Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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glowsticky Aug 9, 2020 @ 9:38pm
SMAA>TAA
You would think that the furthest AA setting would be the best but when I set it back 1 to SMAA HOLY WOW!!! The looks waaaay better.
Last edited by glowsticky; Aug 9, 2020 @ 9:41pm
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Showing 1-15 of 33 comments
Etny2k Aug 9, 2020 @ 9:40pm 
I will give SMAA a try and edit this if it looks better in 1440p.

Nah I like the blurry look of TAA more than the sharp of SMAA
Last edited by Etny2k; Aug 9, 2020 @ 9:43pm
XxzodazZ Aug 9, 2020 @ 9:41pm 
Originally posted by glowsticky:
You would think the furthese AA setting would be the best but when I set it back 1 to SMAA HOLY WOW!!! The looked waaaay better.
I thought so at first,but after a while i decided i def liked Taa or camera based the best in fullscreen
MBinMD Aug 9, 2020 @ 9:41pm 
Originally posted by glowsticky:
You would think the furthese AA setting would be the best but when I set it back 1 to SMAA HOLY WOW!!! The looked waaaay better.
It depends on your resolution but I've found "camera based" to be the best at 1440.
KyrenCross Aug 9, 2020 @ 9:43pm 
comparison screenshot would be nice. So we know its not just placebo.

Also SMAA upscales your current resolution right and then renders it back down to your resolution? So more GPu power needed.
XxzodazZ Aug 9, 2020 @ 9:46pm 
Idk @4k SMAA looks a pixelated mess for me game set 3840x2160 and 4k monitor
glowsticky Aug 9, 2020 @ 9:47pm 
I am playing at 1440p. I guess it's just personal preference. I felt the other modes had too much of a blur look. I tried Camera based. It looks good too. But im going to stick with SMAA.
Last edited by glowsticky; Aug 9, 2020 @ 9:48pm
Hollyrious Aug 9, 2020 @ 9:52pm 
Originally posted by KyrenCross:
comparison screenshot would be nice. So we know its not just placebo.

Also SMAA upscales your current resolution right and then renders it back down to your resolution? So more GPu power needed.

No, you're thinking SSAA, Supersample Antialiasing.
Vilhjálmr Aug 9, 2020 @ 9:56pm 
The upside of SMAA is that it produces the sharpest image. The downside is it's prone to shimmer and does not work on transparent textures.

TAA is relatively inexpensive as it uses previous frame data to find edges and blurs them. Downside is potential ghosting and a softer image, but not as blurry as FXAA.

Originally posted by KyrenCross:
comparison screenshot would be nice. So we know its not just placebo.

Also SMAA upscales your current resolution right and then renders it back down to your resolution?
No. You're thinking of MSAA, or nvidia's own TXAA
Hollyrious Aug 9, 2020 @ 9:59pm 
Originally posted by Vilhjálmr:

Originally posted by KyrenCross:
comparison screenshot would be nice. So we know its not just placebo.

Also SMAA upscales your current resolution right and then renders it back down to your resolution?
No. You're thinking of MSAA, or nvidia's own TXAA

MSAA is not supersampling, it's multisampling, and TXAA is a combination of MSAA and postprocessing. They're thinking of SSAA.
Vilhjálmr Aug 9, 2020 @ 10:02pm 
Originally posted by Zareal:
Originally posted by Vilhjálmr:


No. You're thinking of MSAA, or nvidia's own TXAA

MSAA is not supersampling, it's multisampling, and TXAA is a combination of MSAA and postprocessing. They're thinking of SSAA.
MSAA/TXAA is still supersampling. It just only supersamples edges of objects vs SSAA rendering the entire screen in a higher resolution, but they probably were thinking of SSAA
Hollyrious Aug 9, 2020 @ 10:03pm 
As for what's best, it's personal preference. FXAA will produce the blurriest image in most situations, SMAA will produce a sharper but sometimes overly sharp image, and doesn't deal with as much aliasing as FXAA, and TAA depending on the game (here it's fine) will be somewhere between a little less blurry than FXAA with much less aliasing or far blurrier (but still, less aliasing). Like I said, here, in Horizon, the TAA is implemented fairly well.

I believe camera based just shifts depending on what you're currently doing, i.e exploring/conversations. As far as I can tell, it shifts to TAA during conversations, though I'm not sure what it does elsewhere - though I'm certain it doesn't use SMAA for that setting.
Last edited by Hollyrious; Aug 9, 2020 @ 10:08pm
Huntard Aug 9, 2020 @ 10:08pm 
i prefer TAA, on RDR2 the tree and vegetation are really " flushy" ( i dont know what is the exactly good word)

i try one time without TAA and all tree look like tree in autumn
3/4 of the leaf removed

and vegetation too in everygame with TAA the difference is huge i prefer TAA

i dont know why with taa vegetation are so different for me
Last edited by Huntard; Aug 9, 2020 @ 10:11pm
Originally posted by glowsticky:
You would think that the furthest AA setting would be the best but when I set it back 1 to SMAA HOLY WOW!!! The looks waaaay better.
I think SMAA is broken because there is literally no difference between SMAA ON and AA OFF

This is SMAA ON
https://imgur.com/bQYEPJ3

And this is AA OFF
https://imgur.com/XjvLpAI

Look at cheeks, neck or ears.
Last edited by St℮am is for losers; Aug 9, 2020 @ 10:20pm
Vilhjálmr Aug 9, 2020 @ 10:20pm 
Originally posted by Mr.Pink:
i prefer TAA, on RDR2 the tree and vegetation are really " flushy" ( i dont know what is the exactly good word)

i try one time without TAA and all tree look like tree in autumn
3/4 of the leaf removed

and vegetation too in everygame with TAA the difference is huge i prefer TAA

i dont know why with taa vegetation are so different for me
I think there is a bug with MSAA in RDR2. You get odd glitches like reduced vegetation, and it's even worse if you're using Vulkan and not DX12. TAA + sharpening in the control panel seems to be the best option.
Engels78 Aug 9, 2020 @ 10:27pm 
In 1440p I don't use antialising at all! I like sharp look after years with blurry 1080p 😜
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Date Posted: Aug 9, 2020 @ 9:38pm
Posts: 33