Value: 0 - 0
Async Compute Queue Breadcrumb:
Frame: 96928
RenderOrder: target: compute queue:0 vp:0 order:PRIORITY_COMPUTE suborder:0 sync:2
Value: 0 - 1
Upload Copy Queue Breadcrumb:
Frame: 0
RenderOrder: target: gfx queue:0 vp:0 order:START_OF_FRAME suborder:0 sync:0
Value: 0 - 0
Run again with -enable_extra_gpu_breadcrumbs to get more information about the crash.
DRED: Last tracked GPU operations:
DRED: Commandlist "RenderOrder_00002802" on CommandQueue "CommandQueue_Direct", 11 completed of 11
Op: 6, Dispatch
Op: 7, ResourceBarrier
Op: 8, Dispatch
Op: 9, WriteBufferImmediate
Op: 10, ResourceBarrier - Last completed
DRED: Commandlist "Internal DXGI CommandList" on CommandQueue "CommandQueue_Direct", 0 completed of 0
DRED: Commandlist "CommandList_Direct" on CommandQueue "CommandQueue_Direct", 0 completed of 8
Op: 0, WriteBufferImmediate
Op: 1, ClearRenderTargetView
Op: 2, DrawInstanced
Op: 3, ResourceBarrier
Op: 4, DrawInstanced
Op: 5, ResourceBarrier
DRED: Commandlist "RenderOrder_0ffff802" on CommandQueue "CommandQueue_Direct", 51 completed of 51
Op: 46, CopyBufferRegion
Op: 47, ResourceBarrier
Op: 48, CopyBufferRegion
Op: 49, CopyBufferRegion
Op: 50, WriteBufferImmediate - Last completed
DRED: Commandlist "RenderOrder_0000a842" on CommandQueue "CommandQueue_Direct", 7 completed of 7
Op: 2, DrawIndexedInstanced
Op: 3, ResourceBarrier
Op: 4, DrawIndexedInstanced
Op: 5, WriteBufferImmediate
Op: 6, ResourceBarrier - Last completed
DRED: Commandlist "RenderOrder_00010002" on CommandQueue "CommandQueue_Direct", 10 completed of 10
Op: 5, Dispatch
Op: 6, ResourceBarrier
Op: 7, Dispatch
Op: 8, WriteBufferImmediate
Op: 9, ResourceBarrier - Last completed
DRED: Commandlist "RenderOrder_0000
---------------------------
OK
---------------------------
850 watts power supply (Corsair HX850i) for a 3700X and a 2070 Super should be more than enough (bought it because this machine is "temporary" hardware until 4950X + 3090 are available).
Also this machine is in perfect order and I can confirm that for me the game is ROCK SOLID @ 30 fps but crashes every 5-10 minutes @ 60 fps.
I've been running the game above 30 fps without much issues AFTER making some weird tweaks here and there. Before patch 1.02, it was simply disabling the steam overlay that stopped all crashes. Was able to play for over 60 hours without a single crash. After patch 1.02 however, the crashes came back. I then came across another strange solution, which was to set "reflections" to low (apparently, it might cause crashes in certain areas), and that seemed to have stopped the crashes for now (crossing my fingers it holds).
It seems like the optimization is a bit of a mess at the moment. I just hope the devs will be able to fix all these issues soon, because aside from the technical issues, the game is pretty decent.
My system also passes Time Spy Extreme Stress Test.
It passes Valley and Superstition just fine.
On the cpu side, it passes all stress tests that I throw at it. It runs Geek Bench 5 just fine. Also, Real bench 8 hours stress test runs just fine. OCCT, Prime95. It's rock solid.
It's the port. Blaming our PCs is just a weird reaction when there's been hundreds of posts from hundreds of users about crashes. They can't all have problems due to poorly maintained PCs.
Edit: I forgot Assassin Creed Odyssey and Far Cry New Dawn were after Detroit Become Human.