Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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JDario 5/ago./2020 às 13:24
What Mods do you expect more?
I expect a mod to tame one of those big birds.

Yeah, sorry for the spoiler guys, but in PS4 you can't ride in one of those birds
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Exibindo comentários 1630 de 43
DaniVegaz 5/ago./2020 às 17:22 
Coop would be amazing but far from easy to make. And no its not impossible, plenty of games now that had zero multiplayer got it modded in years later :praisesun:
Ryan Fenton 5/ago./2020 às 17:32 
Jin from Ghosts of Tsushima skin for Alloy.

Leave the voice the same for extra humor.

He's already got the riding animations, he's set up for outfit skinning already, basically should work with a little creativity for every animation.
Crystal Sharrd 5/ago./2020 às 18:55 
Escrito originalmente por Noice:
If pc modding these years is any hint... I would guess:
-Thomas the Tank Engine skins for the flying dino-robo things
Forgot that they make Thomas mods for nearly everything now.
Dregora 5/ago./2020 às 19:12 
Escrito originalmente por sonic65101:
Escrito originalmente por Noice:
If pc modding these years is any hint... I would guess:
-Thomas the Tank Engine skins for the flying dino-robo things
Forgot that they make Thomas mods for nearly everything now.


Because he's ♥♥♥♥♥♥♥ terrifying in everything he's in.
JDario 5/ago./2020 às 19:28 
Escrito originalmente por Cyanide Muffin:
Escrito originalmente por Nickk:
Hoping that I can ride the biggest dino lol, I forgot its name, the one you have to climb on it


Do you mean the Tallnecks? You can pretty much ride them now and I don't think they are hostile.

As for mods Aloy in modern clothes, or a bikini, or nothing, or invisible.
I think it's talking about the T-Rex (Thunderjaw)
xPreatorianx 5/ago./2020 às 20:30 
Escrito originalmente por Crazy Polar Squirrel:
Escrito originalmente por Carl Johnson:
They don't have to support anything, thats the beauty of PC modding. It just takes time for modders to work things out.

thats not how it works bubbah, this game from my understanding will not and can not have mods.....

Then you really don't know how modding works. 95% of games don't have mod support. And yet most games have a modding community. Take RE2/RE3 remake for examples. No mod support, and yet it's a big enough community we have Patreons dedicated to it.

Monster hunter World is another example. Absolutely no official mod support, Capcom even tried to nuke mod support with Iceborne release. How's that community going? Stronger then ever.

Literally it is time, and how popular the game becomes. That is the only two deciding factors in modding. If someone can pull the models, and reinsert them, it will have mod support. Very limited yes, but it will still have mod support. As long as the nude modding community can get one naked model in the game, it will have rudimentary mod support.

Likewise for more indepth mods, all it takes is one individual with talent to write a tool or a dll to hook into the game. That's it. Again absolutely perfect example of that is Monster Hunter world. Most non lewd mods are overlays, allowing mods to be loaded from a folder, quite a bit of quest overhauling, etc. All because individuals loved the game so much they harnessed their experience to literally hack into the game.
Última edição por xPreatorianx; 5/ago./2020 às 20:32
Escrito originalmente por xPreatorianx:
Escrito originalmente por Crazy Polar Squirrel:

thats not how it works bubbah, this game from my understanding will not and can not have mods.....

Then you really don't know how modding works. 95% of games don't have mod support. And yet most games have a modding community. Take RE2/RE3 remake for examples. No mod support, and yet it's a big enough community we have Patreons dedicated to it.

Monster hunter World is another example. Absolutely no official mod support, Capcom even tried to nuke mod support with Iceborne release. How's that community going? Stronger then ever.

Literally it is time, and how popular the game becomes. That is the only two deciding factors in modding. If someone can pull the models, and reinsert them, it will have mod support. Very limited yes, but it will still have mod support. As long as the nude modding community can get one naked model in the game, it will have rudimentary mod support.

Likewise for more indepth mods, all it takes is one individual with talent to write a tool or a dll to hook into the game. That's it. Again absolutely perfect example of that is Monster Hunter world. Most non lewd mods are overlays, allowing mods to be loaded from a folder, quite a bit of quest overhauling, etc. All because individuals loved the game so much they harnessed their experience to literally hack into the game.

Exactly this. Popularity of the game is definitely the biggest factor.

Unless the devs take an active role from the beginning of development , it is almost impossible to prevent modding. If the community is active enough, and there is great incentives for modding, mods' gonna happen. As xPreatorianx has pointed out, models can be swapped. This is generally one of the most common things in modding. Modding the logic of the game is harder. Models and values (currency, stats, etc...) are almost never hard to be swapped. This is a result of assembly/machine code generation. These things are easy enough to spot in the dlls or other libraries of the game. They usually either appear as a decimal value in the translation or, in the case of a model, an absolute/relative path. Few to no dev would go through the trouble of hiding these values as it would slow down performance by a ton. It is possible to do so, but this MUST happen at the beginning of development. Unlikely to happen for a port.

