Legend of Keepers: Prologue

Legend of Keepers: Prologue

MasterionX Oct 27, 2019 @ 1:38am
"It's a trap!" achievement is a bad design
Noticed the game getting an update and immediately boot it up. Pretty fun.

Already got the other 2 achievements.

But the third one, "It's a trap!"... Oh gosh. Just thinking about it would make everyone's blood boil.

Please, devs, strip it out, change it, do something with it. It's a fly in the ointment and a bad design :featherduster:
Originally posted by Akrythael:
Just to give players a quick heads up on the achievement:

It has first been added to be challenging and to give players who like achievements farming to have something rewarding to play for.

Keep in mind that it might be an achievement that won't make it for the full version of the game depending on how easy or hard it will still be when more monsters, traps and other mechanics are added over the course of the development of the game.

Here is a video highlight of Aridolomo (the player just above my comment) on how he did manage to get the achievement (and without the trigger of the Mysterious Screwdriver Artefact, moreover!):

https://www.twitch.tv/videos/537389639

Hope this helps!
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Showing 1-15 of 20 comments
Akrythael  [developer] Oct 28, 2019 @ 3:22am 
That's just one of the achievements on a free alpha demo. All achievements don't need to be super easy to do.

More achievements will eventually be available soon, but this one won't be changed.
MasterionX Oct 28, 2019 @ 9:27am 
Originally posted by Akrythael:
All achievements don't need to be super easy to do.

"Raining Blood!" isn't super easy at all but it's still doable with proper preparations and tactics.

There are no preparations or tactics in "It's a trap!", it's just luck, and not about giving a sense of achievement.
Everitt Oct 29, 2019 @ 6:18pm 
Counter argument or at least my two cents.
There is a way to prepare and plan for the "It's a trap!" achievement.
You must design monster combos based on spreading damage.
The chance to get the achievement can be increased further with focusing on upgrading traps to deal more damage.
It is difficult but doable.
Laugher Oct 30, 2019 @ 8:47am 
It should also be easier with the trap specialized caracter
Akrythael  [developer] Oct 30, 2019 @ 8:54am 
It will also be easier when we'll add more AoE monsters and damaging traps.
MasterionX Oct 30, 2019 @ 9:28am 
Originally posted by Akrythael:
It will also be easier when we'll add more AoE monsters and damaging traps.

Yes, please :summer2019flag:
Sunswords Oct 30, 2019 @ 7:12pm 
I managed to get the achievement with a lot of careful planning and some save scumming if you are comfortable with the latter. At the current state you should try to aim to triple trap kill the heroes before their level gets too high (before you hit the first champion ideally).

Some spoilers below if you want to know how I did mine:

There are two points you can save scum at (no honour for some I know, but RNG is RNG). At Week 5, the adventurers have a very high chance to drop an artefact - you should try to get the enchanted cog (20% more trap damage) or screwdriver (10% chance of double trap activation). If none of these artefacts show up or you don't get the option to choose one, ALT-F4 and reload your game, you will start back at the beginning of Week 5 and can try for a new artefact.

The second save scum point is when you reach a level where you think you can triple kill with traps - if the dungeon RNG layout is not advantageous to you, exit to main menu and reload the save to try again. You should aim for Monster / Trap / Monster / Trap / Etc layouts to soften the enemy first. You should also make sure that the MIDDLE hero is not a tank, because they can't be weakened or hit without strong AOE characters.


Good luck!
fire cover Nov 2, 2019 @ 1:26am 
As you can see, the boss of trap evaluation is a star, so he reached this achievement is very difficult.
If you feel difficult to complete the achievement may wait until the next update

Balthazar Nov 26, 2019 @ 9:44am 
Originally posted by Sunswords:
I managed to get the achievement with a lot of careful planning and some save scumming if you are comfortable with the latter. At the current state you should try to aim to triple trap kill the heroes before their level gets too high (before you hit the first champion ideally).

Some spoilers below if you want to know how I did mine:

There are two points you can save scum at (no honour for some I know, but RNG is RNG). At Week 5, the adventurers have a very high chance to drop an artefact - you should try to get the enchanted cog (20% more trap damage) or screwdriver (10% chance of double trap activation). If none of these artefacts show up or you don't get the option to choose one, ALT-F4 and reload your game, you will start back at the beginning of Week 5 and can try for a new artefact.

