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Nah I like the blurry look of TAA more than the sharp of SMAA
Also SMAA upscales your current resolution right and then renders it back down to your resolution? So more GPu power needed.
No, you're thinking SSAA, Supersample Antialiasing.
TAA is relatively inexpensive as it uses previous frame data to find edges and blurs them. Downside is potential ghosting and a softer image, but not as blurry as FXAA.
No. You're thinking of MSAA, or nvidia's own TXAA
MSAA is not supersampling, it's multisampling, and TXAA is a combination of MSAA and postprocessing. They're thinking of SSAA.
I believe camera based just shifts depending on what you're currently doing, i.e exploring/conversations. As far as I can tell, it shifts to TAA during conversations, though I'm not sure what it does elsewhere - though I'm certain it doesn't use SMAA for that setting.
i try one time without TAA and all tree look like tree in autumn
3/4 of the leaf removed
and vegetation too in everygame with TAA the difference is huge i prefer TAA
i dont know why with taa vegetation are so different for me
This is SMAA ON
https://imgur.com/bQYEPJ3
And this is AA OFF
https://imgur.com/XjvLpAI
Look at cheeks, neck or ears.