Though, for this game, I do think it's unreasonable to expect tons of mods. One of the huge factor here is community. We'll have to see when the numbers get crunched in. But I doubt it's going to be substantial enough to warrant the time of experienced modders.
birthday suit aloy and petra with hot coffee
Polraudio 5/ago./2020 às 21:39 
Escrito originalmente por Noice:
If pc modding these years is any hint... I would guess:

-CJ (gta) skin for alloy
-Thomas the Tank Engine skins for the flying dino-robo things
-attempts to change her face, plus actresses swap for alloy
-probably something lewd or attempts at it, like making some of the costumes textures transparent so she shows more skin
-roblox dead/hurt sound somewhere
Nah having Thomas replace Thunderjaw will be scary as hell.
The Thunderjaw is scary as hell just by its self.
Oyajuu 5/ago./2020 às 21:44 
We'll see if there's any modding. My wishlist, boring but practical:
- Significant nerf for Tearblast Arrows / tear effect
- Slighter nerf for Corruption Arrows / effect
- Inventory improvements
- Drop rates improvements (like, increase probability of something that has not dropped for a while to drop over time). Farming certain drops got boring.
- Map: more filter / search options (e.g. search specifically for a type of machine grounds, etc)
xPreatorianx 5/ago./2020 às 21:47 
Escrito originalmente por Kalacas:
Escrito originalmente por xPreatorianx:

Then you really don't know how modding works. 95% of games don't have mod support. And yet most games have a modding community. Take RE2/RE3 remake for examples. No mod support, and yet it's a big enough community we have Patreons dedicated to it.

Monster hunter World is another example. Absolutely no official mod support, Capcom even tried to nuke mod support with Iceborne release. How's that community going? Stronger then ever.

Literally it is time, and how popular the game becomes. That is the only two deciding factors in modding. If someone can pull the models, and reinsert them, it will have mod support. Very limited yes, but it will still have mod support. As long as the nude modding community can get one naked model in the game, it will have rudimentary mod support.

Likewise for more indepth mods, all it takes is one individual with talent to write a tool or a dll to hook into the game. That's it. Again absolutely perfect example of that is Monster Hunter world. Most non lewd mods are overlays, allowing mods to be loaded from a folder, quite a bit of quest overhauling, etc. All because individuals loved the game so much they harnessed their experience to literally hack into the game.

Exactly this. Popularity of the game is definitely the biggest factor.

Unless the devs take an active role from the beginning of development , it is almost impossible to prevent modding. If the community is active enough, and there is great incentives for modding, mods' gonna happen. As xPreatorianx has pointed out, models can be swapped. This is generally one of the most common things in modding. Modding the logic of the game is harder. Models and values (currency, stats, etc...) are almost never hard to be swapped. This is a result of assembly/machine code generation. These things are easy enough to spot in the dlls or other libraries of the game. They usually either appear as a decimal value in the translation or, in the case of a model, an absolute/relative path. Few to no dev would go through the trouble of hiding these values as it would slow down performance by a ton. It is possible to do so, but this MUST happen at the beginning of development. Unlikely to happen for a port.

Though, for this game, I do think it's unreasonable to expect tons of mods. One of the huge factor here is community. We'll have to see when the numbers get crunched in. But I doubt it's going to be substantial enough to warrant the time of experienced modders.


Agreed, I believe we'll have model swaps. I highly doubt we'll have logic oriented mods, quest mods, etc. That does take a crap ton of work. But again, it all depends on the popularity. At minimum we'll get a nude mod. And if a nude mod is possible, depending on how it's done, we'll get texture swaps or model swaps. We'll also of course get the inevitable cheat engine script.

Hell we even have some mods for Shadow of the Tomb raider and that's the most unfriendly moddable game I've seen to date. We have outfit/texture swaps and a nude mod.
Última edição por xPreatorianx; 5/ago./2020 às 21:48
Escrito originalmente por xPreatorianx:

Agreed, I believe we'll have model swaps. I highly doubt we'll have logic oriented mods, quest mods, etc. That does take a crap ton of work. But again, it all depends on the popularity. At minimum we'll get a nude mod. And if a nude mod is possible, depending on how it's done, we'll get texture swaps or model swaps. We'll also of course get the inevitable cheat engine script.

Hell we even have some mods for Shadow of the Tomb raider and that's the most unfriendly moddable game I've seen to date. We have outfit/texture swaps and a nude mod.

I mean the dream is to have physic-supported nude mods. Like in Monster Hunter: World. But
that means we'll need access to vertex data for model animations. I need to research how MHW modders managed to pull that off. That there is some real dedication.
[CTU]Jack_Bauer 5/ago./2020 às 22:37 
Would not mind skin mods for Aloy and maybe Neon skins for the Dino's
BurningTofu 5/ago./2020 às 23:05 
Dev said they won't be supporting mod? Since when did modders needed a blessing of devs to mod? lol
Probably just saying they won't actively support mods like in the cases of Civ or Total War with lua scripting.
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Publicado em: 5/ago./2020 às 13:24
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