The second save scum point is when you reach a level where you think you can triple kill with traps - if the dungeon RNG layout is not advantageous to you, exit to main menu and reload the save to try again. You should aim for Monster / Trap / Monster / Trap / Etc layouts to soften the enemy first. You should also make sure that the MIDDLE hero is not a tank, because they can't be weakened or hit without strong AOE characters.


Good luck!
Before I read this post, I was trying this and couldn't manage it. I even ended up with TWO Lv.3 Ballista. But it didn't work. It was like the 2nd one did next to no damage regardless. Even though I got a group down low HP, it took them to 1%. What traps do you recommend then? Also, you sure about Week 5 being good drop rate? I don't remember one ever dropping on Week 5. I've just done it half a dozen times; nothing.

EDIT: Never mind, it happened on 7th. Not that it was what I wanted.
Last edited by Balthazar; Nov 26, 2019 @ 10:02am
Balthazar Jan 6, 2020 @ 6:03pm 
Just gonna post again, I still can't manage to do it. Even if I get Lv.3 Ballistas, two of them, I never can get every guy down to some random required amount. I either overkill before they get to the trap, or I'm 2HP short. I see new monsters have been added (great work!) I just get taunted by this achievement, I usually don't care about them but this one has annoyed me ever since I did it before it was added. It seems like it is 100% reliant on you getting Screwdriver, levelling it up and getting the proc on a ballista after weakening and even then... I remember I once had max screwdriver, max cog and I still couldn't do it (and I accidentally continued instead of quitting, pushing me into a difficult fight).

Ah well. Either way, looking forward to the game proper, so, it doesn't really matter (unless it is in the main game in which case ahhhhh).
Aridolomo Jan 16, 2020 @ 5:18pm 
Originally posted by MasterionX:

There are no preparations or tactics in "It's a trap!", it's just luck, and not about giving a sense of achievement.

This is not true, the game is basicly one big math problem you need to solve. If you want to you can calculate literally the entire dungeon and get it to work. Yes this is a stupid amount of effort, but sure as hell doable. Personally I don't enjoy that kind of playstyle, I rather do another run instead of calculating for an hour, but if getting this achievement is a must either you spend potentially many runs to get lucky, or you sit down and crunch the numbers on every enounter.
Last edited by Aridolomo; Jan 16, 2020 @ 5:19pm
The author of this thread has indicated that this post answers the original topic.
Akrythael  [developer] Jan 17, 2020 @ 7:58am 
Just to give players a quick heads up on the achievement:

It has first been added to be challenging and to give players who like achievements farming to have something rewarding to play for.

Keep in mind that it might be an achievement that won't make it for the full version of the game depending on how easy or hard it will still be when more monsters, traps and other mechanics are added over the course of the development of the game.

Here is a video highlight of Aridolomo (the player just above my comment) on how he did manage to get the achievement (and without the trigger of the Mysterious Screwdriver Artefact, moreover!):

https://www.twitch.tv/videos/537389639

Hope this helps!
Last edited by Akrythael; Jan 17, 2020 @ 8:12am
MasterionX Jan 17, 2020 @ 7:58am 
Originally posted by Aridolomo:
If you want to you can calculate literally the entire dungeon and get it to work.

You can't calculate artifacts. You can calculate monsters and traps (provided you have plenty of gold). Upgrades can be hard to calculate though.
Last edited by MasterionX; Jan 17, 2020 @ 8:00am
Aridolomo Jan 17, 2020 @ 8:08am 
Originally posted by Akrythael:
Just to give players a quick heads up on the achievement:
Here is a video highlight of Aridolomo (the player just above my comment) on how he did manage to get the achievement (and without the Mysterious Screwdriver Artefact, moreover!):

Should note that I did have the artifact, but It only activated once in a way earlier fight. The trap bonus artifact is a must for sure, but the screwdrive you don't need at all, though it can be a nice addition and will increase your chances a little.
Aridolomo Jan 17, 2020 @ 8:09am 
Originally posted by MasterionX:
Originally posted by Aridolomo:
If you want to you can calculate literally the entire dungeon and get it to work.

You can't calculate artifacts. You can calculate monsters and traps (provided you have plenty of gold). Upgrades can be hard to calculate though.
That depends on the artifact. If it is an X% chance for Bonus, no you can't calculate that. But the ones that give a flat bonus like the Trap Bonus damage gets caculated right into the actual damage the trap does when you place it for example.
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