Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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Big Boss Aug 8, 2020 @ 4:28am
The camera shoulder swaps are annoying
Not sure if anyone noticed, but whenever you want to run forward, Aloy runs off to the side but only if the camera is shifted to the right or left shoulder.

Normally in other games that have Third Person Perspective the character runs into the centre where the camera is pointing, but in this game you have to look at an angle for the character to run straight.

This wouldn't be such an issue if there was an option to lock the camera or disable the auto panning.

If there is a fix that anyone found (I know this is very early) post it here for everyone to see.
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Showing 1-15 of 26 comments
Vesper Aug 8, 2020 @ 4:30am 
I don’t think there will be a fix for this (unless it’s a mod) because that’s the same behavior as the PS4 version.
Crentin Dalbs Aug 8, 2020 @ 6:49am 
I absolutely noticed and it is driving me bonkers. On controller it's easy to compensate for this by turning slightly right with the analog stick, but on keyboard it's maddening. I end up spending all my time strafing around until Aloy is in the center of my screen, then doing it again after having to aim a bow or use the focus. It's really frustrating.

Originally posted by Vesperascit:
I don’t think there will be a fix for this (unless it’s a mod) because that’s the same behavior as the PS4 version.

True, it does work like this on PS4, but plenty games have PC-specific fixes/changes. The Halo MCC PC release even allows you to put the crosshair in the center of the screen rather than forcing the lowered crosshair that's been standard for Halo for years. Death Stranding, on the same engine as HZD, has several configurable options to make playing on a keyboard/mouse more comfortable, like setting walking speed.
Varthorne Aug 8, 2020 @ 6:53am 
I noticed it right away, and it seems to come and go. It seems to be happening in part because of when you switch on the neural interface (haven't gotten far enough in to know what it's called). Sometimes it almost seems like it corrects itself, but maybe it's just my imagination.
Big Boss Aug 9, 2020 @ 2:38am 
Originally posted by Crisp Son:
I absolutely noticed and it is driving me bonkers. On controller it's easy to compensate for this by turning slightly right with the analog stick, but on keyboard it's maddening. I end up spending all my time strafing around until Aloy is in the center of my screen, then doing it again after having to aim a bow or use the focus. It's really frustrating.

Originally posted by Vesperascit:
I don’t think there will be a fix for this (unless it’s a mod) because that’s the same behavior as the PS4 version.

True, it does work like this on PS4, but plenty games have PC-specific fixes/changes. The Halo MCC PC release even allows you to put the crosshair in the center of the screen rather than forcing the lowered crosshair that's been standard for Halo for years. Death Stranding, on the same engine as HZD, has several configurable options to make playing on a keyboard/mouse more comfortable, like setting walking speed.


I know right? When I played it on PS4 I noticed that something was off, like Aloy is not running into the centre like she supposed to. It's a big oversight. If this is a design decision, then it's really bad.

You're right, some ports have PC specific fixes when they are ported, like for example graphical settings. Watch Dogs 2 had walk/traffic speed button for PC where you just press a button to drive with the traffic instead of slightly pressing a trigger on a controller.

Another thing is, a lot of people that played this game back when also found this annoying as I did little bit of digging, Unfortunately they didn't fix this. But maybe they will for PC? Who knows
z4v3k Aug 9, 2020 @ 4:30am 
Welcome to cinematic console gaming.
GodSlayer Aug 9, 2020 @ 4:34am 
fun fact:
third person view best view on left side
one person view best view on right side
Iron|Cu! Aug 9, 2020 @ 4:40am 
Happening to me also and it's annoying as hell.

I quick aim with bow so it puts focus on thr middle of the screen xx
Scourge Aug 9, 2020 @ 4:44am 
I am glad I am not the only one being driven bonkers by that.

pressing V swaps the view back so that Eloy is on th eleft, but honestly, it is fricking annoying. Shadow of Mordor did it extremely well imho.
Big Boss Aug 9, 2020 @ 7:26am 
Originally posted by Scourge:
I am glad I am not the only one being driven bonkers by that.

pressing V swaps the view back so that Eloy is on th eleft, but honestly, it is fricking annoying. Shadow of Mordor did it extremely well imho.

In my opinion the best implementation was in MGSV. It was quick, Snake didn't take THAT much of the screen (until you crouch...) and Snake at least was running into the middle of where the camera was pointing.

HZD could implement something similar, or at least have an option to lock the camera in three different positions: Left, Middle, Right. You can't swap shoulders while aiming with the bow (as far as I'm aware) so what's the point oh having this super annoying camera, bouncing from one end to the other?
bot Aug 9, 2020 @ 11:18am 
This is so annoying. It's very distracting and takes away from the gameplay for me. Constantly having to press v or quick access your bow is not a fix. hopefully someone can mod this and have a static 3rd person angle.
Nara Aug 9, 2020 @ 11:23am 
I... don't understand what you are saying. Adjusting camera with running direction comes so naturally to me at this point that I don't even think about it.
Gonsnakex Aug 9, 2020 @ 11:24am 
I hope guerrilla fix this. It bothered me a lot while playing the ps4 version. Or at least I hope some mod can fix it
Big Boss Aug 9, 2020 @ 11:51am 
Originally posted by SWEDr Brobotnik:
I... don't understand what you are saying. Adjusting camera with running direction comes so naturally to me at this point that I don't even think about it.

It's not about adjusting the camera, it's about having Aloy running off to the side while the camera is off to the side instead of running in the middle where you're pointing the camera at.
Zvitatzki Aug 9, 2020 @ 12:38pm 
yes it frustated me crazy in ps4 too and was hoping on pc this bug will not be

but wrong everything bugged is still same bugged on the pc version too

they wont fix this they took years passing on ps4 not fixing this they will not fix this yet on pc

else the ps4 player cry why pc get fix and we not etc

all we can hope is some modder will solve this :)
Last edited by Zvitatzki; Aug 9, 2020 @ 12:39pm
HungryHedgehog Dec 21, 2021 @ 3:33am 
I was super anoyed with this too until I one day turned down the FOV all the way down to 70 and I am pretty sure the entire camera system was designed around this FOV. At this FOV Aloy is in the center of the screen, the camera doesnt jarringly jerk from the left to the right shoulder when you aim etc.
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Date Posted: Aug 8, 2020 @ 4:28am
Posts: 26