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- Succubus. Not only they are pretty (I'm a bit of a succer for succubi), they are very deadly, since armoured foes are frequent. Quite often they hit not only 2 but 3 targets for me.
- Gargoyle. Upgraded to lvl3 they are hands down the best, and before that they are still awesome, since I tend to focus on morale damage a lot.
- Ghost. I tend to just use it whenever till it has kamikaze skill - after that I use it everytime.
- Spartan Skeleton. Tanky as hell, protects every other creature if placed in front. What's not to love?
- Skeleton mages. Pretty flexible little ones, can't deny that. Leaning a bit towards ice one, if I don't use that fire vulnurability trap.
- That special beefy demon boy. With the artifact for demon healthsteal he's even more tanky than the skeleton.
- Harpy. Very squisy, but man that speed manipulation is too precious to walk by.
Somewhat decent:
- Orc/boarman. Yeah, they are somewhat tanky, but it seems to me that they die very fast to pretty much everything. Weird situation.
- Goblin little boy. Pretty good damage, yet squishy.
- Flame eater. Again, they are somewhat decent, but I never use them, preferring others. Even with a lot of debuffs and with the use of oil trap they still can't do all that much damage. Maybe I just didn't level them yet, maybe they shine on higher levels.
- Orc shaman. Guaranteed resurrection of your minions in a form of skeleton is decent, but it seem to not deal that much damage or status effects as I want.
Can't see the use for:
- Skeleton Lord. He's too useless for me, especially when there are enemies that deal more damage to enraged minions.
- Skeleton archer. I just seem not to know how to use him - DoT is kinda good, since not a lot of monsters can poison, but it's still meh. Almost every other option is better.
- Yetigo. Don't know how to use him again, it seems. He is not tanky enough and don't deal as much damage as others. Didn't level him up all that much, maybe he's better in later levels.
Traps:
- Bone Catapult. Simple, reliable, decent. Not much to say.
- Bone Pile. That one is my favourite, since I focus on demoralize so heavily. This with every enemy demoralized and under terrify spell makes them take HUGE amounts of morale damage. And if lady luck triggered multishot... Welp, you win instantly.
- Oil Cauldron. Since I use beefy demon boy, fire mages and succubi it's almost always work wonders. Succubus dealing 300+ overall damage with one shot to 3 targets is an amazing sight.
- Rallying Horn. Same as Bone Catapult.
I tend to go with the same event priority as you do, with the exception that I try to level up gargoyle, succubi and the ghost as fast as I can. I consider the first ones the best, with third one being close to that :)
For the artifacts I completely agree with you, except the last one. For me it's just an open slot with whatever comes by. I tend to prefer one that gives demons a buff in damage though or the one that applies elemental weakness at the start for 3 turns. But armour one or +% to gold or the ne that you mentioned are fine as well.
For the enemies I can't tell for sure. They are all the same for me for some reason, I tend to just place minions good for almost every situation. The ones that hit before round start are annoying, as well as those that heal morale/health. Otherwise I don't really care.
Amulet that has chance to return monsters as skellies has been really clutch for me too. Can never go wrong with it.
Shout out to the Harpy, she's ideal when the enemy have backline nukers and whoever is there is gonna die fast anyway, she's always fast enough to get her wee bit of dmg off and haste your team so they can usually get attacks off twice.
Pretty much the whole Fire damage lineup is really strong as well, especially working together.
- Dark Magus - They are fast and now whit - dmg debuff on enemies he is so great , get 2 and the debuff lasts a long time (he is great vs champions as % base reduce's there high number attack's)
-Ghost -Amazing , fast does great morale damage to front and kamikaze attack is just last resort so you will get good result(also he is realy good backline killer if you need blood for uprg's hits like a truck on lvl 3 and Demon power artefact)
-Fire skelly ( ice is ok , but he doesnt do direct morale damage) , just straight up DoT , nothing special...helps in killing the last guy
-Orc just beefy and realy good vs poisons , great front line
Gargole- insane morale damage , Dot stack...goes well whit harpy if you want to do some air damage
Health damage
Succubus- Fits poison and fire compositions...plus she deal whit high resistence enemies not much to say she's beast
Mister Beefy Fire Flex - If you want to pair him whit succubus or other fire user go for it ...great front line and great vs elementalists
Flame Eater-Perfect in poison compositions and fire , fits well whit both (shine in fire one's ), Up those stacks and burn ! (or fall from poison)
Archer skelly Aka"I laugh as you slowly die " - I like to have 1 , just for annoying backline ..does horrible things to elementalist and fire archer
Goblin- Fast and furious...great as a first monster group..not so good in second one's (always put him in middle so he can strike twice)
Monsters i dont use
Boarman- To slow , and even if i try to use anti-armor composition he just dies before he can do anything
Harpy - Usefull sometimes...goes well whit anti air compositions...beside haste nothing special..she needs to be in back and usualy dies after 1 attack
Fire Elemental- SO llitle damage make's it so less attractive
Yeti- I use it early then sell / remove from roaster
Skeleton lord- Low damage , not realy going for enrage''s so meh
Shaman- If you get lucky he can do some serious ressurection madness but you need skelly artefacts for that to work..
Sparta Skelly - He is ok..but front guys have a lot of armor most off the time so he doesnt do much damage ...and its a damage race vs most heroes anyway
Traps i use depending on compositions if i go fire i use 1 -fire resistence and 1 furnace , and same goes for poison...but ofcourse morale bonepile and catapult does the trick
The demon race is the most powerfull in both morale and health any power or regen one's do the trick ...and if you want to do damage try to get -resistence or morale DoT one..others are ok i guess ,
not worth to keep - merchant price reduction(i never buy anything from him tbh...i save all gold for training and go whit what game gives me ) , same whit bonus gold..well its ok if its third or fourth , but if you can roll for something better..then go for it
So in summery thats how i roll..
Poison plant
Poison frog
Sawblade
Furnace
And monsters I go for : (I don't know the names)
-Poison Archer Skeleton
-Earth Elemental
-Yeti
-Poison Lizard
-Axe Grunt
I always pick the frozen map to get the ice Dot from the special room.