Horizon Zero Dawn™ Complete Edition

Horizon Zero Dawn™ Complete Edition

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schwing27 2020 年 8 月 3 日 下午 3:04
Ray Tracing
Ok I get that this is a ported game from the PS4, but would it have really been THAT hard to add Ray Tracing? This game was unbelievably beautiful when I played it on PS4 Pro with an HDR 4k TV. I feel like this game could have been even more amazing if Ray Tracing would have been added for PC.

Maybe im asking too much.. Im very excited to play this on PC, but I will forever dream about Ray Tracing in this game. Maybe someday.
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Donaldo Trumpado (已封禁) 2020 年 8 月 4 日 上午 10:42 
I've done a LOT of experimentation with ray tracing and I sincerely don't think it's worth the performance cost at all. Smoother framerates will sell me immersion more than a barely-perceptable increase in lighting fidelity and reactiveness any day.
Viper 2020 年 8 月 4 日 上午 10:50 
Ray tracing or not..The difference is minor.
schwing27 2020 年 8 月 4 日 上午 11:54 
引用自 Hyperion
引用自 Lucan1010

Control, Wolfenstein Youngblood, Minecraft, and Metro Exodus all had good to great ray tracing implementations. There's a few other games with it, but I haven't played them and low-bitrate videos on YouTube rarely do a game justice.

Ray Tracing is a gimmick.

It's good for promotional material and publicity and that's it. Aside from the pretty rain puddles on the ground, it quite literally halves your framerate.

You know what isn't a gimmick and genuinely helps games as a whole? DLSS (or rather AI upscaling tech). Say what you want about Death Stranding as a game but 120+ FPS at max settings in 1440p with DLSS 2.0 on is an absolute godsend. On top of that, image quality was as good, if not better, than native resolution. That right there is the future of gaming.

p.s: Before you ask: Yes, I have experienced RT firsthand. It's cool. However, once the novelty wears off, you are left with sub-60 FPS.

I forgot all about DLSS. isnt Death Stranding the same engine used as HZD? I wonder why they didnt add that.
最后由 schwing27 编辑于; 2020 年 8 月 4 日 上午 11:55
Donaldo Trumpado (已封禁) 2020 年 8 月 4 日 上午 11:56 
引用自 schwing27
引用自 Hyperion

Ray Tracing is a gimmick.

It's good for promotional material and publicity and that's it. Aside from the pretty rain puddles on the ground, it quite literally halves your framerate.

You know what isn't a gimmick and genuinely helps games as a whole? DLSS (or rather AI upscaling tech). Say what you want about Death Stranding as a game but 120+ FPS at max settings in 1440p with DLSS 2.0 on is an absolute godsend. On top of that, image quality was as good, if not better, than native resolution. That right there is the future of gaming.

p.s: Before you ask: Yes, I have experienced RT firsthand. It's cool. However, once the novelty wears off, you are left with sub-60 FPS.

I forgot all about DLSS. isnt Death Stranding the same engine used as HZD? I wonder why they didnt add that.
It's possible that they didn't license it from Nvidia, or the build of the engine they are using, which is significantly older than the build used for Death Stranding, doesn't support it
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发帖日期: 2020 年 8 月 3 日 下午 3:04
回复数: 19