Gloomwood

Gloomwood

Old kingdom thread
This will be for anything relating to the old kingdom so we can find out how to get in, i have not yet beat the game so try not to spoil anything about things not related to the OK

For those who dont know about it the old kingdom (there is a wall marked with "explosives" at the elevator area in the caves that if you break open, dont think using the cane works goes to the entrance to the old kingdom which we have not been able to open yet)



What i know so far

1. If you put the horn of ulmar at the foot of the OK it will sing, it does not yet do anything to my knowledge but it might in the future

2. There is a slot for some key like thing, i dont know if it is in the game yet but it will probably need to get both the key and the horn of ulmar to open it

3. There might be a second old kingdom site document already in the game that we dont know of yet


this kinda gives me vibes of fear and hunger a little bit, so im really exited to see what else will be added in the future!
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Showing 1-8 of 8 comments
Sir_Pantsaloot Aug 19, 2023 @ 4:47pm 
Oh i also just realised that the red gem brooch might be made out of blood stone, which i do not really now the relation to the old kingdom but its still good to have it here
brodieblalock903 Aug 20, 2023 @ 3:41am 
The slot thing has to be relating to the crests we have to get, you know, the ones that aren't in the game yet but exist on the map in the merchant's store
Sir_Pantsaloot Aug 20, 2023 @ 10:01am 
Originally posted by brodieblalock903:
The slot thing has to be relating to the crests we have to get, you know, the ones that aren't in the game yet but exist on the map in the merchant's store
as stated i have not beaten the game yet, but ty for the info (im right about to get to him i think)
Burgergirl Jul 13, 2024 @ 12:17pm 
Imagine if this thing will scare off some creatures in the future updates
.:Jj:. Jul 13, 2024 @ 2:03pm 
Possibilities about these things are so wild, that it's even hard to start speculating.
But these secret tombs and undercity, forgotten areas have a huge potential on pretty much all levels, even on the surface as a natural, organic, obvious tool of game expansion and long-term support (free or paid, when talking about potential DLC).

These hidden areas are great venues for experimentation and diversion from the normal, established gameplay in the mainline content.
I never was a huge fan of undead enemies in the Thief series, nonetheless, it's still a great place to introduce unusual, quirky enemies, that don't fit the existing roster. Even if they would be just plain animated skellies, phantoms, lizard people or whatever else, it's still more variety.
Same with the level design.
I'd like to see more FPP traversal puzzles. Such an idea could be taken as a joke 15-20 years ago, but now tech and know-how evolved so much, that such a playstyle is more than viable, as mentioned Thiefs or games from Arkane have proven more than enough, even by the time Dark Messiah.
Weirdly enough also first Call of Juarez came to my mind, despite a small number of such challenges, and most of them were also just the utilization of a lasso tool to climb mountains or building ruins.

Also, such temples, tombs are more than ideal places to introduce some cool, unusual loot. Magic rings or crystals/gems, that can't be replaced in Doctor's ring, maybe amulets or pendants (new inventory slot), on top of unique valuables and treasure- not only for sale, but for barter to exchange it for unique items in the 'main' world or to use as a gift/bribe, to buy sympathy of NPCs to open new areas, pathways etc.

Possibilities are endless, but at the same time, I'd be fine if this would end up being just a tease and material for fan fiction, to maybe be expanded in Gloomwood2.
chakkman Jul 14, 2024 @ 4:49am 
Originally posted by Sir_Pantsaloot:
What i know so far

1. If you put the horn of ulmar at the foot of the OK it will sing, it does not yet do anything to my knowledge but it might in the future
It always sings. It sings in the Tavern, and it sings when you drop it somewhere.

Does it even have anything to do with the area you're talking about?
Last edited by chakkman; Jul 14, 2024 @ 4:50am
chakkman Jul 14, 2024 @ 4:50am 
Originally posted by Beep (real):
Imagine if this thing will scare off some creatures in the future updates
... or calm them down. 😉
Sir_Pantsaloot Jul 19, 2024 @ 1:01pm 
I kinda forgot this thread was a thing, I have played until the merchant and am now waiting for full release and know that the old kingdom will probably be part of the main story line and apparently the ulmar thing was completely wrong ig, still a fun idea that i hope they do something with.
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Date Posted: Aug 19, 2023 @ 4:43pm
Posts: 8